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  1. Notes

Deliver Goods (Neverwinter, Traders' Guild Freeman)

Work

Traders' Guild job: Freeman

  1. Roll 1d4 to determine amount of Barrels of goods to be delivered
  2. Roll 1d6 to determine type of goods
  3. Roll 1d8 to determine destination
  4. Decide how you travel (mounts and vehicles)
  5. At this point you may choose not to take the job, blocking you from taking another job for the next 10 days, and removing 5 renown from the Traders' Guild.
  6. Roll 1d20 to see if risk event happens or not, add proficiency bonus if you are proficient with the vehicle you are traveling with.

*1 Barrel = 100kg

d6

Type of goods (price per Barrel according to PHB P.156)

Hired Protection needed (2gp per day per hireling)
1Wheat (2gp)1
2Flour (4gp)2
3Salt (10gp)3
4Iron (20gp)4
5Canvas (20gp)4
6Copper (100gp)5
  • Add Barrels price to reward multiplied by how many Barrels you delivered successfuly
d8Destination (distance land/water)Reward upon delivery completionRisk per trip (DC)
1

Gath (550km, 14 days)

3d8 * 15 gp

Your vehicle tumbles, half the goods fall down the mountain (18)
2

Bjarnardarl (550/490km, 14 days)

3d8 * 12 gpHail storm, travel time increased by 1d12 days (16)
3

Bhurol (550/350km, 14 days)

3d8 * 10 gp

Orc guard blocks your way, bribe him with 1d4 Barrels of goods (16)

4

Tor Anroc (500km, 12 days)

3d8 * 7 gp

A hoodless robin flies above, while you look up some thieves stole 1d4 Barrels of goods to give to the poor (14)

5

Meadheavan (350/680km, 8 days)

3d6 * 5 gpGuard asks to check your goods before entering town, he stalls you for 1d4 days (12)
6

Mithrahall (150km, 4 days)

3d6 * 2 gp

Bandits on the road! You manage to fight them off but lose half the goods in the process (10)

7

Niphil (80km, 2 days)

3d4 * 2 gpThe heat of the area takes its toll, you take longer rests, travel time increased by 1d12 days (8)
8

Phandalin (60km, 2 days)

3d4 gp

Goblin hunting party barrage you with arrows, you escape but lose all the goods (6)

  • Each day of travel adds 1 Practice Point to vehicles proficiency, depending on the vehicle you're traveling with (land, water).
  • Finishing a job successfully delivering all the goods grants 1 renown for the Traders' Guild.
  • Failing a job by delivering nothing, removes 1 renown from the Traders' Guild.