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Tables of jobs in various towns.
Lifestyle expenses need to be paid as normal, for every day on the job.
- Choose the DC you wish to work for the tenday.
- Roll d20 to determine reward/risk
- On a success roll reward, on a fail roll risk.
DC | Reward | Risk (Damage) |
---|
1 | 1d4 cp | - |
2 | 1d6 cp | - |
3 | 1d8 cp | - |
4 | 1d10 cp | - |
5 | 1d20 cp | - |
6 | 1d4 sp | 1d4 |
7 | 2d4 sp | 1d6 |
8 | 2d6 sp | 1d8 |
9 | 2d10sp | 2d4 |
10 | 3d10 sp | 1d10 |
11 | 1d4 gp | 2d6 |
12 | 1d6 gp | 2d8 |
13 | 1d8 gp | 3d6 |
14 | 1d10 gp | 2d10 |
15 | 3d4 gp | 4d6 |
16 | 3d6 gp | 5d6 |
17 | 3d8 gp | 5d8 |
18 | 3d10 gp | 5d10 |
19 | 5d10 gp | 7d10 |
20 | 2d100 gp | 10d10 |
- Modifier of the wielded weapon is added to the check.
- Choose the DC you wish to work for the tenday.
- Roll d20 to determine reward/risk
- On a success roll reward, on a fail roll risk.
DC | Reward | Risk (Damage) |
---|
1 | 1d4 cp | - |
2 | 1d6 cp | - |
3 | 1d8 cp | - |
4 | 1d10 cp | - |
5 | 1d20 cp | - |
6 | 1d4 sp | 1d4 |
7 | 2d4 sp | 1d6 |
8 | 2d6 sp | 1d8 |
9 | 2d10sp | 2d4 |
10 | 3d10 sp | 1d10 |
11 | 1d4 gp | 2d6 |
12 | 1d6 gp | 2d8 |
13 | 1d8 gp | 3d6 |
14 | 1d10 gp | 2d10 |
15 | 3d4 gp | 4d6 |
16 | 3d6 gp | 5d6 |
17 | 3d8 gp | 5d8 |
18 | 3d10 gp
| 5d10 |
19 | Potion of healing
| 7d10 |
20 | Potion of greater healing | 10d10 |
- Modifier of spellcasting ability is added to the check.
- Choose the DC you wish to work for the tenday.
- Roll d8 to determine success/fail
DC | Untrained | Proficient | Expert | Reward |
---|
1 | N | N | N | None |
2 | N | N | Y | 1 gp |
3 | N | N | Y | 3 gp
|
4 | N | N | Y | 5 gp
|
5 | N | Y
| Y | 1 gp
|
6 | N | Y | Y | 3 gp
|
7 | N | Y | Y | 5 gp
|
8 | Y | Y | Y | 10 gp |
If you are untrained/proficient/expert in the tool, read table as follows:- N = not getting a reward
- Y= getting reward
- Taking this job grants 1 Practice Point per day for the relevant tool, even if you fail the check
- Modifier of the relevant skill is added to the check
- Choose the DC you wish to work for the tenday.
- Roll d4 to determine success/fail
DC
| Reward (Donations) |
---|
1 | 1d4 sp |
2 | 1d6 sp |
3 | 1d8 sp |
4
| 1d10 sp |
- Charisma modifier is added to the check
- Choose the DC you wish to work for the tenday.
- Roll d20 to determine reward/risk
- On a success roll reward, on a fail roll risk.
DC | Reward | Risk (Damage) |
---|
1 | 1 sp | - |
2 | 1 sp | - |
3 | 1 sp | - |
4 | 1d4 sp | - |
5 | 1d4 sp | - |
6 | 1d4 sp | - |
7 | 1d6 sp | - |
8 | 1d6 sp | - |
9 | 1d6 sp | - |
10 | 1d8 sp | 1d6 |
11 | 1d8 sp
| 1d6
|
12 | 1d8 sp
| 1d6
|
13 | 1d10 sp | 1d10 |
14 | 1d10 sp
| 1d10
|
15 | 1d10 sp
| 1d10
|
16 | 1d4 gp | 2d6 |
17 | 1d4 gp
| 2d6
|
18 | 1d4 gp
| 2d6
|
19 | 3d6 gp | 5d6 |
20 | 3d6 gp | 5d6 |
- Modifier of wielded weapon plus proficiency is added to the check
Notes