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Shop Inventory - Arena
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Shop's Inventory
- Inventory
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Available Tokens:
-5at
Everyone:
Potion of Climbing, 2at
Potion Of Healing, 1at
Pet food, 10at
Rank 1+:
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
Rank 5+:
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
Rank 11+:
Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.
Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.
Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.
Item of the Day:
Potion of Climbing, 2at,Potion Of Healing, 1at,Pet food, 10at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at,Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at,Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at,Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at,Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.,Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.,Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold., 40%,30%,30%,30%,30%,30%,20%,20%,20%,20%,20%,20%,20%,20%,20%,20%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10% discount.
Common
- C1
- Potion of Climbing, 2at
- C2
- Potion Of Healing, 1at
- C3
- Pet food, 10at
- C4
- C5
- C6
- C7
- C8
- C9
- C10
Uncommon
- U1
- Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.
- U2
- Alchemy Jug, 3at
- U3
- Ammunition +1, 5at
- U4
- Amulet of Proof Against Detection and Location, 5at
- U5
- Bag of Holding, 10at
- U6
- Bag of Tricks, 3at
- U7
- Boots of Elvenkind, 8at
- U8
- Boots of Striding and Springing, 4at
- U9
- Boots of the Winterlands, 10at
- U10
- Bracers of Archery, 4at
- U11
- Brooch of Shielding, 10at
- U12
- Broom of Flying, 10at
- U13
- Cap of Water Breathing, 5at
- U14
- Circlet of Blasting, 6at
- U15
- Cloak of Elvenkind, 7at
- U16
- Cloak of Protection, 10at
- U17
- Cloak of the Manta Ray, 10at
- U18
- Decanter of Endless Water, 3at
- U19
- Deck of Illusions, (full), 6at
- U20
- Driftglobe, 7at
- U21
- Dust of Disappearance, 9at
- U22
- Dust of Dryness, 10at
- U23
- Dust of Sneezing and Choking, 3at
- U24
- Elemental Gem, 10at
- U25
- Eversmoking Bottle, 4at
- U26
- Eyes of Charming, 8at
- U27
- Eyes of Minute Seeing, 6at
- U28
- Eyes Of The Eagle, 7at
- U29
- Silver Raven, 3at
- U30
- Gauntlets of Ogre Power, 9at
- U31
- Gem Of Brightness, 8at
- U32
- Gloves of Missle Snaring, 10at
- U33
- Gloves of Swimming and Climbing, 4at
- U34
- Gloves of Thievery, 9at
- U35
- Goggles of the Night, 6at
- U36
- Hat of Disguise, 5at
- U37
- Headband of Intellect, 9at
- U38
- Helm of Comprehending Languages, 5at
- U39
- Helm of Telepathy, 8at
- U40
- Immovable Rod, 4at
- U41
- Doss Lute, 6at
- U42
- Fochlucan Bandore, 6at
- U43
- Mac-Fuirmidh Cittern, 6at
- U44
- Javelin of Lightning, 8at
- U45
- Keoghtom's Ointment, 5at
- U46
- Lantern of Revealing, 7at
- U47
- Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.
- U48
- Medallion of Thoughts, 6at
- U49
- Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.
- U50
- Necklace of Adaptation, 4at
- U51
- Oil of Slipperiness, 4at
- U52
- Pearl of Power, 5at
- U53
- Periapt of Health, 9at
- U54
- Periapt of Wound Closure, 8at
- U55
- Philter of Love, 3at
- U56
- Pipes of Haunting, 6at
- U57
- Pipes of the Sewers, 8at
- U58
- Potion of Animal Friendship, 3at
- U59
- Potion of Fire Breath, 4at
- U60
- Potion of Hill Giant Strength, 4at
- U61
- Potion of Growth, 4at
- U62
- Potion of Greater Healing, 5at
- U63
- Potion of Poison, 4at
- U64
- Potion of Resistance, 3at
- U65
- Potion of Water Breathing, 3at
- U66
- Quiver of Ehlonna, 10at
- U67
- Ring of Jumping, 4at
- U68
- Ring of Mind Shielding, 6at
- U69
- Ring of Swimming, 7at
- U70
- Ring of Telekenesis, 10at
- U71
- Ring of Warmth, 8at
- U72
- Ring of Water Walking, 7at
- U73
- Robe of Useful Items, 30at
- U74
- Rod of the Pact Keeper +1, 10at
- U75
- Rope of Climbing, 4at
- U76
- Saddle of the Cavalier, 7at
- U77
- Sending Stones, 5at
- U78
- U79
- U80
- U81
- U82
- U83
- U84
- U85
- U86
- U87
- U88
- U89
- U90
- U91
- U92
- U93
- U94
- U95
- U96
- U97
- U98
- U99
- U100
Rare
- R1
- Ammunition +1, 13at
- R2
- Amulet of Health, 25at
- R3
- Armor, 100at. Roll d12 to determine what armor is sold.
- R4
- Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.
- R5
- Armor of Vulnerability, 85at. Roll d3 to determine resistance.
- R6
- Arrow-Catching Shield, 53at
- R7
- Bag of Beans, 83at
- R8
- R9
- R10
- R11
- R12
- R13
- R14
- R15
- R16
- R17
- R18
- R19
- R20
- R21
- R22
- R23
- R24
- R25
- R26
- R27
- R28
- R29
- R30
- R31
- R32
- R33
- R34
- R35
- R36
- R37
- R38
- R39
- R40
- R41
- R42
- R43
- R44
- R45
- R46
- R47
- R48
- R49
- R50
- R51
- R52
- R53
- R54
- R55
- R56
- R57
- R58
- R59
- R60
- R61
- R62
- R63
- R64
- R65
- R66
- R67
- R68
- R69
- R70
- R71
- R72
- R73
- R74
- R75
- R76
- R77
- R78
- R79
- R80
- R81
- R82
- R83
- R84
- R85
- R86
- R87
- R88
- R89
- R90
- R91
- R92
- R93
- R94
- R95
- R96
- R97
- R98
- R99
- R100
Very Rare
- V1
- Ammunition +3, 101at
- V2
- Amulet of the Planes, 300at
- V3
- Animated Shield, 500at
- V4
- Armor +2, 1,000at. Roll d12 to determine what armor is sold.
- V5
- V6
- V7
- V8
- V9
- V10
- V11
- V12
- V13
- V14
- V15
- V16
- V17
- V18
- V19
- V20
- V21
- V22
- V23
- V24
- V25
- V26
- V27
- V28
- V29
- V30
- V31
- V32
- V33
- V34
- V35
- V36
- V37
- V38
- V39
- V40
- V41
- V42
- V43
- V44
- V45
- V46
- V47
- V48
- V49
- V50
- V51
- V52
- V53
- V54
- V55
- V56
- V57
- V58
- V59
- V60
- V61
- V62
- V63
- V64
- V65
- V66
- V67
- V68
- V69
- V70
- V71
- V72
- V73
- V74
- V75
- V76
- V77
- V78
- V79
- V80
- V81
- V82
- V83
- V84
- V85
- V86
- V87
- V88
- V89
- V90
- V91
- V92
- V93
- V94
- V95
- V96
- V97
- V98
- V99
- V100
Uncommon Item Reduce
- UR1.1
- Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at
- UR1.2
- Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at
- UR1.3
- Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
- UR2.1
- Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at
- UR2.2
- Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at
- UR2.3
- Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
- UR3.1
- Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at
- UR3.2
- Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at
- UR3.3
- Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
- UR4.1
- Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at
- UR4.2
- Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at
- UR4.3
- Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
- UR5.1
- Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at
- UR5.2
- Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at
- UR5.3
- Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
Rare Item Reduce
- RR1.1
- Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
- RR1.2
- RR1.3
- RR2.1
- Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
- RR2.2
- RR2.3
- RR3.1
- Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
- RR3.2
- RR3.3
- RR4.1
- Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
- RR4.2
- RR4.3
Very Rare Item Reduce
- VR1.1
- Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.
- VR1.2
- VR1.3
- VR2.1
- Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.
- VR2.2
- VR2.3
- VR3.1
- Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.
- VR3.2
- VR3.3
Uncommon Items
- UI1
- Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
- UI2
- Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
- UI3
- Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
- UI4
- Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
- UI5
- Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
Rare Items
- RI1
- Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
- RI2
- Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
- RI3
- Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
- RI4
- Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
Very Rare Items
- VI1
- Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.
- VI2
- Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.
- VI3
- Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.
Randomization
- Tokens
- 5-10
- ItemOfTheDay
- Potion of Climbing, 2at,Potion Of Healing, 1at,Pet food, 10at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at,Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at,Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at,Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at,Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.,Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.,Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.,
- Discount
- 40%,30%,30%,30%,30%,30%,20%,20%,20%,20%,20%,20%,20%,20%,20%,20%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%