Harper Ranks
Rank |
Renown |
Title |
Perk |
---|
1 | 1 | Watcher | Consumable item Permanent item Downtime activity |
2 | 5 | Harpshadow | Consumable item Permanent item Downtime activity |
3 | 15 | Brightcandle | Consumable item Permanent item Supernatural gift |
4 | 15 | Wise Owl
| Consumable item Downtime activity Sidekick |
5 | 50 | High Harper
| Downtime activity Supernatural gift |
Consumable items. Once per week, a character can select
one consumable item associated with its current rank or lower and can only have one provided consumable in its possession at a time. Consumables provided by a faction can not be sold or traded, but can be used on other players. The item is lost at the end of the upcoming week.
Permanent items. A character has access to the current rank’s items, and of all lower rank items. These items can not be sold, traded, or gifted but might be replaced if destroyed or lost.
Rank 1 – Watcher
Required Renown: 1
This is the rank a character receives when first joining a faction. It is available at character creation or any time the character wishes to join. Perks include:
Consumable item. Once per week, an agent can receive a Potion of Healing when requested or retrieved from a faction loot satchel.
Patron Benefits. Assignments, Safe House, and Fences.
Permanent item. All agents are given a Harper Pin and a Faction Loot Satchel in the shape of a silver-capped scroll or map case.
Downtime activity. The agent can choose to complete a faction job.
Rank 2 – Harpshadow
Required Renown: 5
At this rank, characters have shown that they’re aligned with the faction’s goals and are able to take on more responsibility. Perks include:
Consumable item. Once per week, a Potion of Greater Healing or 10 pieces of Silvered Ammunition when requested or retrieved from a faction loot satche.
Permanent item. Agents are granted a Scribe's Pen and a Harper Token.
Downtime activity. Once, an agent may request training in arcana, history, or performance, training with one musical instrument or gaming set, or training in one language. Receiving training in a language or weapon typically takes at least ten workweeks, but this time is reduced by a number of workweeks equal to twice the character's Intelligence modifier (an Intelligence penalty doesn't increase the time needed), with a minimum of two workweeks.
Rank 3 – Brightcandle
Required Renown: 15
Characters are reliable faction members, entrusted with many secrets and deserving of additional support during adventures. Perks include:
Consumable item. Once per week, a Potion of Superior Healing or 10 pieces of Adamantine Ammunition when requested or retrieved from a faction loot satchel.
Permanent item. The agent's pin is magically upgraded and given additional properties, including those of a Ring of Free Action. Additionally, an agent receives an additional Harper Token and either a +1 weapon and +1 shield (if proficient), a +1 rod of the pact keeper, or a +1 wand of the war mage (if applicable). The items disintegrate upon leaving the faction.
Supernatural gift. The faction can call upon a deity to bestow a Charm of Clairvoyance upon the agent.
Rank 4 – Wise Owl
Required Renown: 30
Consumable item. When requested or retrieved from a faction loot satchel, a Potion of Supreme Healing or a spell scroll valued at 2,500 gp or less (typically up to a 5th level spell).
Permanent item. Agents are granted one additional Harper Token.
Downtime activity. Once, an agent may request the faction acquire a specific known magical weapon of common or uncommon rarity, for which the character will need to trade one of its existing magic items of equal or greater rarity. This search takes two weeks. The character does not need to be present during the search.
Sidekick. An agent gains one 6th-level sidekick that can adventure, go on assignments, or perform other tasks such as maintain a house or small inn.
Rank 5 – High Harper
Required Renown: 50
Characters are ensconced within the leadership of the faction and have a great degree of influence, guiding faction decisions. Perks include:
Downtime activity. Once, at the agent’s requested location, the faction will sponsor a spellcaster to cast Galder's Tower, Teleportation Circle, Private Sanctum, Mighty Fortress, or Guards and Wards repeatedly for one year to make the spell permanent. The character does not need to be present for the repeated casting of this spell.
Supernatural gift. Once, the faction can call upon a deity to bestow a Blessing of Speed upon the agent.