Skip navigation

 

Coins & Expenses

                Goods

                                Adventuring Gear

Armor

Weapons

Magical Implements

Magic Items

Herbal & Alchemical Brews

Potions

Poisons

Books

Business Goods

Conveyance Goods

Containers & Packs

Creatures & Mounts

Vehicles

Drugs

Food & Drinks

Garments & Sundries

Luxury Goods

Tools, Games, & Instruments

Trade Goods

                Business Goods

                Construction Goods

                Household Wares

                Occupational Goods

Travelling Goods

Services

House Rules

Conditions

Downtime

Groups & Organizations

Guilds of Waterdeep

Factions of Waterdeep

                Bregan D’aerthe

                Emerald Enclave

                Gray Hands

Harpers

Lords’ Alliance

Order of the Gauntlet

Xanathar Guild

Zhentarim

Nobility of Waterdeep

                The Noble Game

Religions of Faerûn

                Drow Pantheon

Dwarven Pantheon

Elven Pantheon

Faerunian Pantheon

Gnomish Pantheon

Halfling Pantheon

Orc-kin Pantheon

The Calendar of Harptos

The Code Legal

The Grand Games


 

 

  • Address

    Southhigh, Trades Ward

  • Lifestyle

    Modest

  • Here's an overview section!

  • Class Rogue (Swashbuckler)
  • Level 6
  • Race Triton
  • Attributes

  • Strength 12
  • Dexterity 20
  • Constitution 14
  • Intelligence 8
  • Wisdom 10
  • Charisma 16
  • Building a Stronghold

    A character can spend time between adventures building a stronghold. Before work can begin, the character must acquire a plot of land. If the estate lies within a kingdom or similar domain, the character will need a royal charter (a legal document granting permission to oversee the estate in the name of the crown), a land grant (a legal document bequeathing custody of the land to the character for as long as he or she remains loyal to the crown), or a deed (a legal document that serves as proof of ownership). Land can also be acquired by inheritance or other means.

    Royal charters and land grants are usually given by the crown as a reward for faithful service, although they can also be bought. Deeds can be bought or inherited. A small estate might sell for as little as 100 gp or as much as 1,000 gp. A large estate might cost 5,000 gp or more, if it can be bought at all.

    Once the estate is secured, a character needs access to building materials and laborers. The Building a Stronghold table shows the cost of building the stronghold (including materials and labor) and the amount of time it takes, provided that the character is using downtime to oversee construction. Work can continue while the character is away, but each day the character is away adds 3 days to the construction time.

    Stronghold     Construction Cost     
            Construction Time
    Abbey50,000 gp 400 days
    Guildhall, town or city5,000 gp60 days
    Keep or small castle50,000 gp400 days
    Noble estate with manor25,000 gp150 days
    Outpost or fort15,000 gp100 days
    Palace or large castle500,000 gp1,200 days
    Temple50,000 gp400 days
    Tower, fortified15,000 gp100 days
    Trading post5,000 gp60 days

    Select your language