1. Families

Aundairian Royal Family

Royal

Aundair’s royal family consists of Queen Aurala, her consort Sasik, her three children, and the extended families of her four siblings. Aurala’s brother Adal (LN male human, fighter 3/wizard 3) serves as her warlord and minister of magic, and he shares her desire to see the Galifar crown on the head of an Aundair lord. He wants that head to be his, though, and not his sister’s. Another brother, Aurad (LG male human, aristocrat 6), serves as Aurala’s chief advisor and governor of Fairhaven. Her youngest sisters, the twins Wrel and Wrey, currently study with the mages of Arcanix. From the royal court of Fairhold, built at the heart of the city of Fairhaven, Aurala governs the land using everything at her disposal. She hopes that the overtures of peace that resulted in the Treaty of Thronehold continue at least until she has had a chance to reinforce her kingdom, but she has reservations about some of the less refined new nations. Currently, the Royal Eyes of Aundair keep watch on the activities of the other nations as Aurala plays diplomat in public and conspirator in private.

Source: Eberron Campaign Setting


Prince Consort Sasik d’Vadalis, whom the queen’s supporters claim she married for love, lives in Fairhold with the queen and two of her children. One of these children is Crown Prince Wrogar, who is a proper young man and stands to inherit the throne. The other is Princess Corrine, a rebellious teenager who abuses her authority upon occasion. Sasik keeps a low profile so that no one can use his actions against the queen.

Prince Jurian, Aurala and Sasik’s middle child, has a libertine reputation. He is currently living abroad in self-imposed exile for breaking his mother’s decree against honor dueling. In truth, the prince is a top agent for the Royal Eyes, and he shares Aurala’s penchant for encouraging others’ misjudgment and underestimation.

Prince Aurad also lives in Fairhold with his wife, Wrenya, and five children. Adal has no spouse and no legitimate children, although he has had numerous paramours.

Source: Dungeon 170 Explore Fairhaven


Prince Aurad’s adolescent daughter Austasia has taken it into her head that she can become a great explorer. Princess Corrine, rascal that she is, has encouraged Austasia to run away to pursue her dreams, despite the latter’s youth and incomplete training. Austasia, who has shown promise, might be hero material one day.

Source: Five Nations


Queen Aurala ir'Wynarn knows that Galifar is hers, both by the rights of succession and on account of her capabilities as a ruler. While Mishann, governess then Queen of Cyre, was the rightful heir to Jarot, Cyre is no more. As such, the throne should fall both to the only heir to join Mishann in upholding the right of succession, but also the second oldest and thus rightful heir in the event of the death of the first - the line of Wrogar ir'Wynarn.

Furthermore, by every measure of merit Aurala deserves the throne - Boranel is too old and his heirs too incompetent, Kaius III too young and naive to believe in peaceful coexistence, and Thrane has gone completely overboard by ousting their monarchs. The only way to rebuild Galifar is under a single, strong ruler, and Aurala is certain that means the duty falls to her.

Sasik d'Vadalis is the royal consort, which is to say he is the husband of Queen Aurala. While he has renounced all formal ties to House Vadalis, his critics point out that he has kept his Vadalis name, something mandated by the Korth Edicts.

While Sasik has truly renounced all formal power within the house, his relationship with Aurala is integral to her long-term plans for the Eldeen Reaches. The heirs of handling seek to usurp the Wardens of the Wood, who currently hold the formal reigns of power in the Reaches. Aurala intends to capitalize on this, stabilizing the Eldeen Reaches as an ally much the way Breland can lean on Zilargo, ensuring a reliable supply of food and other resources when the next war breaks out.

Prince Wrogar ir'Wynarn is the crown prince of Aundair and a gallant knight. Or, at least in his head - the truth is the crown prince has been enabled his whole life by an army of retainers and assistants who smooth over every problem he runs into and prevent him from ever facing real danger. His podsnappery is in part enabled by Lord Darro ir'Lain, who has worked to take the prince under his wing and teach him the ways of magic as a way of gaining influence.

Jurian is Aurala's second child, a playboy duelist-in-exile. Shortly after signing the treaty of Thronehold, Aurala banned the national pastime of Aundairians - dueling. To indicate the seriousness with which she believed this was an issue, she exiled her very own son who killed a nobleman in a duel over a young lady. However, this exile served a second purpose - it gave Jurian free reign to roam the five nations the past two years as the Royal Eyes' top agent, and currently allows him to spend time developing a relationship with Ruken ir'Clarn, encouraging him to force the democratic question.

Princess Corrine is Aurala's youngest, a tempestuous teenager who has made good friends with her cousin Austasia, the adolescent daughter of Governor Aurad. Both love to create new adventures for themselves in Fairhaven, but the time may come when they find themselves far from home with nobody to bail them out.

First Warlord and Minister of Magic Adal holds both significant formal and informal power in Aundair. While he shares his older sister's vision for a united Galifar under Aundair, he believes himself more suited to the task. Despite his respect for Lord Darro ir'Lain, he rejects Darro's plans to retake the Eldeen Reaches by force, seeing it as a waste of time and resources.

During the negotiations of the Treaty of Thronehold, Adal refused to allow Aurala to concede the pieces of Western Thrane that Aundair had seized during the war in exchange for the return of Thaliost. In particular, he saw great value in Arcanix - once a small village with an unusually prodigious school of magic, now the ground base of the Arcane Congress' floating islands. Many in Fairhaven's court, including Aurala to some degree, believe Adal's refusal to trade Arcanix the village for Thaliost to have been a mistake. As such, Adal seeks to prove them wrong - his plans and research all focus on how to retake Thaliost, even if it means provoking war with Thrane.

Aurad is Aurala's youngest brother, the governor of Fairhaven, and the chief diplomat of Aundair. A dedicated public servant, he splits his time between managing the city and serving the national interest. He too believes his sister is destined to wear the crown of Galifar, but believes the path is through diplomacy rather that more bloodshed. He has found an unlikely ally in his brother-in-law Sasik, advocating that the Eldeen Reaches can serve as a model state for a rebuilt Galifar - regional governance, but a recognition that Aurala is the true ruler. Sasik's violation of the Korth edicts bothers Aurad slightly, but he reconciles it by asserting that Aurala holds the reigns - the houses must have renewed subservience to the crown of Galifar, renewing the original promise of the Korth Edicts.

The twins Wrel and Wrey are brilliant wizards and leading researchers at Arcanix, heading up the mysterious Project Gemini. While most wizards in their mid-20's could only hope of heading up entire projects, these twins have found that their combined magical might is far beyond what they can accomplish individually. Project Gemini studies sympathetic magic - binding similar objects together to extend the range and potency of magic. While the twins are interested in their research for purely academic reasons, their older brother Adal has been tracking their project and spinning off battlefield applications from their discoveries. Furthermore, any number of the Lords of Dust might take an interest in their project, especially Sul Khatesh, whose whispers may be the true source of the twin's talent.

Source: Politics of Aundair

Royal Runaway

Austasia, possibly along with Corrine, leaves Fairhold, disguises herself, and attempts to travel to Sharn. The royal family dispatches trusted agents, perhaps the PCs, to recover the girl. If a foreign power or disreputable organization were to “acquire” the wayward lady, repercussions could be dire. Nationalistic loyalties being what they are, the characters might instead be looking for the princess for Thrane or Karrnath. Adventure could ensue if the PCs just happen to meet Austasia during or after her trip. They could even be implicated as kidnappers if they aren’t careful.