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  1. Characters
Smith of Strife
Deity

Anvil, Smith of Strife. Anvil is a bulky red-haired dwarf, often depicted with darker skin. Often the patron of craftsmen, dwarves, warriors, and warlords, his holy symbol is fittingly a shaded anvil. He grants his favour to those who keep the world moving and in turmoil.

To follow Anvil is to leave a path of destruction and turmoil. A shopkeeper is bullied into selling his stock for mere copper pieces; a zoo is left unlocked and the animals free-roaming; or the prison of a city has suffered a large-scale jailbreak, you can take the bet that a follower of Anvil has passed by and had their own particular kind of fun with the place.

Also, the patron of artisans and musicians, the very people that shape the culture of the world, to a craftsman devout to Anvil shaping a set of plate armor comes easy and natural, and that 117-page poetry book simply flows out of a poet of Anvil with no writer's block. To a follower of Anvil, their asset is their hands and their ability to craft or even destroy. A locked door blocking your way is much easier to smash into pieces than it is to find its missing key.

To gain the favor of Anvil, a follower can consider the following.

  • Build or restore a shrine to Anvil. A shrine to Anvil can take many forms, usually involving a great display of grandeur, such as a massive temple, an architectural masterpiece, or even an art exhibit.
  • Sowing chaos in a city. Creating turmoil where order reigns pleases Anvil greatly as long as it is for personal gain.
  • Manifesting a masterpiece. Art and creation are what a follower of Anvil should aspire to be great at. This can be anything from paintings to poetry and armor pieces and buildings.
  • Brute forcing your way with great success. There is no need to do things the right way if the wrong way gets there faster, the consequences be damned.
  • Taking great risks for great rewards.