Active Player Characters

Last Edited

Entity list

TheNinjaPhilosopher 12 hours ago
Ainsgow 21 hours ago
CarbonLoop 1 day ago
Unknown 1 day ago
TheNinjaPhilosopher 2 days ago
TheNinjaPhilosopher 3 days ago
Ignis 4 days ago
Gray Scale 1 week ago
Gray Scale 1 week ago
Unknown 1 week ago

NPCs

Locations

Vesper is a Hesperid Lady under Aseron. She rules over Avilion, and she is in a conflict with her brother Lord Attys, who controls Eleutheria. Not much is known about her or her Golden Barony. 


A mesmerising woman that seems to be faintly glowing in the shadow of the boughs. Her hair is elaborate, flowing gold with apple blossoms swirling between strands; it is both carefully shaped and frivolous at the same time, as it sways in the updraft, and seems to shift towards the warmer reds and darker blues at the ends, before fading out of perception. Large, ethereal butterfly wings sprout from her back, but aren't physically connected to her body; they swirl with blues, pink, and yellows. A skin-tight, backless, beige dress flows down onto the ground, where it behaves similarly to her hair. There is a faint, sparkling mist around her entire being. 

- Viktor.


098ed9756be6cc4030de364236c5ac68.jpg

Lady Vesper was first encountered during the quest A House of Cards

She was also invited for the First Landing's First Annual Lunar New Year Tournament in First Landing, which she attended with her brother Lord Attys and their superiors, AseronLord Asculith, and Svetlana Skullcrusher.


Being a Hesperid Queen, Lady Vesper is tied to the land that she governs. To travel outside of the Golden Barony without suffering the consequences of her separation from her bound domain, she employs an elaborate construction of nature and magic. 


  Commotion from the western side of town. Murmurings and worried whispers, as the skies grow darker, and clouds choke them. Surely not another eclipse?! And now, these skies come down to walk through the streets. Thick, fluffy clouds roll over the ground like waves of mist, parts of them slowly forming into a cavalcade of vaguely equine shapes. A dark figure, equally vague and undefined, appears to be directing them forward.

Stars glimmer and glisten just in the corner of one's perception. The sky is back to normal, unless one places this procession within one's view, and then all one sees is evening, the death of the day, the birth of the night.

More shapes emerge from the clouds - beautiful women with flowing hair, beings made of rain that never ends, dancing their sorrowful waltz. More figures - aquatic humanoids the size of a child, with large eyes, catfish-like whiskers, webbed fingers and toes, scaly skin, pointed ears, and long hair the color of seaweed. They skitter forward, chattering among themselves in a whispered, hushed manner, as if trying to attract the least amount of attention. Then, there are bats. Swarms of them, first mist-like and ethereal, then corporeal, and among them, Nykteras dressed in formal, shining, light-woven attires.

The main, leading figure churns, as if shedding the many layers of stormy, dark clouds.

Plants creep out from this piece of heavens, heralding the appearance of Dryads, elegant and graceful, bedazzled by golden fruits, and they join the dance of the rain-women.

Then, more fluttering of wings, and invisible creatures join the parade - at least, invisible when lurking in certain parts of First Landing. Some of them fade out of view when in the shadow, others disappear when basking in sunlight.

The leading figure starts shimmering as rays of brilliance find their way through the clouds. A chrysalis, ready to burst open and reveal something terribly beautiful, something mercilessly glorious. Finally, the sweet release. The chrysalis erupts, and colours pour out in a dazzling display, swaying like strands of fabric, like tresses of flowing hair, like shimmering auroras.

Viktor


This way, Lady Vesper brings a literal chunk of her physical domain with her whenever she leaves Avilion, circumventing the issues associated with a Nymph being separated from their bonded area of the natural world. 

Click to toggle

The Temple in a neutral zone between Eleutheria, the territory of Lord Attys, and Avilion, the lands of Lady Vesper. It is located on a small island in the middle of a large lake, on the Continent. It was first discovered during the quest A Sphere? Oh Dear, since it can be accessed by traveling through a portal in the Elemental Portal Shrine.

This structure holds significance for the local Fey, since it seems to be related to their worship, or at least veneration, of the 'Two Suns' - Attys and Vesper. The Temple stood here before this however, though nobody remembers what it was used for originally. Whether it was ever related to the sun-revering religion of the Radiance remains unknown.


Appearance

The inner chambers of the Temple used to be torn apart, one half trapped on the Shadow Plane, the other in the First World. The first party to discover it managed to retrieve both halves, return them to the Material Plane, and join them back together to restore the Temple. These inner chambers weren't accessible from the outside until this happened - in fact, nobody knew about their existence. Where a door connects them now, there used to be a wall with a mural


Upon stepping through the portal in the Shrine, the traveler finds themselves in a small pool without the twelve slots around it. Within their reach is a semi-circular parapet that curves outwards to surround a bigger, deeper, crescent-shaped but ultimately mundane poolThis entire architectural composition is within a slightly oval room that extends into a short corridor. In that spot of transition, there is a beautifully crafted statue of an armoured knight. One half of it features intricate patterns reminiscent of swirling shadows which coil and slither around the mirror-gems. The other half is decorated with tendrils of greenery, etchings of flowers that none of you have ever seen, engravings of the sun and winged beings.


Similarly to the statue, one half of the Temple is verdant and colourful, brimming with primordial life; the other half is stern, sterile, black-and-white, but reflective and glimmering due to the hundreds of mirrors of all shapes and sizes that litter the walls and the floors. Both of these sides are bleeding into each other in the middle.


In the corridor, there is a tree growing on the wall and ground next to the exit; it doesn't look like anything from the Material Plane. In the boughs, there are treasures, bundles, hammocks, baskets of odd fruits, smooth hanging rocks that could serve as tables, ladders made of vines and entwined roots. There is also a lot of mistletoe around, as well as oddities such as colourful beads, pieces of fine cloth in different patterns, and miscellaneous bits of armour of all shapes and sizes. Sparkling particles hang in the air - pollen, most likely. Sometimes, its overpowering smell and texture when inhaled can make one a bit nauseous.


Next to this tree, on the left wall of the corridor, there is a decorative arch that doesn't actually lead anywhere. It is suffocated by plant growth, and used to serve as a gateway to the First World - or maybe still does. Above it, in an ancient version of Sylvan, there are words:

There is no light without shadow to shine against. Knock, and we will open. Ask, and we will ask. Answer, and we will answer.


On the opposite side, among all the other mirrors, one stands out as larger, more detailed and intricate. It used to serve as a gateway to the Shadow Plane - or maybe still does. Above it, in some odd kind of forgotten dialect of Aklo, there are words:

There is no shadow without light to cast it. Show us your true selves; show us what lingers in your inner darkness when you let it outside. 


Between the archway, the large mirror, and the exit, there is a lantern. The exit itself leads into a smaller, rectangular chamber. The left wall is on the east, and features a small shrine dedicated to the rising sun. The right wall is on the west, and this shrine is dedicated to the setting sun. Both seem to be tended to occasionally. The southern wall is where one can exit the Temple. 



Inhabitants

Marsyas the Satyr tends to the Temple, specifically the eastern shrine, as the Eleutherian envoy. Alongside him is an invisible creature who sticks to the shadows, Ombretta; she is the envoy of the Golden Barony, and she presumably tends to the western shrine. 


With the Temple restored, Xamak / Kamax from the Shadow Plane was finally released from his prison. He usually lingers around his mirrors, or within them. Elgie and Beety from the First World also live here now, since their home was forced back to the Material Plane. The tree in the corridor is where they can usually be found. 

Click to toggle