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Welcome to the Ancient Greek inspired realm of Thylea, where the Gods walk amongst the people. Five hundred years ago, the legendary dragonlords  forged an unbreakable oath of peace with The Ancient Titans that brought an end to the war. Now, with mere months remaining of that golden age, the Oracle Versi predicts the world’s ruin, with only a group of fated individuals standing in it’s way. 

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The World

The Heroes

Draped over a cushioned kline, the hooded figure basks in the heat of the room. The robes that hang from her slender frame, though of fine make, show telltale signs of age and wear. Her sandals look poorly suited to travelling, yet bear the wethering of long miles. With a shrug of her narrow shoulders, her hood falls back to reveal a pale face of disarming beauty. Of more concern, however, is the nest of vipers that unfurl from her head, inspecting their surroundings with ophidian indifference. She avoids direct eye contact with those around her, keeping the lids of her green eyes low. Gently - delicately - Euryale strokes the neck of one the serpents and smiles, as though the creature had imparted a most private joke. 

She hails from the family Sideris but has recently gotten married to Sullas Neurdagon.



 Three things strike you about Aella on first meeting her.

  • First: she stands at every inch of her seven and a half feet and seems to almost accidentally dominate nearly every space she is in.
  • Second: her armour is a hodge-podge of dull and damaged parts from across Thylea, except her perfectly polished bracers.
  • Third: her face is weathered and worn as if it has seen a thousand storms and twice as many fights, highlighted by the eye-patch over her scarred right eye.

Tryntia stands slightly over 5ft tall with long, thick hair that is a slightly unusual colour for a Triton, being a dark purple. Her body is slight but that of a soldiers, toned with the occasional scar from years of training and battle. Though her face is young, her eyes have been battle-hardened, to protect herself from the tragedies of war.

 Her light blue skin slightly shimmers in sunlight from her scales but is only really noticeable if you're looking for it. She proudly wears traditional clothing and armour of her race, mainly things they have fashioned from the seafloor, held together by rope from sunken ships. She wears a bronze circlet to signify her bonding with Yklezion, her bronze Dragon.

There's no mistaking the short, winged, birdlike figure of an Aarokocra; ruffled dark grey feathers mottled with patches and smears of copper adorn the wings, head, chest, and bare arms of what seems to be a bright eyed, adolescent birdfolk.

Clothed lightly with only leather and cloth straps on the chest and cloth trousers, the only possessions that are carried seem to be at the figure's sides - a thick book and a small satchel. Standing at just under 5 feet, his head darts as he nervously scans the environment, clearly out of place in this new land.

The most striking thing about Praxos, is the bow he carries everywhere he goes. It is made of black locust wood with a green silk bowstring and a horn and an auroch leather grip.

I am Praxos, the archer, legion's bane, the fate twisted, born under the dreamer, but wide awake to the hardships of a cruel world.


Eurytus stands just over 7 ft. tall, a lean man’s body standing proud from the shoulder of a chestnut workhorse. 

He always appears kind and approachable with his hair tied back, his coat well-groomed and tail tightly braided, though his sheer size lets him cut an imposing figure. From his neck hangs a sprig of mistletoe, though closer inspection would show this to be finely carved jade, with a single berry of darkened lavender crystal.

The Rest

Thylea

Thylea is a small continent surrounded on all sides by an ocean called the Forgotten Sea. The natives of Thylea are Centaurs, cyclopes, gygans, nymphs, satyr's, and other fey races. Thousands of Human settlers arrived in Thylea five hundred years ago. There are numerous languages spoken and there is a specific clothing style.

The Laws of Thylea are extremely important.

  • Sacred Oaths. Oaths are taken very seriously in Thylea. The punishments for violating an oath are severe
  • Mortal Curses. Breaking oaths or violating the laws of Thylea may cause you to be afflicted by dreadful curses.
  • Thylean natives. Centaurs, satyrs, nymphs, and other native races live and work alongside the settler races. The peace with their many tribes is precarious.

All major events that happened in Thylea in the last 2500 years can be found --> here <--.

The Ancient Titans

Thylea is named after the mother goddess who watches over the continent. She and her husband, Kentimane the Hundred Handed, bore many children. These ancient gods form a pantheon called “the Titans.” The two most powerful of their children are:

  • Sydon, Lord of Storms. He is the ancient Titan who once ruled over Thylea, long before the arrival of mortals. He seeks to dominate the land once again—to be worshipped by all mortals. He controls all the waters of Thylea, including the weather, and sacrifices must be offered to him daily.
  • Lutheria, Mistress of Death. She is the sister-wife of Sydon. She has dominion over the underworld, and she seeks to corrupt mortals and capture their souls for her own amusement. In spite of this, she is honored by frequent sacrifices and wine festivals throughout the land.

The Order of the Dragonlords

For many ages, Thylea was a wilderness of centaurs, satyrs, cyclopes, and other creatures who worshipped the Titans. Mortals who came to Thylea lived in small, defenseless tribes—until the arrival of The Order of the Dragonlords. The Dragonlords were an order of heroic, dragon-riding mortals who came to Thylea five centuries ago. They initiated the First War against the Titans and defeated their armies. Most of The Order of the Dragonlords and their dragons were killed during this conflict

The Five Gods

When all seemed lost, the mortals of Thylea were saved by the sudden appearance of the Five Gods, who walked the land in mortal guise. They forced the Titans into a temporary truce, called the Oath of Peace.

Volkan, God of Forges

Kyrah, Goddess of Music

Mytros, Goddess of Dawn

Pythor, God of Battle

Vallus, Goddess of Wisdom


The Oath of Peace

The Oath of Peace has prevented open warfare with the Titans for five hundred years. But now, the truce is ending. The power of the Five Gods wanes, and the Titans prepare to wage war upon mortals once again.

The Oracle's Prophecy

The Oracle is a water nymph named Versi. She is Thylea's most famous prophet, and she has recently had a terrifying vision of the future. She has called for a band of mortal heroes to join together to confront the Titans.

The Mortal Kingdoms

There are three major kingdoms in Thylea.

The Kingdom of Mytros was the first kingdom founded by the Dragonlords. It is the largest city in all of Thylea and the center of commerce, religion, and politics. The ruler of Mytros is King Acastus, one of the last descendants of the Dragonlords.

The Kingdom of Estoria is an ancient stronghold that has resisted centuries of attacks by centaur's, cyclopes, manticores, and other dangers which thrive in the steppes. The ruler of Estoria is King @pythor, the God of Battle.

The Kingdom of Aresia has long been a rival to the kingdom of Mytros. The two cities have been engaged in dozens of wars over the last several hundred years, which are collectively known as the Aresian campaigns. The ruler of Aresia is Queen Helen.

The Heroes of Thylea

You are one of the heroes who has been called by the Oracle's prophecy to save the world from the tyranny of the Titans. Whatever your personal background, be you a native or an outsider you know that you are destined for greatness.

All of Thylean history lies here. Ranging from "The Dark Ages", a time before mortals had the far-reaching civilisations that now bless the land, to the Oath of Peace was sworn and hostilities ended, to ofcourse, to the centuries since then, also known as "The Golden Age" or "The time of Mortals". Be aware that different cultures have different opinions on what actually happened in our long storied histories and there is some objection on the times before out great Kingdoms being called "The Golden Age" but as this work has been researched and penned by the esteemed Academy of Mytros you reader can be assured that it is entirely correct. 

- Chief Historian Panagiotis Ololathos

The Roost is a gleaming piece of fine music, wine, and “interesting” company, at odds with it's surroundings in the Stygian RowUnlike similar establishments, the Roost does not discriminate against satyrs, minotaurs, or centaurs, but does prefer to entertain rich clients and famous heroes. It is run by Leira, a beautiful SirenEach of the escorts who work there claim to trace their lineage to a god or a nymph, so that clients can pick their preferred flavor of “immortality.”

After a ‘misunderstanding’ that drove him away from Mytros Castor has incredibly become accepted as part of a Centaur clan led by an elusive figure named Eurytus.

“Ah, look at those stars above! That’s the Turtle. They say that, in the earlier days of Thylea, when the Twin Titans decided to unite their perverse bond in holy matrimony, they sent out invitations to all the creatures of Thylea. Only the turtle was absent from the wedding, and Lutheria was enraged that anyone would spoil her special day. She went to the turtle, and demanded to know why they were absent. The turtle said that, while they were humbled to receive an invitation, they seldom liked to leave their home. As one of her jokes, Lutheria cursed all turtles to forever carry their homes on their backs, and that is how the turtle got its shell.”

- Old Samuel

More Info

The Five Gods

The Five Gods are widely celebrated as the settlers’ favoured gods. With the exception of Mytros, they are not heaven-dwelling deities but familiar faces who walk among their people. They have been known to take mortal husbands and wives, rule over cities, and sire demi-god children. They helped The Order of the Dragonlords and the mortal races to defeat Sydon and Lutheria during the First War.

Name

Title

Symbol

Domains

Alignment

Mytros

The Goddess of Dawn
kxy8D79FkAeZmQ0qtrUgLKrHMLBc6nOBQxMQFbcq.png
Life, Light
LG

Volkan

The God of Forges
QiNilegUuGJGfbxlVSKLmb9SdrsWKwwYK37xQR8l.png
Forge
NG

Pythor 

The God of Battle
YEyNnKRKgrznmm0UgMYUNxsfB82nftEIfGtDQBcc.png
War
CG

Kyrah

The Goddess of Music
PAV7KgKgskOSKuemyORzpqU6PVxep33nqpKpn4dQ.png
Trickery, Magic
CG

Vallus

The Goddess of Wisdom
pQgXAewdEWYMIpxNjN0JDObUxNEcbtoMsefeOrP0.png
Knowledge, Magic
LG

 

The Ancient Titans

The Titans are divine powers native to Thylea. They have existed since the dawn of time. You can read the The Legend of Creation and The Birth of the Titans for more information.

Name

Title

Symbol

Domains

Alignment

Thylea

Great Mother of All
kxy8D79FkAeZmQ0qtrUgLKrHMLBc6nOBQxMQFbcq.png
Nature
TN

Kentimane

The Hundred Handed
QiNilegUuGJGfbxlVSKLmb9SdrsWKwwYK37xQR8l.png
Destruction
TN

Sydon 

The Lord of Storms
YEyNnKRKgrznmm0UgMYUNxsfB82nftEIfGtDQBcc.png
Tempest, Sea
TN

Lutheria

The Lady of Dreams
PAV7KgKgskOSKuemyORzpqU6PVxep33nqpKpn4dQ.png
Dreams, Death
CE


The New Titans

Powerful Titanborn that roam modern Thylea. Named after the The Lost Titans, implied to be done by Sydon as an insult, they are extremely powerful creatures, each with it's own domain of expertise. With the exception of Versi who has allied with The Five Gods the rest of the new Titans serve Sydon and Lutheria.

Name

Title

Symbol

Domains

Alignment

Chalcia

The Best

Tempest, War
NE

Goloron

The Mad
Destruction
CN

Hergeron 

The Cunning
Knowledge, Tempest
LE

Talieus

The Proud
Trickery
CE

Yala

The Powerful
WarLN

Versi

The Oracle
ProphecyTN


The Lost Titans

There used to be more Titans but they have been lost by the passage of time. Certain individuals such as Eurytus and Versi still know of their existence however.

Name

Title

Symbol

Domains

Alignment

Yala The First

Titan of Beauty
campaigns%2F36205%2F7eae17fd-1edd-4be3-a364-43bd92a59e11.png?webpfallback
Life, Trickery
CN

Chalcia The First

Titan of Swiftness
campaigns%2F36205%2Fa29e1f68-4509-4018-849e-d9d9993279a3.png?webpfallback
Trickery
CN

Hergeron The First

Titan of Strength

War
CN

Talieus The First

Titan of Crafting

Forge
LN

Goloron The First

Titan of Wisdom

Knowledge
LN

Versi The First

Titan of Prophecy

Prophecy
TN

Oceanids are a type of fey who travel the coasts, often bringing music and merriment in their wake. They are most well known for their fascination with humanoids and largely take on forms that mimic handsome male members of these races. Oceanids adore beauty of all kinds but personally lack subtlety. They are invariably flashy, dressing in brightly-colored clothing and heavily adorning themselves in jewelry. Oceanids are shapeshifters who typically take forms that are almost physically indistinguishable from male humanoids. An oceanid rarely assumes a single guise for more than a month or two at a time, but he may revisit an identity later on. Many bear minor tells that go largely unnoticed, such as too-green eyes or sweat that smells too closely of ocean brine. Though they may lack “true forms,” oceanids sometimes also appear as creatures akin to water elementals, albeit in a closer approximation of human shapeOceanids spend much of their time tricking and playing pranks upon mortals.

These tricks are usually harmless, but they can be infuriating. A common example of an oceanid prank is to exchange jewelry for other valuable trinkets—items that soon crumble into sand once the oceanid takes his leave. However, some oceanid pranks can turn fatal, often in the form of drownings. In another favorite oceanid prank, the oceanid lures his target into dangerous currents with illusory calm waters. Although some oceanids are indeed malicious, any deaths resulting from their pranks are usually unintentional. Oceanids can be poor judges of mortal swimming ability and lead victims to their dooms in their ignorance. When such a fate befalls an object of an oceanid’s affections, he may become so overcome with grief that he dissolves into seafoam.

Like many fey creatures, oceanids have a fondness for music and are skilled players of lutes, lyres, and other stringed instruments. Many oceanids delight in sharing their expertise with humanoids, and their pupils often go on to become famous bards. Although not always a means of enchantment, some oceanids use their songs to magically attract mortals to the shore. Such lures are often necessary, as oceanids begin to lose their mental faculties if they stray too far inland. However, their intentions for doing so vary: one oceanid may simply want an audience, while another may seek to draw in new victims for his pranks.

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