The creature and nonmagical objects on its person turn into a solid inanimate substance. Its weight increases by a factor of 10 and it ceases aging, is incapacitated, can’t move or speak and is unaware of its surroundings.
Attack rolls against it have advantage.
It fails all Strength and Dexterity Saving Throws.
It has Resistance to all damage.
It’s immune to poison and disease, but those already in its system are only suspended.
Hey there person!
Thanks for checking out the campaign. If you have any feedback I'd love to hear it either via discord message at Charalampos Koundourakis#2054 or [email protected].
Cheers!
A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.
The charmer has advantage on any ability check to interact socially with the creature.
The location is unkown.
The Sideris family was notable for its contributions during the First War and their role in making the Academy of Mytros a reality.
Talieus was the titan of Crafting. He was the first.
This is the single day of the year when a Satyr will wake early, do all their chores for the year, make sound financial decisions and basically get their life together. The festival is extremely boring, everyone gets an early night, they play some light music in the evening, but not too loud. The only drink allowed is a small wine with dinner. Traditional foods include small lump of cheese and a plain loaf of bread, maybe some warm milk. A sacred day for Satyr's and tricksters everywhere, spawned many phrases like "as serious as a satyr on Enkrateia" or "to deal with a trickster, lock them up until Enkrateia" - Affectionately know as "The Sober Day".
The most striking thing about Praxos, is the bow he carries everywhere he goes. It is made of black locust wood with a green silk bowstring and a horn and an auroch leather grip.
I am Praxos, the archer, legion's bane, the fate twisted, born under the dreamer, but wide awake to the hardships of a cruel world.
The kingdom of Aresia has long been a rival to the kingdom of Mythos. The two cities have been engaged in dozens of wars over the last several hundred years, which are collectively known as the Aresian campaigns. The reasons for the fighting vary, but one thing is certain: warriors on both sides seek glory in battle. The warrior monks of the eastern shore are amongst the most feared fighters in all of Thylea.
Their children begin training with spears from the day they take their first steps, and every adult is required to serve in the militia. Aresians spend their lives in pursuit of ‘degrees’ in schools of martial philosophy, which have been refined over many centuries of defending their borders. Aresian warriors cultivate an air of rugged austerity out of a sense of pride in their history, but it disguises long hours spent on beauty rituals, poetry readings, and decadent feasting.
The most powerful families in
Aresia are those which take the greatest pains to appear
ascetic—eating unspiced gruel and wearing little to
nothing in public, while lavishing fine foods and luxurious garments on their servants in paradoxical and
conspicuous displays of wealth. The highest caste warriors make a point of leading lifestyles that most closely
resemble those of their hard-pressed ancestors.
An annual gathering where Nymphs bring together their favoured mortals from across Thylea for a day of celebration and entertainment.
It is regarded by most mortals as a great honour to be invited to ‘Chaïdeménos’, with some even viewing an invitation from one of the Great Mother’s children as a sign of approval of Thylea herself. In reality, however, this annual event is little more than a chance for Nymphs to come together to show-off their favourite mortal pets. It is a show of status, an opportunity to social climb, and a chance to scout out other interesting people they might like to add to their ‘collection’.
Due to its nature, this gathering brings together many powerful, talented and famous mortals from across Thylea who are often at odds with one another (or even enemies.) Despite this, it is strictly forbidden for any altercations to take place, and they very rarely do: most recognise the value of the chance to network while keeping a discreet eye on other powerful people from across the continent.
Food and wine is plentiful, and mortals in attendance are invited to perform their talents: music, poetry, combat demonstrations and debates are all commonplace throughout the event. Those who perform well are rewarded with gifts and trinkets from Nymphs trying to win their favour and add them to their own collection of ‘pets’.
The location is picked by the Nymph who brought the mortal ‘winner’ of last year’s event (as decided behind the scenes by the Nymphs in attendance.) Should they be unable to agree on a favoured mortal (which happens often) the choice of location for the next year instead falls to the eldest Nymph.
they continued on their journey. It was non uneventful however as on the third day of travel a rift in reality opened in front of them and a 24ft tall Goloron greeted them. He sought them out to correct a misunderstanding and make an apology. Apparently it was not him who attacked Aella but his brother Talieus . He stated that the Titans will rise and replace the Gods as the rightful rulers of the land and seemed to not known about The Lost Titans. He left quickly after Eurytus told him that his parents had kept the truth from him.
A week-long holiday celebrating the arrival of the settler races in Thylea and the warm welcome some of the inhabitants gave them. Replaying their arrival the settler races offer gifts and acts of kindness to all others throughout this week: many will give out possessions, volunteer to help and feed people in need.
Those who have arrived in Thylea since the last Welcoming, normally through shipwrecks, are the guests of honour at any celebration they find. They are then expected to carry on the tradition on future Welcoming days.
In The Kingdom of Aresia this celebration is a great event as it allows its citizens to show how they align with their predecessors’ ascetic means: large ‘feasts’ with only meagre offerings like gruel are organised for all, and the rich take great pains to be seen donating lavish gifts to the poor, often attempting to show up their rivals by making larger and larger gifts.