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El-Bayir viewed from high above its surface. Visible on this hemisphere is the Eternal Tempest and El-Asil is in the background



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El-Bayir, often called the World or the Prime Material Plane to planar geographers (this name, though, is an oversimplification), is a planet which is the location of the Campaigns. El-Bayir's creation is a mystery, but it was shaped into its present form by Bouwen and Decte and is separated from the Abyss by the stars of Sirda and sky of Safpess, and it is illuminated by the Sun of Zot.

The name "El-Bayir" is Celestial for "Home of the Gods."


Continents of the World

NamePopulationDemonymNotes

Yekare

Very high, most populous

Yekari

Largest and most prominent continent

Geographically diverse

Oboyan

High

Oboyani

Large desert, savannahs, mountains, steppes, many archipelagos

Politically divided into various nations

Avanar

High

Avanari

Forests, grasslands, tundras, mountains, and volcanic plains

Archipelagos to the south

Khanda

High

Khandan

Jungles, mountains, and rivers

Ya'ardamat

LowThiahwonne

Jungle, forest, and swamps

Some tribes, most major population is followers of Faith of Siita

Feywilds

Moderate

Fey

Magical forests

Inhabited by the Fey, who do not often organize into states

Kendramar

ModerateKendramari

Tundra, snowfields, and mountains

At the coast, inhabited by realms of Snow Elves

Inland is ruled by Malagazh

Shadowfell

Low

Shadowfolk

Ruins of the Deshenite Kingdom

Cities of Pashayos and Marqhabash

Hatmagal

MinimalHatmag

Snowfields, glaciers, and mountains

Samariland

Ancient ruins

Major Oceans of the World


NameNotes

Sea of Gold

Major trade hub (Gold)

Sits between three most populated continents

Kardun located in direct center

Spotted Sea

Name comes from large number of islands dotting the Sea

Home to various tribal societies and small sea empires

Popular haven for pirates

Islands and frequent storms make it dangerous to traverse

Mystic Sea

Name comes from its connection to Ya'ardamat and the Feywilds, two most magical continents

Spillover magic from these realms makes it difficult to traverse, with magical storms and great beasts

Sea of Snow

Name comes from tendency to partially freeze and have ice flows

Sea is frigid and barely inhabitable

Sea of the Rising Sun

Furthest east ocean

Its end has not been mapped, and seems to simply go eternally

Inhabited by the hostile Storm Giant

Sailors' legends tell of a cursed land at its end, but none have ever seen it

Freezing Sea

The southern counterpart to the Sea of Snow

Far more frigid, far more likely to freeze, far more violent








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