1. Notes

Tasks, Tests, and Success

Mechanics

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Tests, Tasks, and Rolls

Whenever a character attempts an action with dramatic consequences or an uncertainty of success, the Director may call for a roll. All rolls are 1D10, with an added modifier that is usually an Attribute, two Attributes, or an Attribute and a Skill. Some rules may dictate what to roll, while other times the Director will tell you - in any case, if you have an ability which you think better represents the narrative, you may suggest to the Director an alternative roll, which they may accept or deny.

There are multiple kinds of rolls, which are sometimes referred to by shorthand. Common roll terminology is as follows:

  • Test: a roll which requires at least 1 Success Level in order to succeed. Some Tests may be more difficult, requiring more Success Levels. Examples include jumping across a ravine (a Strength and Sports Test) or recognizing and archaic symbol (an Intelligence and Occultism Test).
  • Task: an action where varying degrees of success are possible, with the number of Success Levels directly impacting the consequences. Examples include playing the flute at a live concert (a Constitution and Arts Task) or stabbing someone with a pointed metal stick (a Dexterity and Combat Task).
  • Extended Task: some actions require the character to accrue a certain amount of success levels over a series of rolls, with each roll usually taking a significant amount of time. Examples include beating down a door (using the character's Strength) or performing a long ritual (using Intelligence and Occultism).
  • Resisted Task: when two parties are in opposition, each makes a roll, and whoever gets the higher roll total comes out on top, ties go to the defender. Examples include a person trying to parry someone else's strike (both parties roll with Dexterity and Combat), or one character trying to sneak up on another (one rolls with Dexterity and Crime, the other Perception and Notice).
  • Simple Attribute Test/Task: roll with the character's relevant attribute, doubled.
  • Difficult Attribute Test/Task: roll with the character's relevant attribute (not doubled).

To know how many Success Levels your roll got, refer to the following table (which can also be found on your character sheet):

Roll
Total

Success Levels

Description
8- 0 Fail
9-10 1 Adequate
11-12 2 Decent
13-14 3 Good
15-16 4 Very Good
17-20 5 Excellent
21-23 6 Extraordinary
24-26 7 Mind-boggling
27-29 8 Outragous
30-32 9 Superheroic
33-35 10 Godlike
+3 +1