+2 Cha, -1 Con
Default Languages: Sylvan, Elven (Imperial dialect), Common
Tiny: +2 AC, -8 to Special Attacks, +8 to Hide, ½ Carrying Capacity
Fae Wings: You have a 40ft flying speed and a 10ft walking speed. If your wings are damaged or destroyed, they regrow after a long rest. You cannot fly while wearing Medium or Heavy armour. When you take damage while flying, make a Constitution save with a DC equal to 10 or half the damage taken, whichever is higher. If you fail the saving throw, you fall to the ground.
Fae Biology: You get a Saving Throw against being Charmed and are immune to being rendered Asleep by magical means.
Ferrous Allergy: You have vulnerability to Slashing and Piercing damage caused by pure iron weapons.
One with Nature: You have Proficiency in Nature checks and can cast the Druidcraft cantrip. Your Casting Attribute for this is Cha.
Speak with Small Beasts: Through sound and gestures, you may communicate simple ideas with Small or smaller beasts.
Fade Away: Because of their connection to the Seelie Court, Fae can naturally disappear in to their surroundings. You can turn invisible as if you had cast the Invisibility spell on yourself. You can do this 2 times, and regain the ability to do so when you finish a long rest. This is neither a spell nor a magical effect that can be dispelled. The effect ends if you take or inflict damage; you can also choose to end the effect early at any point during the effect’s duration if you so wish.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.