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Instigator
Wyklon Füsh

The Falkirk Five, along with the Burmstone survivors, arrived at Caer Cuni after numerous days on the water. It was the 24th of Udenas, 631 APC when they returned to the peaceful capital. The air and ground was thick with ash as they met with Ron Van Zant. They described to him the scene of Tarkus Holyguard taking a star with him out of Burmstone Keep. Seeing how Holyguard was directly responsible for the deaths of many Gallants of Veaos, Van Zant's allies, he implored the Falkirk Five (along with Eldren Farseear) to stop him. The Five remembered his destination when he gave them passage on his ship - the Infet Desert. It lies far south of Coit, easily a month's passage. Not only would it take a long time to catch up with Holyguard, the party only knew he was going to the desert, not a specific location within it. To make matters worse, but they had to find passage to the Infet desert to begin with.

The party started to become discouraged, until Wyklon Füsh spoke up. Apparently, he had a vision in his sleep on the ride to Caer Cuni but kept it to himself. In his dream, he spoke with an angel by the name of "Harold" who informed him that his father's closest friend, Katoa Mies, was down in the Infet desert and would be in peril before long. Wyklon's reason for leaving home was to find Katoa, and thus the whole party saw they had no choice to but venture into the desert.

The Decondil and Lurk Silvershaper went to The Captain's Cork tavern to find a ship captain who'd be willing to give them a ride. While they were in there, they were greeted by a mysterious cloaked man who wanted to sit down with the two for a drink. When they took a table, the cloaked man pointed a hand crossbow at The Decondil. He explained that he was from the Ministry of Wards in the Alte Kingdom and was assigned to bring Nerundil (The Decondil) back alive to Karningod. The Minister had a an orb atop a dragon claw pedestal held in the middle of the tavern, explaining that he could make it go off setting the place ablaze if The Decondil refused to obey. Nerundil complied and went aboard the man's ship, the Curious Noble. Lurk immediately found Dimitri Snowbeard and the rest of the party, and explained what happened. The Curious Noble began to drift southward out of the city, with The Decondil's allies running out of the city gates in pursuit.

The Minister searched The Decondil's pockets, finding a document. It was a letter written by a member of the Alte Parliament by the name of Delmuth Quiran. Months prior, The Decondil (then known as Corporal Rîn) had been deceived by a group of radical socialists into thinking that the king assigned him a mission to assassinate Delmuth Quiran for supposedly conspiring against the king. Unbeknownst to Nerundil Rîn, Delmuth was a loyal monarchist and those that deceived him were the ones conspiring against the king. Nerundil did assassinate Delmuth and found in his house a letter detailing Delmuth's plan to expose the socialists' treasonous plot of infiltrating culture and education to remove the crown as a branch of government. It was this very letter that Nerundil took with him when he fled his homeland and went by "The Decondil" (elvish for "the stowaway") as it was the only evidence for his defense. This letter was now in the hands of the Minister, who knew very well the truth of the situation and planned to dispose of the letter by burning it with a torch.

The Decondil was manacled, however this mattered not to him when he saw the Minister about to light the evidence on fire. In an act of desperation, The Decondil charged at the Minister and knocked him overboard. Unfortunately for the minister, The Decondil was far more skilled and experienced than him. While The Decondil dove deep into the river, grabbing the evidence with his mouth and swimming back up to the riverbank with his hands still manacled, the Minister was drowning. The other high elves on the Curious Noble began to hoist up the Minister with a rope. Meanwhile, The Decondil came on the riverbank with his friends standing by his side. They quickly began to dry out the letter of evidence. Eldren noticed that The Decondil's weapons had been stripped from him aboard the Curious Noble, thus Eldren lent The Decondil his bow and a single arrow. In an act of divine justice, The Decondil's experience of nearly 200 centuries of archery manifested in an arrow shooting straight through the Minister's brain, nailing him to the hull of the Curious Noble.

Both the Curious Noble and the Falkirk Five swiftly returned to Caer Cuni. The Falkirk Five had decided that the Curious Noble would suffice as a ship to take them to the Infet Desert. They just needed to acquire the ship itself. They also needed a way to find Katoa in the massive desert. Wyklon remembered that the angel Harold had told him that Katoa sought out the armor of Lucarin Holyguard, Tarkus Holyguard's ancestor and founder of the Bearers of Light. Apparently, Katoa thought the armor would give him the power he needed to kill the Great Wyrm Modanni and achieve the thrill and fame he'd been desperate for. Thus, the party figured if they could find a magic item collector, they would be able to find the armor and perhaps find Katoa.

With great haste the party went searching for a collector to go with them. After asking around, they found a man in the Rickety Rock Inn by the name of Gerald McHarper. Lurk was quite familiar with Gerald as they were - at one point - business partners. They wasted no time explaining their predicament, and Gerald agreed to help if they agreed to a trade: he would get to keep the Holyguard armor, while the party would receive magic items from Gerald. Gerald explained that he intended to create a museum of magic items and the armor would be more valuable than all of the items he'd give them combined. The party reluctantly agreed.

With their magic item collector now found, all the Falkirk Five needed was the Curious Noble. Dimitri went for a quick drink and in the Captain's Cork and in five minutes flat found a dwarf marine by the name of Captain Kevan that agreed to having himself and his crew take the Falkirk Five to the Infet Desert. As it were, Kevan lost his ship in Siege of Burmstone Keep and it seemed that the King Stoneshield did not have much use for him at the moment. Considering how instrumental the Falkirk Five were at saving citizens during the Siege, Kevan figured he could be forgiven for desertion by helping them out.

The rest of the party met a fellow adventurer at the docks known as Hector the XVII. He intended to search for magic items as well, and offered to help the party acquire the Curious Noble in exchange for getting some of the items the party found. Hector took care of the high elves by convincing virtually all of them that he was a guard for Caer Cuni and a new stay-at-home order had been instated as a result of the ash rampant through the air. He "informed" them that they needed to follow him to speak with the captain of the guard and all but three followed. Hector proceeded to run around the city, intentionally getting the high elves lost and confused. The remaining three aboard the ship in the docks were taken care of by the rest of the party. Hector made his way back and the party set off. King Stoneshield quickly caught up with them, telling him that he'd deal with the mess they left behind and gave those that fought at Burmstone each a gift: a Stone Shield for Wyklon, a Gnome Bowblade for The Decondil, a smite rune for Eldren, Beard Beads of Physical Resistance for Dimitri, a Gnome Crossbomber for Lurk, and magic bracers for Nayati.

After many weeks drifting down the Typry River, the party finally made it into Kyde Bay. On their way to the Infet Desert, the Curious Noble was approached by a group of mermaids in the water. It was Ebba and her sisters. As a gift of gratitude, they gave the party two conch shells that could be spoken into and have the sound come out of the other shell. A few weeks later, the party arrived at the Infet Desert.

It would be an understatement to say that the Falkirk Five had no idea what they were in for in the desert. The party was concerned with time, as Katoa would not hold out forever. Furthermore, the Bearers of Light headed down to the Infet Desert at the end of the Siege of Burmstone Keep. They were most certainly somewhere in those sands, and if Tarkus Holyguard were to find Katoa, his fate would be quite unfavorable. With these worries in mind, the Falkirk Five and Gerald McHarper landed on the searing hot sands, unaware as to how they may locate the Tomb of Lucarin Holyguard, and thus Katoa and the armor. Eldren, meanwhile, stayed on the ship to keep it safe.

After a day's travel, the party came a across on obelisk with a cryptic message written in ancient Draconic glyphs. It seemed to be a riddle of sorts to direct the reader to a place known as "Kashmir". Following the riddle's guidance, a week later the party wandered north to another obelisk with yet another riddle. This pattern repeated itself several times. At one point during their travels, the party did find a pyramid with a Necklace of Fireballs within. Aside from that, they had a miserable trek through what felt like the entire desert. Every morning the sand dunes moved, making their sense of direction warped. Their relationships strained to a breaking point. However, after two whole months since they landed, there was a light at the end of the tunnel. The last obelisk they had found hinted at the existence of a giant quicksand sinkhole vortex in the desert, depending on how you interpret it anyway. Luckily enough, on that two month mark they had found the vortex. Normally cooler heads would prevail and they'd study the phenomenon, but at this point the party decided either the bottom of the vortex was their destination or it was their death and both were equally appealing to them. They all jumped inside and came out of a sand dune. They came across a river, which was somewhat of a relief, and followed its current.

After a couple days' travel, they finally arrived at a metropolis. Most of the locals were humans, with a few blue demi-dragons walking about (all of which were armed). Monuments and murals were around every corner, depicting blue dragons. The people spoke an odd dialect of Draconic. Through Dimitri's translation skills, the party was able to learn that they were in the Valley of Kashmir, home to the dragon goddess Thoth-Hotep. They also learned that Lucarin Holyguard was known as "Usara" in this land and supposedly he and the Bearers of Light had fought against Thoth-Hotep hundreds of years ago. Dimitri found a Sand Seer, a woman who could use the sands for divination, and told her he sought Usara to destroy his tomb and prevent its treasures from being used by the present-day Bearers of Light. Somehow this diviner was successfully deceived by Dimitri, and she lent him her friend: Po-Po the Scarab Beetle. He was a little beetle that ran on the sand towards their destination. The party wasted no time following the beetle back into the vortex of sand.

When they emerged, the party found that it was nighttime. They saw the Divine Passage, Tarkus Holyguard's own ship, sitting on a dune a few hundreds of feet south with wheel trails left behind it in the sand. To the east a few dozen yards away was an entrance made of what looked to be limestone and mud. Atop the entrance was a sphinx. The party approached it, and it explained that it would give them a riddle. Should they fail to answer correctly, they would be eaten. Should they answer correctly, they would be allowed passage inside.

The riddle itself is lost to the sands of time, but it is remembered that the answer was "the sun". The party was permitted inside without issue.

Right in the entering corridor was a large stone door with a sun on it. There were no handles, levers, etc. It seemed impossible to open. Throughout the halls were twelve rooms, each with yet another riddle written above its door. Inside each room was a puzzle to solve. When a given puzzle was solved, a bag of feathers would fall seemingly out of nowhere into their hands. All but one puzzle was solved, giving the party a total of 11 bags of feathers. One of the rooms contained a bird. He was an ibis, and was henceforth called "the Ibis". He seemed to know very little, but took a liking to the party when they solved the riddle in his room and they wanted him to tag along.

In the halls between the rooms, the walls were lined with art murals. The figures depicted had their heads shown from their sides, their torsos from the front, and their legs parted. The glyphs that lined the walls were rather foreign but most definitely based on Draconic. Combining the art and the glyphs, the party was able to piece together a somewhat cohesive story.

As far as they could tell, the story told of an ancient society of humans that wandered the sands. At some point, they had come across the blue dragons and became their subjects. Then, a savior from a far-off land came to the desert with magic armor and a small army of loyal followers. The savior brought light to the land, so to speak, and went on a campaign to free the people. During their rebellion, they were joined by dragons with brass scales, forward facing horns, and tails that looked like a desert flower. The blue and the brass clashed in an extraordinary war, leaving countless dead on both sides. At the end, only three blue dragons remained: Thoth-Hotep, and her two consorts Rekh-maat and Pet-Hiset. No brass dragons remained. Eventually, the savior and his "bearers of light" went into hiding as the savior approached the end of his life. A tomb was built in his honor, with his armor hidden away for someone to claim in the future. The story no doubt was a recount of the history of Lucarin Holyguard in the Infet Desert.

With the 11 bags of feathers in hand, the party had to find how to proceed. At end of the halls were to massive rooms side by side, both of them with a floor that sank when stepped on. When one floor sank, the other rose. After experimenting for a time, the party put all of the feathers in one room and themselves in the other. They heard a loud noise at the front of the tomb, and Gerald rushed to it. The rest found the bags of feathers gone, with numerous magic items in their place.

Gerald found that the door at the front with a sun depicted on it had been opened. Past it was a staircase that led down. At the bottom was a large chamber with 3 pillars to the left and right. The party stood on a bridge above a large drop into a pit of moving sand. Across from them was a door guarded by 3 Bearers of Light. One crossbowman occupied each pillar. The leader of the guards offered the party mercy; if they left now then there would be no mention of their presence to Tarkus Holyguard, who was behind the door that was guarded. Knowing that Tarkus Holyguard did not have the heart of his ancestor and that Katoa was likely behind the door as well, the party declined the offer. Furthermore, they made a deal with Gerald to acquire the armor so conflict was inevitable.

A fight broke out, but the Falkirk Five managed to kill all of the opposition without any losses of their own.  After a quick healing, the rest proceeded through the door.

The party was quite unprepared for what lied within.

The chamber they entered was a gargantuan sanctuary split into five sections; there was a large open sarcophagus in the center, around it was a square moat of shifting sand, and on the four edges of the square were alcoves. One of the alcoves was the entrance that the party stood in. Each alcove, along with the center, had glass skylights overhead with sunlight peering through, despite the fact the party arrived at night.

Just past the 10 ft. moat of sand and in front of the sarcophagus stood a man clad in bright radiant armor that shined silver, with a golden semicircle on the forehead and orange-gold rays extending from the half sun like a fan. The visor eye slits were very thin, and a strip of gold ran between them with the face-plate jutting forward like the hull of a ship. The breastplate had a large gold sun symbol in the very center, and the palms had plates with little suns in their centers as well. Plates covered the tall man from head to toe. There was no question about it: Tarkus Holyguard had donned his ancestral armor.

However, Tarkus seemed to be the least of the party's concerns, as what stood next to him was the most vexing thing they could've seen. The little star object that the party had seen Tarkus Holyguard take in Burmstone Keep was leaving his hand, and it went into the hand of a dark elf. This drow had familiar white hair, an irreplaceable smirk, and simple black robes that went from his left shoulder to his right hip and exposed a large gash wound in his left abdomen. The mark was identical to the wounds left by Verk's axe. Despite Keerak the Kind Kobold's message clearly indicating the death of their enemy, the party found themselves in front of a nemesis of theirs from months ago. It was none other than Erus Gonzolai. The party was in awe and anger, except Wyklon who had suspected Erus survived ever since their last encounter and just a bit glad to be proven right. His slight satisfaction was immediately dashed, however, when he saw Erus holding the collar of a middle-aged wood elf in partially plated armor. It was Katoa Mies, the best friend of Wyklon's father and the man whom he needed to bring home. Erus turned to meet eyes with the party, and told Tarkus "It seems you're a bit busy. Good luck with your future endeavors." From there, Erus took Katoa and the star off the floor and down into the deep pit of sand below. The sand swallowed him in a manner of seconds, and he was gone.

Tarkus spoke, "You've trespassed in the tomb of my ancestor. However, I'm willing to look the other way if you leave. I suspect that you seek Erus, and it would be wise for you to follow him before he's gone for good." The party deliberated for a brief moment, but came to the conclusion that although both Erus and Tarkus were vengeful and homicidal maniacs, Tarkus was the greater threat as he possessed an ancient suit of armor that could spell the end of the Gallants of Veaos. Defeating Erus would have to wait.

Vocalizing their decision, Tarkus sighed and raised his hand in the sunlight. From his palm, a beam of light shot forth straight to the party. The first shot was fired, and the battle commenced. It was fierce and savage, as any attempt to approach the armored hulk was met with blasts of light and bursts of force emanating from him to all directions. Tarkus leapt from his platform to the alcove that the party occupied. Lurk had the idea of shattering the skylights above, which ceased sunlight coming from the broken glass. When Tarkus was not in the sun, his armor no longer radiated and his defense was weakened. As Lurk and The Decondil began to shatter all of the nearby skylights, Hector, Nayati, Dimitri, and Wyklon attempted to tackle Tarkus. However, he was far too powerful and a great force came from his center, pushing the four into the pit of sand twenty feet below. By this time, however, the sunlight nearby was gone and Tarkus had been taking quite a beating for the last half minute. He was about to turn to jump across the pit and into another alcove in which he could stand in the light.

The Decondil had other plans for Tarkus, however. He drew his bow loaded with an arrow given to him by Lumebryn Ironbound, the widow of Captain Erigrad Ironbound, back in the Siege of Burmstone Keep. He let loose, and the arrow shot straight through the armor into Tarkus's abdomen. The arrow took effect quick, as the flesh around the wound began to turn into stone. Tarkus turned around and ran for the next platform. Unfortunately for him, the fact that his core had been petrified proved to be a major detriment to his ability to spring across a ten foot gap. Tarkus soared gracefully and beautifully through the air, and as he approached the landing, gravity had not forgotten about him. He smacked his face against the wall of the pit with a resounding, metallic thud with a bit of a ping to it. During this affair, Hector, Nayati, Dimitri, and Wyklon were trying desperately to pull each other out of the quicksand. When they heard the result of Tarkus's magnificent "flight of Icarus", they all slowly turned their heads to the fallen man, and promptly surrounded him. He was pounded repeatedly before Lurk peered over the edge of his platform and chucked a bomb at Tarkus. The archbishop of the Bearers of Light, ancestor in a long lineage of Holyguards, and orchestrator of the deaths of countless paladins in the bloody continuation of a centuries-old holy war was finally given the briefest of moments. Covered in the shadows of numerous enemies, scorched by Dimitri's flames, bruised from Nayati's rungu club, bleeding from Wyklon's war hammer, petrified by The Decondil's arrow, and in the line of Lurk's crossbomber fire, Tarkus had a fraction of a second that lasted an eon. This instant was filled with a feeling Tarkus had not felt in many a year, an emotion he had long since forgotten about: peace. He had no fear, no despair, and no qualms with the bomb dancing through the air straight into his bloodied face.

And then, an eruption of flames upon impact. The armor was still in great condition, but the man that wore it had passed on to the next life. Tarkus Holyguard was dead.

Hector XVII decided to part ways as he sought more magic items elsewhere. The party treated their wounds and dove into the sand pit, leaving Gerald behind to tend to the armor. They left the Ibis with one of the conch shells just in case they needed it.

The sands swallowed them whole, and after a few seconds within they fell onto a large mound of sand in a dark room. They lit their torches and looked around. The room was massive, with the ceiling being around 30 ft. high and six pillars, each being 20 ft. in diameter, holding it up. On the other side of the room from the party was a river of sand the slid down into what looked like a man-made cave tunnel. However, there was still no sign of Katoa.

Then a voice echoed through the room "That was rather quick. I thought I'd have enough time to get away." Dimitri immediately cast a spell to see invisible creatures, and saw Erus standing by the sand river, holding the unconscious Katoa with a rapier to his throat. Erus could tell he'd been spotted.

"I'll cut you a deal. You let me go, and I'll keep Katoa alive. If you attack, Katoa will die. Do you accept?"

The party deliberated for a little bit, but ultimately decided that they could take him on. As they drew their weapons and approached, Erus thrust the rapier into Katoa's neck, blood spewing out and over the sand. Erus jumped into the current with Katoa. From Katoa dropped a brass horn that Wyklon quickly pocketed. The party ran after them, slinging magic missiles, arrows, etc. in an effort to kill Erus again. Unfortunately, within a manner of seconds the flowing sand began to move violently and engulfed everyone.

The party awoke almost completely buried in sand, with the sun beating down on their faces. They looked around; no trace of footsteps. It seemed that Erus had escaped them, and Katoa was dead. Using the conch shell, the party was able to find the Ibis, who told them Gerald left for the ship. However, they didn't know where to go or how to get there. On a whim, Wyklon decided to blow into the brass horn that Katoa had left behind. From it came a deafening roar. Nothing happened, so the party began to wander. After a few minutes, the sands lifted as a figure arose. A gargantuan winged reptile with brass scales, a tail that resembled a desert flower, and a severed horn emerged from the sand. It bellowed as it spoke, telling them "I am Al'akhir. Why do you have the horn?" The party explained their predicament. Al'akhir nodded in understanding, then blew onto the sand with his breath creating a tunnel. He led the party down to his lair.

Al'akhir explained that he was the last brass dragon alive, after the Bearers of Light fought the blue dragons. He knew Lucarin personally. Not long a go, Katoa had been wandering the desert and was nearly dead. Al'akhir gave him shelter and guided him to Lucarin's tomb, and gave him his horn so that Katoa could call for help if he needed to. Al'akhir was grieved to hear of Katoa's death, and wanted to help the party to make up for his inability to save Katoa. He was rather impressed to learn that Tarkus Holyguard had been killed by the party, but knew that the Bearers of Light would live on. He explained that the Bearers of Light were not true warriors of Veaos, as Veaos would not grant powers to those that kill relentlessly. Their holy powers came not from Veaos, but from Amandiel the Fallen Angel. Very little was known about Amandiel, just that she was once a cherub and had turned evil, being cast out of Heaven and finding refuge somewhere in Kyde Bay. Al'akhir knew the Bearers of Light had a cell in Aquacourt, the largest port in Kyde Bay. He offered to give them a ride to their ship so they could find the cell and learn the location of Amandiel. They set off immediately.

On the way there, Al'akhir learned of Dimitri attaining his powers from Modanni. Al'akhir mentioned that Modanni had once lived in Burmstone Keep when it was still a volcano.

After a long flight, the party finally arrived at the Curious Noble off the shores of the Infet Desert. They left their conch shell with Al'akhir so that he could communicate with them if needed. They also kept their brass horn. The crew of the ship was rather shocked to meet a dragon for the first time, but Al'akhir was a social butterfly and had no issue setting their minds at ease. Much to their chagrin, the party found that Gerald was missing. However, this was an issue that would have to be resolved after the Bearers of Light were taken care of.

It took numerous days to get to Aquacourt, but when they did they were impressed. The whole city seemed to have gondolas and water from the bay instead of wagons and streets. Bridges connected the sidewalks. It was a bustling, busy port town with plenty of wealth to go around and cool, temperate weather. The party began to do some detective work.

They asked around for information about the Bearers of Light, but all they could get was that they would often kill Gallants of Veaos roaming around the streets. Thus, at night, the party kept a watchful eye around a tavern. Two Gallants were walking down and away from the tavern's light. Just as they were about to turn the corner, a plate-armored man came from the valley behind them and attacked with a punch. As the Gallants turned, two cloaked figures climbed from the water on to the sidewalk with daggers in hand and stabbed the Gallants silently. The party wanted to help, but knew that it would blow their cover, so they waited. The Gallants' bodies were dumped into the water and the plated man ran back into the alley. After a couple minutes, he came out dressed as a commoner and dove into the water with his two allies.

The party quickly followed the murderers through the water to a nearby grate underneath a building. The Bearers opened the grate and entered. Now that the party had found the location of the cell, they needed a way to get inside without trouble. They went back to the alley and found the plate armor the Bearer of Light was wearing. Wyklon donned the armor and jumped into the water right where the grate was. He opened it, and swam inside. He was in a dank, damp tunnel system with dim light and numerous men and women walking about, all humans. All of them had an emblem on their clothing: a black background with a sky-blue hand clutching a golden sun, with rays shooting out of the fingertips. This was the symbol of the Bearers of Light, now worn on Wyklon's chest as well. He walked through the halls without so much as a question from the denizens inside. He came across a door with a nameplate: "Bishop Zefzel". Wyklon knocked on the door and was beckoned inside by a posh voice.

The room was covered with paper all over. Across from the door was a massive desk made of a thick, dark wood. At the desk sat a man with fading dark hair and protruding eyebrows wearing elegant black and blue cloth hemmed with a gold color. Behind this man was a massive map of Kyde Bay. The man asked, "And who might you be?"

"I am Wyklon, from a cell in Coit sir." Wyklon replied. "I wish to ask something of you."

"Speak, brother."

"I wish to know the whereabouts of Amandiel."

Zefzel paused for a moment. "Where did you say you from?"

Wyklon stammered, "Um, Falkirk, sir."

Zefzel laughed "Ha! I thought you were a little odd. You must be one of those warriors from Falkirk, eh? Tarkus Holyguard spoke of you lot. Well it was a nice little attempt, but you can't fool me, young man. However, I will indulge you. There is simply no possibility of you harming Amandiel the Holy, but there's no way the world could know this without an example."

Wyklon rolled his eyes; he was a little nervous since his cover was blown but was altogether grateful to whatever unholy force gave this man such an elitist view that ultimately help the party.

"The Isle of Disiaque," Zefzel continued while pointing at the map. "That is where Amandiel lies. I will spend a moment writing you a letter that you will present to the first Bearer of Light you meet there and you shall meet Amandiel, and meet your death soon after."

Wyklon took the leather parchment letter, thanked Bishop Zefzel, and walked out. As he walked towards the exit, he was met with intense gazes all around. He threw the letter in a bag to protect it from the water, doffed the enemy armor, and swam out of the grate.

He informed the rest of the party the events that transpired. Before they'd go to fight Amandiel, the party wanted to find a weakness of hers. Calling Al'akhir on the conch, he told them that fallen angels would very likely be susceptible to silver. So, the party melted down a silver chain and shield they picked up from a Duergar that Lurk blew up in Burmstone Keep. They coated Wyklon's warhammer, Nayati's rungus, Lurk's crossbow bolts and dagger, and The Decondil's arrows all in silver. They then set sail for the Isle of Disiaque and arrived in a couple days.

From the shore the Isle appeared to be a standard, uninhabited tropical island. Nevertheless, Dimitri, Lurk, Wyklon, The Decondil, and Nayati set foot and walked inland. They were quickly met with armed men and women with holy symbols in hand, stopping them in their tracks. Wyklon presented Zefzel's letter, which was met with great laughter from the Bearers of Light upon reading. They beckoned the party forth into a staircase going down into the ground with a large stone door.

Beyond the door was a black void that the party reluctantly entered. Suddenly, they appeared in the center of a large arena. They stood on a stone platform, roughly 20 x 20 ft. surrounded by water. Eight giant pillars 30 ft. away circled around the platform, with glass orbs atop the pillars. Beyond that were the seats, filled with a massive crowd of men and women screaming in excitement as a winged lady descended from the sky.

She brandished a flaming sword, quite large to be held with one hand. She had straight, long, blonde hair, piercing blue eyes, a cocky smirk, and she wore simple white robes. It wasn't hard to tell that this was Amandiel, the Fallen Angel.

She spoke with a feminine serenity, "It's time to make an example of you," and swooped in to attack. The party scrambled as they were burned by her sword. Amandiel went back into the air, blasting the platform with fire. When the water was kissed by the flames, smoke would rise and collect in the air by the pillars. The party assumed that the glass orbs were helpful to Amandiel, and immediately set out shooting them. In a matter of seconds, only one orb was left. Nayati jumped onto a pillar and climbed to the top to break the orb while his allies were being brutalized with 3rd degree burns. However, as he stood by the orb, the sunlight reflecting from the orb now had a narrower range of area to reflect to, concentrating the light. The concentrated light went straight to Amandiel, instantly searing her wings as she yelped in pain.

In that brief moment, The Decondil looked around. He saw Dimitri with steam coming from his burned flesh as he lied on the stone platform, with Lurk bent down trying to administer a healing elixir and Wyklon covering them with his stone shield. It was clear that Dimitri couldn't take another blast from her, and now that she burned from the sun's light, he had his chance.

Nerundil stood tall and drew a silver tipped arrow out of his quiver. His chest protruded as his back contracted with the greatest force it could, and his gnome bowblade was drawn at full length, bending its metal frame under his desperate strength. Through the eye slits of his metal mask, the elite sharpshooter zeroed in on his target's chest. He loosened his arrow, and it flew in straight, unbreaking trajectory through Amandiel's bosom. The arrow burst out of her back, taking her heart with it. The heart was nailed to the wall just below the front row seats of the audience, in full display to all of the Bearers of Light that their "holy" leader had been felled.

After centuries of enmity and slaughter, the Bearers of Light had their powers stripped as their false angel had finally met the righteous fury of mortal men led by the very god she once served.

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