A Wizard must be at least level 10 to acquire this trait. A spellcaster with this trait can actually think in the language of certain animal types and has a much easier time forming friendships and gaining the trust of these creatures. They also take on an even more bestial appearance. A spellcaster with this trait gains all of the advantages and disadvantages from the Beastcrafter I trait with the following additions:
- +1 to all rolls to cast Animal Companion.
- May have 2 Animal Companions at any one time (thus, a warband with a Wizard and an Apprentice could have 4 Animal Companions). Each spellcaster may still only attempt the spell once between games.
- May learn the Animal Manipulation spell from an appropriate grimoire.
- All soldiers (except war hounds) cost an additional 10gc to hire (this amount already includes the 2gc from Beastcrafter I).