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The Cult of Yelmalio

The cult survives by training and hiring out sarissa-armed soldiers as mercenaries—the famous Sun Dome Templars.

Holy Days

Fireday of Truth week in Fire Season is the High Holy Day of Yelmalio. Seasonal holy days are each Fireday of Truth week.

Initiate Membership

Requirements: Those born to a Yelmalio initiate can automatically join by sacrificing 1 point of POW and gaining a Rune point. Those who have served with the temple mercenaries for over two years must choose either to leave or to be initiated automatically by sacrificing 1 point of POW and gaining a Rune point.

Cult Skills: Battle, Bow, Celestial Lore, Cult Lore (Yelmalio), Listen, Long Spear, Pike, Scan, Search, Speak (Firespeech), Worship (Yelmalio).

Favored Passions: Devotion (Yelmalio), Honor, Loyalty (cult).

Notes: An initiate may take a gift and its geas from Yelmalio, chosen by the player or rolled by the gamemaster. Only one gift and its concomitant number of geases are given at the initiate level. If an initiate does not take a gift upon first joining the cult, they do not get another chance until reaching the level of Light Son, Light Servant, or Light Priest.

The Yelmalio cult teaches its initiates how to use a shield in conjunction with the Pike skill. This is a special exception to the rule that a shield cannot be used with a twohanded weapon.

Spirit Magic: Coordination, Detect (Gold), Farsee, Lantern, Light, Lightwall, Repair.

Prohibited Spirit Magic: Cult members may not learn Bludgeon, Darkwall, Fireblade, or Firearrow.

Rune Magic

Common Rune Magic: All.

Special Rune Magic: Catseye, Cloud Clear, Command Hawk, Sunbright.

Enchantments: Ban, Binding Enchantment, Enchant Gold, Magic Point Enchantment, Matrix Creation, Spirit Armor Enchantment.

Light Servant (God-talker)

Requirements: As per Light Priests. A Light Servant need not take a gift and its geases upon gaining the status, but may do so if they see fit. Whether they take such a gift or refuse it, they cannot take any more gifts until they become a full Light Priest or Light Son.

Light Priest (Rune Priest)

Requirements: Must know Farsee and Lightwall, be able to read their native tongue at 80%, and have at least 10 Rune points with Yelmalio. There is no test to pass since the temple should already know the candidate well-enough by this time, and can reject or approve at need.

Note: A Light Priest must take another Yelmalio gift and its concomitant number of geases upon becoming a Light Priest. A Light Priest may take more Yelmalio gifts later, but no more than one gift per year. Light Priests are not allowed to marry after they become priests.

Light Son (Rune Lord)

Requirements: Light Sons lead the temple warriors. A candidate must have 90% in Bow or Javelin, Scan, and any Spear skill, plus 90% in two of the following abilities: Battle, Honor, Listen, Move Quietly, or Search. The candidate must know the spell of Farsee. As with Light Priests, there are no examinations to pass. A worthy candidate is accepted if an opening exists.

Associated Cults

Aldrya: Provides Heal Body.
Ernalda: Provides Bless Crops.
Yelm: Provides Sunspear (one-use) to High Priests of Yelmalio.

All characters that are members of this organization.