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The city of Jonstown unites several of the Sartar tribes in a confederation. These tribes share Jonstown as a place for trade and a meeting place where disputes between them can be heard and resolved. Jonstown also serves as a cult center for several Orlanth gods.

Jonstown was founded by Sartar in 1482. After a generation of terrible strife between the Telmori werewolves and the Cinsina ,Culbrea, Maboder, Malani, and Torkani tribes, Sartar approached their warlord, Hauberk Jon, and offered to make peace with the Wolfrunners. Sartar made peace by finding the Telmori a new king to replace the one killed by Hauberk Jon and in return the tribes agreed to make Sartar’s city. He magically erected the walls and established the City Ring.

Jonstown lies at the highest navigable point on the Boranini River. Above this point, traders must take their goods by mule. The river lies about a quarter-mile (500 metres) from Jonstown. A road leads from the North Gate down to Littleport, where vessels pull up to load or unload cargo.

A small inn there caters to the barge-folk who do not want to travel into the city. Sartar granted the ducks a monopoly on river trade along the Creekstream River and the inn’s clientele was once exclusively ducks. When the Empire put a bounty on duck heads after Starbrow’s Rebellion, it broke their monopoly. Human boatmen moved in to take up the slack.

The city lies on the King’s Road, which was built by Sartar himself, and runs south from Jonstown through Boldhome to Wilmskirk. Going north, the Royal Road runs to Dangerford and from there on to Alda-Chur.