Danger lurks around every corner. Witches hide in the forest, waiting for children to stray from the path. Hyper-intelligent raccoons threaten to take over the planet. Children move to a new school where nobody wants to be their friend. The humans can't save themselves! They don't even notice the danger!

It's a good thing they have magical kitties.

How to Play

When your kitty tries to do something tricky or dangerous, you will be asked to make a check. Your game master (GM) will tell you which attribute—Cute, Cunning, or Fierce—is that one you will roll for. (Don't remember what the attributes do? Read Creating Your Kitty!) The number you have in that Attribute is the number of dice you start with. This is called your dice pool.  If your kitty is using a Talent, you can add an additional die to your dice pool. If your kitty is using a Magical Power, you can add two more dice to your dice pool, but you can only do this once per scene. You may also get a die for a success bonus, or lose a die for each injury you have. If your total dice in a pool is zero, you can't roll the dice.

The difficulty of the check ranges from 3 to 6. The higher the number, the tougher the check. 

Once you have all of your dice and know the difficulty, it's time to roll your dice. Roll them all at once. Each die that gets a number equal to or higher than the difficulty counts as a success. If you rolled no successes, your kitty fails at the task. If it at least one die was a success, your kitty Succeeds. The more successes you roll, the better your kitty does!

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Making your kitty is like making up a character in a story. You decide what he or she looks like, what they like to do or don't like to do, and their personality. Part of creating your kitty is also assigning certain numbers used in the game's rules.

First you have to decide on your kitty's name. This could be a name their human uses, or another name that magical kitties call them, or both.  Then decide what your kitty looks like. Think about different colors and cat breeds.

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Spotlights

There are two plate glass windows at the front of Mischiefs. One contains an incredibly elaborate model train set, complete with bridges, tunnels, buildings, and even little people on motorized tracks going about their business. The other is filled with dolls that children find delightful, but adults honestly think are just a little bit creepy.

Although the small, homey interior of the store has all the usual toys, the owner, Morgan Rees, still hand-crafts some truly wondrous creations that can be found for sale in a special section at remarkably reasonable prices.

Rees has a pet cat, Mythbuster, who runs a tight ship and doesn't tolerate "strays" who wander in off the streets. Rees lives in an apartment upstairs, so Mythbuster is around all night.

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Mackenzie was a highly intelligent and analytical woman, who was deeply passionate about her work as a psychiatrist. She was born into a wealth family and studied psychiatry in Europe. She came to River City while being courted by the current Montgomery heir, but left him to follow her own path. She moved in to The Turret and began work to start a new mental asylum as part of the Cliffside Hospital.

A woman ahead of her time, she was determined to understand the inner workings of the mind and how to help people suffering from mental illness. Her methods were either innovate or unorthodox, depending on who one asked. This led her down some paths of questionable science as she learned more about the world of magic, and had more than one accusation of malpractice.

In 1933, Mackenzie was admitted to her own mental asylum.

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These notorious little animals strike terror into the hearts of their neighbors. Most of the time, skunks just want to find a nice grub to eat or have a friendly chat about the weather. But if you scare them, you risk paying the ultimate price: a skunk's spray is definitely the worst smell in the wilderness. It can take days to wash it off.

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Most of the images used in this campaign were created using Midjourney.

The following pieces used in the campaign were created by the artists of Magical Kitties Save the Day, Ekaterina Kazartseva and Anthony Cournoyer:

Campaign header by Ekatrina Kazartseva.
Campaign sidebar by Anthony Cournoyer.
Mouse by Ekatrina Kazartseva.
How To Play by Anthony Cournoyer.
Rival by Ekatrina Kazartseva.