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Base Features

Two Weapon Fighting

Once on your turn when you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can make one additional attack with a different light melee weapon that you're holding in the other hand as part of the same action.

If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.


Fighting Styles

Two-Weapon Fighting Style

You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.


Feats

Dual Wielder

Prerequisite: Extra Attack class feature or equivalent

You can use the Two Weapon Fighting feature twice on your turn, instead of once, so long as you make a second regular attack.

Great Weapon Master

Prerequsite: Strength 15 or higher.

When you hit with a melee attack using a heavy weapon, you can add twice your Strength modifer to the damage roll.

You also Critically Hit on a 19 or 20 for weapons with the heavy property.

Shield Master

Once per turn, when you take the Attack action on your turn and hit an enemy within 5 feet of you with a melee attack, you can try to shove that creature with your shield (as part of the same action).

If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect.

If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.

Crossbow Expert

You ignore the loading property of crossbows with which you are proficient. You don’t need a free hand to reload a one-handed crossbow.

Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.

You can use two-weapon fighting when one of the weapons is a melee weapon and the other weapon is a hand crossbow.

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