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The large city where the king resides. There is a large amount of trade within the city and a heavy task force that protects the castle.
- Approximately 32000; mixed
- Jortha is governed by a the King
- A tall menhir of crystal, which floats several inches above the ground.
- King's Courthouse: A grand timber and brick building, filled with busy magistrates and advocates.
- Zlenka's Worldly Carvings: A large woodcarver's workshop built out of an old ship.
- The Lightning Ale: A neglected dwarven tavern, within which time seems to pass more slowly.
- Cat's Eye: A neglected jeweler's shop workshop, decorated with sinister pewter faeries.
- A ruined tower of blackened stone walls
- Wound Up Clocks: The workshop of a female elf clockmaker named Mira, who leads both the Clockmakers and Trapwrights Guilds.
- The Wench's Blade: A neglected adventurer's tavern, said to be built atop a haunted catacombs.
- The Guardhouse: A strong building of stone walls, headquarters of the town guard. A bronze statue of a goddess of generosity stands in front of the building.
- The Half-full Cask: A neglected commoner's inn, decorated with stained glass windows.
- The Stage: A large oval amphitheatre, known for its trials by combat.
- The ruins of Laha Keep
- The Halls: A grand building of half-timbered walls, once an aristocrat's manor. It contains a large meeting hall and several smaller rooms, and is shared amongst several local merchant guilds.
- Bora's Armaments: The workshop of a male elf weaponsmith named Bora, known for his poisoned daggers.
- The Shrine of Nye: A stone niche enshrining an idol of Unknown, Goddess of Modesty, said to be sometimes visited by the goddess herself.
- Smithy: A large blacksmith's workshop, built within the walls of an old iron tower.
- The Asylum: A two-storey building of half-timbered walls, filled with the madmen and lunatics of the town.
- A menhir of dark stone, placed to honor Lord Prada.
- The Greedy Jester: A fanciful commoner's inn, said to be a front for the Thieves' Guild.
- The House of Shadows: A grand timber and brick theatre, said to be built upon the ground where a sidhe noble was betrayed and murdered.
- The Tradehalll: A large timber and brick building, decorated with stained glass windows. It contains a large meeting hall and several smaller rooms, and is shared amongst several local trade guilds.
- The Cloister of Death: An open courtyard surrounded by an arcade of weathered stone. It is said that anyone who sees a ghost within the cloister will die before the next dawn.
- Sicka's Flowers: The workshop of a female elf herbologist named Sicka
- A spire of polished stone, said to be the key to a planar gate.
- The King and Axe: An elegant adventurer's inn, kept by a retired adventurer named Trada.
- The Lightning Tree: This tall tree seems to be struck by lightning in every storm, and its bark bears countless intricate burn scars. Within the tree is a small herbology shop.
- Draha's Masonry: A large stonemason's workshop, hewn from a single massive outcrop of rock.
- Lata's Wishes: The workshop of a female elf woodcarver named Lata, known for her ornately carved and decorated wooden shields and magic items.
- The ruins of Tiko Keep.
- An ancient arch of rune-carved stone, placed to mark the Unknown.
Upper Dragon's Ward
- The Trickery: A mysterious shop of arcane curiosities and wondrous items, which only appears to those who have particular need of it.
- The Crossed Hammers: A large dwarven runic tattoo shop
Upper Hydra's District
- The ruins of a seven-sided tower, said to lie atop a dungeon filled with long-forgotten treasures from the previous king.
- The Temple of Virtue, Saviors of the Domain: An ornate terraced building, decorated with carved friezes and glazed-tile mosaics.