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Nylea is the wild, carefree god of the hunt. She claims dominion over the whole of the natural world, particularly hunger and predation, the seasons, metamorphosis and rebirth, and the forest.

Nylea is among the most gregarious of the gods, and can be spotted frolicking joyfully with her Nyxborn lynx, Halma, or her favorite nymph, Theophilia. But she also savors solitude, and on the hunt she is deadly serious, almost animalistic, in her mood. She is nearly as quick to anger as her brother Purphoros, enacting swift revenge on those who harm the natural realm.

Nylea usually appears as a green-skinned dryad with woody extremities. Her hair is made of vines and leaves that change with the seasons. She might also appear as a majestic specimen of any animal, most frequently a lynx or a wolf. When she desires stealth or solitude, she might take the form of a tree, usually an oak or an olive.

Nylea’s Influence

Nylea is worshiped by hunters, but her concerns go far beyond humanity’s ability to subsist on the bounty of the natural world. She controls the turning of the seasons. Usually, she ushers each one in and out on schedule, but when angered, she might refuse to change to the next season, or even call upon one out of its proper time. Mortals pray to her to ward off unseasonable weather, both natural and supernatural in origin.

Nylea is the best archer in the world, and contests of archery are often held in her name. Those who hunt their own food pray to Nylea for success, and Nylea blesses their natural predation. Poachers and those who kill for sport, however, know that she loathes such activity, and they try to stay hidden from her at all costs. Nylea has personally slain many of those who killed wantonly in her sacred Nessian Wood.

Nylea’s association with metamorphosis makes her the target of prayers from those who seek to dramatically change their own nature or identity. She is worshiped by those who want to reform or transform society in ways less violent than those favored by gods such as Purphoros and Mogis. She is also revered by those who cherish the solitude and serenity of the forest.

Birth falls under Nylea’s influence as well, and her priests often double as midwives in their communities, blessing babies as they come into the world.

Nylea’s Goals

Compared to the other gods, Nylea’s goals are modest. She wants only to keep the natural world free and healthy, shepherd the seasons through their yearly cycle, and enjoy the beauty of the land. But in her darker moments, she realizes that the very existence of civilization on Theros is a mounting threat to nature—perhaps even an effort by the rest of the pantheon to destroy her. If it were up to her, she might well wipe away all the poleis and larger communities, leaving only scattered tribes of mortals to live in an enforced balance with nature. She isn’t out to eradicate sapient beings, blaming her fellow gods for the spread of civilization rather than the mortals themselves.

Divine Relationships

Nylea seldom comes into open conflict with the other gods, and she would say that all her clashes with them result from their encroachment on her territory. The most frequent targets of her irritation are the gods who encourage the spread of civilization. Heliod and Ephara brought law and ambition to mortals, persuading them to congregate in stone-walled cities and consider themselves separate from her realm.

Purphoros oversees some of the natural processes of earth and fire that help Nylea’s realm flourish, but he also gave mortals the gift of bronze, enabling them to make axes and spears. In both his destructive and creative guises, Purphoros might threaten what Nylea holds dear. As a result, she remains wary of his designs.

Nylea is disappointed in Karametra, precisely because of the overlap in their spheres of influence. Karametra insists on transforming nature into a mockery of itself, yoking once-wild beasts and contorting plants through agriculture to feed the ever-swelling population centers.

Iroas and Mogis are harbingers of warfare, which is always devastating to the natural world. Nylea is virtually incapable of distinguishing between the “noble” and “brutal” aspects of their shared bailiwick, considering all forms of war a senseless waste of life and energy.

Nylea acknowledges death as a crucial part of the life cycle, but scorns Erebos’s obsession with the afterlife. What matters is that nature takes nourishment from the bodies of the deceased, not from the disposition of their intangible souls. She blames Erebos, Athreos, and Phenax in equal measure for the existence of the Returned, which she considers abominations.

Worshiping Nylea

Mortals all over Theros pray to Nylea when they rely on hunting or nature’s whims for their livelihood. Her most ardent followers are satyrs, centaurs, humans (particularly those who live in Setessa and in the wilds), and nymphs of all kinds, especially dryads. Few leonin worship any of the gods, but of those who do, many favor Nylea with their prayers.

Nylea blesses those who are kind to animals, considering such acts as wordless prayers. Those who must kill a dangerous natural animal or cut down trees often pray to Nylea for forgiveness, sometimes leaving food for other animals or planting new trees as atonement.

(CHRIS RAHN)

MYTHS OF NYLEA

Most of the myths about Nylea are cautionary tales about the fate of mortals who profane her sacred forests.

The First Hunt. Each spring, communities observe the festival of the First Hunt, the Protokynion. In ancient times, the festival involved hunting, but in the modern form of observance, it is a day of picnics, outdoor games, and frolicking that has little to do with Nylea except that it celebrates the full flowering of spring. Tales tell of Nylea being passingly bitter about the celebration and, annually, visiting a First Hunt celebration in disguise. If she finds herself duly honored during the revelry, she blesses the event and might personally participate. If she finds no mention of her works, she curses those in attendance, sometimes sending rampaging beasts to disrupt the event or turning participants into game animals for true hunters to stalk.

Origin of the Catoblepas, Another Perspective. When a herder boasted that his cattle were Theros’s finest because Heliod and Nylea had created them, Heliod persuaded Mogis to curse the cattle, transforming them into the first catoblepases. Heliod had hoped to win Nylea’s favor by defending her honor in this way, but she was outraged to be associated with the creation of these abominations. To this day, Nylea offers a boon to anyone who hunts down a catoblepas and brings its head to her sacred grove.

The Three Hunters. Three young men from wealthy families were hunting for sport in the Nessian Wood. Nylea accosted them before they had taken any prey and gave each man a chance to bring her a gift that would atone for his intentions. The first man killed a stag and made an offering of it in her name, so she turned him into a stag to compensate for the one he had killed. The second offered wealth from his family coffers, so she turned him into a tree clinging to a cliff face by one root. The third, remorseful, threw himself on a bed of moss, and a cerulean butterfly came to rest on his hand. Carefully, he carried the butterfly back to Nylea. She not only spared him, but blessed his house and all his descendants.

The Tragedy of Arasta. In ages long past, Nylea loved her dryad companion, Arasta, as a sister and the two spread wonders across Theros. One day, Phenax, envious of the pair and stung by some forgotten slight, transformed Arasta into a terrible monster to prove that the goddess’s love was based on beauty, not true kinship. Seeing the unfamiliar creature, Nylea was horrified and drove her away. Shattered, Arasta retreated and has terrorized the gods’ servants ever since. To this day, Nylea remains deeply pained by Arasta’s loss. Knowing that only Phenax can undo the curse he laid upon the dryad, Nylea often sends her champions to learn the secret of what might restore her friend.

Nylea’s Champions

Alignment: Usually neutral, often good

Suggested Classes: Barbarian, cleric, druid, ranger

Suggested Cleric Domains: Nature

Suggested Backgrounds: Folk hero, hermit, outlander

Most champions of Nylea understand the cycles of nature—embracing life, death, and rebirth. They might commit violence when necessary but never revel in it, advocating for the proper treatment of animals, plants, and the natural world.

Nylea’s Favor

Nylea chooses champions who will tirelessly defend the natural world, regardless of their mortal ties and associations. She cares more for consistency of actions than for vows of loyalty and expressions of devotion. Whether you are silently devoted to her or vociferous in your praise, it is your actions in her name that will prompt her to continue her support—or withdraw it.

Because her interests are often tied to natural forces, Nylea’s attentions can be unpredictable. What made the god turn her attention to you? What act of charity or feat of skill made her think you would be a good champion? The Nylea’s Favor table offers a handful of suggestions.

Nylea’s Favor
ROLL TABLE TO VTT
d6Circumstance
1You were born at dawn on the spring equinox, a sign of Nylea’s favor.
2You healed an injured wolf, which then revealed itself to be Nylea in disguise.
3You won an archery contest with a truly stunning shot, but afterward chastised onlookers who compared your skill to Nylea’s.
4Lost in the forest as a child, you were raised by wolves. Nylea intervened to teach you language and enable you to one day take your place in society as one of her champions.
5A unicorn has appeared to you several times in your life, often after protecting animals or nature.
6You lived alone in the wilderness for a year. In all that time you never heard another mortal’s voice, but Nylea spoke to you regularly.

Devotion to Nylea

Nylea calls upon her followers to defend the natural world and oppose those who would bring it harm through cruelty or greed. As a follower of Nylea, consider the ideals on the Nylea’s Ideals table as alternatives to those suggested for your background.

Nylea’s Ideals
ROLL TABLE TO VTT
d6Ideal
1Devotion. My devotion to my god is more important to me than what she stands for. (Any)
2Nature. The beauty of the natural world fills me with serenity. (Neutral)
3Freedom. I yearn to run wild. (Chaotic)
4Stewardship. We must care for the natural world as it cares for us. (Good)
5Savagery. It’s eat or be eaten, and I plan to be the one with the full belly. (Evil)
6Purity. I won’t sully my body or my soul with the taint of civilization. (Any)

Earning and Losing Piety

You increase your piety score to Nylea when you expand the god’s influence in the world in a concrete way through acts such as these:

  • Healing a sick or injured wild animal
  • Stopping those who hunt for sport or profit
  • Proving your worth in a contest of archery
  • Slaying an aberration, a fiend, or an undead

Your piety score to Nylea decreases if you diminish Nylea’s influence in the world, fail to defend nature, or offend her sensibilities through acts such as these:

  • Killing an animal for any reason other than necessity
  • Dedicating a building or making a sacrifice to any god, including Nylea
  • Protecting a city or farm from natural dangers

Nylea’s Devotee

Piety 3+ Nylea trait

As a devotee of Nylea, you have proven yourself a guardian of the wilds. You can cast hunter’s mark with this trait a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell.

Nylea’s Votary

Piety 10+ Nylea trait

You can cast speak with animals with this trait a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell.

In addition, you have advantage on saving throws against being poisoned.

Nylea’s Disciple

Piety 25+ Nylea trait

When a beast is about to attack you, it must make a DC 15 Wisdom saving throw. On a failed save, the creature must choose a different target, or the attack automatically misses you. On a successful save, the creature is immune to this trait for 24 hours.

Champion of the Hunt

Piety 50+ Nylea trait

You can increase your Dexterity or Wisdom score by 2 and also increase your maximum for that score by 2.

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Medium Humanoid, Chaotic Evil
Armor Class 10 in humanoid form, 11 in shark and hybrid form
Hit Points 140 (18d8 + 60)
Speed 30 ft., swim 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
21 (+5)
INT
11 (+0)
WIS
12 (+1)
CHA
12 (+1)
Skills Perception +4
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Blindsight 40 ft (Only usable in water while in hybrid or shark form), Passive Perception 17
Languages Aquan (Cannot speak in shark form), Common (cannot speak in shark form), Sahuagin (Cannot speak in shark form)
Challenge 6 (2,300 XP)
Proficiency Bonus +3

Shapechanger. The wereshark can use its action to polymorph into a Large shark-humanoid hybrid or into a Large shark, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Smell. The wereshark has advantage on Wisdom (Perception) checks that rely on smell.

Blood Frenzy: The shark has advantage on melee Attack rolls against any creature that doesn't have all its hit points.

Water Breathing The wereshark can breathe only Underwater while in shark form.

Amphibious(Hybrid form only). The wereshark  can breathe air and water while in hybrid form.

 

Actions

Multiattack. In shark form, the wereshark makes two claw attacks. In humanoid form, it makes two trident attacks. In hybrid form, it can attack like a shark or a humanoid.

Bite (Shark or Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage. If the target is a humanoid, it must succeed on a DC 15 Constitution saving throw or be cursed with wereshark lycanthropy.

Trident (Humanoid or Hybrid Form Only). Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (2d6 + 5) piercing damage, or 14 (2d8 + 5) piercing damage if used with two hands to make a melee attack.

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When you use the Dash action, you can use a bonus action to make a melee weapon attack or shove a creature.

If you move at least 10 ft. in a straight line before using this bonus action, you either gain a +5 bonus to the damage roll (if you chose to make a melee attack and you hit) or push the target up to 10 ft. away from you (if you chose to shove and you succeed).

Charger: 1 Bonus Action
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Instigator
Jo'Han Dough

Jo'han's mother has not reached out to the guild in some time. Normally she would have returned back from her job by now but it appears that something has held her up. 


She was last seen traveling to Trylinion with the task of escorting one of the Trylinion soldiers. It was a high risk assignment with a huge pay out which is what grabbed her attention. But since she has been signed on with the mission, she has lost contact with the guild. 

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This black leather apron is perpetually covered by blood, even after being washed off. You gain the following benefits while wearing the apron:

  • Once per turn when you roll damage for a melee attack with a weapon, you can reroll the weapon’s damage dice. If you do so, you must use the second total.
  • Your weapon attacks that deal slashing damage score a critical hit on a roll of 19 or 20 on the d20.
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The Sylvan Army intercepted a vessel with kidnapped individuals. They battled and released those that were in captivity later gaining control of the vessel after losing their own. 

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