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Joseph "Burg" Burghard
  1. Characters

Joseph "Burg" Burghard

Level 10 Abjuration Wizard
PC

Old man, ask about his farm.

Title
Level 10 Abjuration Wizard

Type
PC

Race
Standard Human

Race
Human

Families
Burghard

Age
79

Gender
Male

Pronouns
He/Him

Appearance

Height
5'4''

Weight
150 lbs

Hair
Heavily balding, grey hair.

Eyes
Brown

Skin
Pale

Identifying Characteristics
Long white beard, bushy eyebrows

Personality Traits
If someone is in trouble, I'm always ready to lend help.

Ideals
Destiny. Nothing and no one can steer me away from my higher calling.

Bonds
I have a family, but I have no idea where they are. One day, I hope to see them again.
I protect those who cannot protect themselves.

Flaws
I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.

School of Abjuration

Abjuration Savant - Feature

Beginning when you select this school at 2nd level, the gold and time you must spend to copy a abjuration spell into your spellbook is halved.

Arcane Ward - Feature

Starting at 2nd level, you can weave magic around yourself for protection. When you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell's magic to create a magical ward on yourself that lasts until you finish a long rest. The ward has hit points equal to twice your wizard level + your Intelligence modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage.

While the ward has 0 hit points, it can't absorb damage, but its magic remains. Whenever you cast an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.

Once you create the ward, you can't create it again until you finish a long rest.

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Projected Ward - Feature

Starting at 6th level, when a creature that you can see within 30 feet of you takes damage, you can use your reaction to cause your Arcane Ward to absorb that damage. If this damage reduces the ward to 0 hit points, the warded creature takes any remaining damage.

Spell Slots

Level 1 Spell Slots - Spellcasting

Max: 4

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Level 2 Spell Slots - Spellcasting

Max: 3

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Level 3 Spell Slots - Spellcasting

Max: 3

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Level 4 Spell Slots - Spellcasting

Max: 3

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Level 5 Spell Slots - Spellcasting

Max: 1

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Level 6 Spell Slots - Spellcasting

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Level 7 Spell Slots - Spellcasting

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Level 9 Spell Slots - Spellcasting

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Level 8 Spell Slots - Spellcasting

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Tools

Woodcarver's Tools - Tools

ArcanaHistory. Your expertise lends you additional insight when you examine wooden objects, such as figurines or arrows.

Nature. Your knowledge of wooden objects gives you some added insight when you examine trees.

Repair. As part of a short rest, you can repair a single damaged wooden object.

Craft Arrows. As part of a short rest, you can craft 1D6+3 mundane arrows. As part of a long rest, you can craft 3D8+5. You must have enough raw materials on hand to produce them, and they only cost half of the usual cost.

Additional uses. You can use your alchemist's supplies to do a variety of things, as your DM if you may use the tools for a specific task. Examples of such tasks are as follows; Craft a small wooden figurine, carve an intricate pattern in wood.

Wizard

Arcane Recovery - Feature

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

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Cantrip Formulas (Optional) - Feature

At 3rd level, you have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.