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Haril Beck
  1. Characters

Haril Beck

Level 10 Pact of the Celestial Warlock
PC

Known aliases: Haril Iknel. Charles Abergoth


Title
Level 10 Pact of the Celestial Warlock

Type
PC

Race
Eladrin

Race
Elf

Families
Beck

Age
71

Gender
Male

Pronouns
He/Him

Appearance

Height

Weight

Hair

Eyes

Skin

Identifying Characteristics

Personality Traits

Ideals

Bonds

Flaws

Eldritch Invocations

Beast Speech - Eldritch Invocations

You can cast Speak with Animals at will, without expending a spell slot.

Beguiling Influence - Eldritch Invocations

You gain proficiency in the Deception and Persuasion skills.

Investment of the Chain Master - Eldritch Invocations

Prerequisite: Pact of the Chain feature

  • The familiar gains either a flying speed or a swimming speed (your choice) of 40 feet.
  • As a bonus action, you can command the familiar to take the Attack action.
  • The familiar’s weapon attacks are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks.
  • If the familiar forces a creature to make a saving throw, it uses your spell save DC.
  • When the familiar takes damage, you can use your reaction to grant it resistance against that damage.

When you cast Find Familiar, you infuse the summoned familiar with a measure of your eldritch power, granting the creature the following benefits:

Voice of the Chain Master - Eldritch Invocations

Prerequisite: Pact of the Chain feature

You can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.


Whispers of the Grave - Eldritch Invocations

Prerequisite: Warlock level 9th

You can cast speak with dead at will, without expending a spell slot.

Pact Caster Spell Slots

Pact Magic Spell Slots - Spellcasting


Max: 2

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Pact of the Celestial(Homebrew)

Healing Light(Homebrew) - Feature

At 1st level, you gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level.

As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your proficiency bonus. Roll the dice you spend, add them together, and restore a number of hit points equal to the total.


Your pool regains all expended dice when you finish a long rest.

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Bonus Cantrips(Celestial)(Homebrew) - Feature

At 1st level, you learn the Guidance and Light cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.

Celestial Resilience(Homebrew) - Feature

Starting at 10th level, you and up to five other creatures that you can see gain temporary hit points equal to your warlock level whenever you finish a short or long rest.

Patron Spells(Celestial)(Homebrew) - Feature

Radiant Soul(Homebrew) - Feature

Starting at 6th level, your link to the Celestial allows you to serve as a conduit for radiant energy. When you cast a spell or use a Warlock class feature that restores hit points or deals radiant or fire damage, you add your proficiency bonus to the number of hit points restored and radiant and fire damage dealt. Spells with multiple instances of damage or healing only apply this bonus once.

Tools

Musical Instruments - Tools

History. Your expertise aids you in recalling lore related to your instrument.

Performance. Your ability to put on a good show is improved when you incorporate an instrument into your act.

Compose a Tune. As part of a long rest, you can compose a new tune and lyrics for your instrument. You might use this ability to impress a noble or spread scandalous rumors with a catchy tune.

Additional uses. You can use your musical instruments to do a variety of things, as your DM if you may use the tools for a specific task. Examples of such tasks are as follows; Indentify a tune, improvise a tune.

Warlock(Homebrew)

Extra Attack(Warlock)(Homebrew) - Feature

You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.

Pact of the Chain(Homebrew) - Feature

You learn the Find Familiar spell and can cast it as a ritual. The spell doesn’t count against your number of spells known and does not require material components for you. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite. The familiar’s maximum health is increased by an amount equal to your warlock level and you add your proficiency bonus to its AC, saving throws and attack rolls. Your familiar’s attacks benefit from your Warlock’s Curse(Homebrew) feature and count as magical for the purposes of overcoming resistance and immunity to nonmagical weapons. If your familiar forces a creature to make a saving throw, it uses your spell save DC. Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own, or use any other one of its actions.


When you reach 10th level in this class, you can summon or banish your familiar as a bonus action instead of an action. In addition you can command your familiar to attack as a bonus action. Finally, you can cast Find Familiar as an action without using a spell slot and without any costly material components. When you’ve cast the spell this way, you can’t do so again until you finish a long rest.

Warlock’s Curse(Homebrew) - Feature

Your service to your patron has granted you the ability to curse your enemies with pain and misfortune. As bonus action you can curse an enemy you can see for 1 hour. The cursed enemy takes additional damage from all your attacks equal to your proficiency bonus. If your attack does multiple different types of damage then you choose which type is increased. When you curse the target, choose one ability score. The cursed enemy has disadvantage on ability checks made with that ability. An enemy can only be affected by one of your warlock’s curses at a time and if you try to curse the target again then the previous curse immediately ends. The curse can be removed with the spells Remove Curse or Greater Restoration, or similar magic.