1. Notes

Travel Procedure

Rules and Procedures
This is a WIP and Living Document

Right now, I'm doing 1 roll per hex entered (and they'll enter 2 per day, on foot) and 1 roll per night.  If they are staying in the same area, it'll be 1 day roll and 1 night roll.

At the start of each day, roll for weather:
https://korbohned.de/wp-content/uploads/2021/07/Weather-Flowers-_english.pdf

MUST take a break every 6 days or penalty

When traveling:
Roll twice per day (on foot) (approx 2 hexes per day)
Roll once per night (rest)

When staying in the same hex/area:
Roll once per day and once per night.

Random Travel Encounters (d6)
1. Monster Event
2. Monster Omen Event
3. Non-Combat Event (not during night)
4 Mundane Event
5-6 (none)

TODO:
- Get tables for all of these types of work at a handful of




Encounter Distance

Wilderness Encounter Distances

TerrainEncounter Distance
Desert6d6 x 20 feet
Desert, dunes6d6 x 10 feet
Forest (sparse)3d6 x 10 feet
Forest (medium)2d8 x 10 feet
Forest (dense)2d6 x 10 feet
Hills (gentle)2d6 x 10 feet
Hills (rugged)2d6 x 10 feet
Jungle2d6 x 10 feet
Moor2d8 x 10 feet
Mountains4d10 x 10 feet
Plains6d6 x 40 feet
Swamp6d6 x 10 feet
Tundra, frozen6d6 x 20 feet

Table from The Alexandrian


From OSE:
Travel on Water: Encounter distance is 4d6x10 yards away (1d4x10 yards if either side is surprised)