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(Following: Grimskalle in pursuit of Auril's Abode)


The Unknown princess Geluvicken leads the party into the lower levels of the icy keep of Grimskalle on the floating snowflake-shaped iceberg in the Sea of Moving Ice. At the foot of these stairs, a soft cyan glow and twinkling of crystals open into a dazzling 6-wise symmetry of hallways mimicking the shape of the iceberg, which itself mimicked a snow flake.  The large central area opened as a great patch of perfectly smooth ice, on which Geluvicken's pet (a giant walrus named Ukuma) frolicked and skated merrily.

At the entry to the vault, runes glowed with symbols of the trials, and words translated by the young giant.

Cruelty. "Compassion makes you vulnerable.
Let cruelty be the knife that keeps your enemies at bay
."
Preservation. "Every flake of snow is unique,
and that which is unique must be preserved
."
Endurance. "Exist as long as you can, by whatever means you can.
Only by enduring can you outlast your enemies
."
Isolation. "In solitude you can understand and harness your full potential.
Depending on others makes you weak
."

Geluvicken proved true to her word and capable of passing the doorways to Cruelty and Preservation, leaving the two remaining trials to the party. And so  thrust forward to meet these challenges the stalwart party of Aelar the Sea Elf ranger, Agaric the Gnome druid, Zaknalimar the swashbuckling Drow bard, and Ziggy the Dwarf member of the Knights of the Black Sword.

Trial of Endurance

The party finds the hallway to the Trial of Endurance leads to the floor of a kitchen, where they are proportionately only an inch or two in height. After great effort to clamber up three slightly-opened drawers arranged like steps, the four reached the top and realize the challenge ahead. They must drive their way across the long countertop while defying exhaustion from the bitter cold and obstacles along the way.

To their tiny forms, these obstacles include house-sized bread, ham, cheese, soup, and pie. (Oh, the pie - could Ziggy simply die happy in a pool of pie!) Along the way, they become aware of recipes to aid in their quest if they take the time to collect and combine certain ingredients - such as sweet and sour fruits (from head-sized cranberries to apples the size of an oxcart) or a sandwich made of morsels of bread, ham, and cheese. These concoctions prove to reduce their exhaustion and offer some protections.

Along the way, ice-creatures - kin to the mephits launch attacks from perches. Some are countered with crossbow shots and a guided spirit-hawk from Aelar, some by way of Ziggy as stubbornly persistent heavy infantry, but most spectacularly by Agaric-turned bear (Wild Shape) who climbed to a perch on a shelf, hurling each from their place of ambush to a shattering death below. Unfortunately, following such triumphant deeds, the same bear fell into a clay jar, freed only by a well-placed shot from Zak's pistol, the sound temporarily dazing and deafening.

As a castle-sized boiling hot pot of soup sizzled, the party gathered herbs and spices, following the odd recipes coming to mind (vaguely in the voice of Geluvicken) and made up a cutting-board ramp to utensils hung on the wall. Upon cresting the edge of the pot, a form emerged, sending a glop of fluid their way, delivering searing heat and acid damage. Aelar called to his spirit bird, which grasped the collected salt and herb-leaves, dropping them into the pot and removing the threat (but itself vanquished in the delivery).  The "soup elemental" overcome, the party attempted to leap from tool to tool, but the sea elf alone made the great leap from potato-masher to ladle.

Below, a pile of bear-druid, drow, and dwarf were forced to run through the heat, emerging behind a few man-sized eggs and two building-sized vessels (one a pail and one a sack). The instructions urged to become covered in dough. A heavy metal ball-shaped creature menaced and in the distance more snipers from behind a giant rolling pin.  Zak climbed to the top of the sack, discovering the flour - then leapt into the air bringing his Moon Scimitar down to cut the sack wide open with the momentum of his fall. At the foot, the cascade of flour surrounded and trapped the ball-construct and mixed with freshly-cracked eggs from the handiwork of the Knight of the Black Sword, now coated in the egg's thick goo.

Not to be outmatched, Agaric-bear climbed atop a teapot, discovering the pail filled with water and leaned in to tip this over to wash over and mix with flour and egg. The exertion proved too much, alas, and the bear found himself (once more) tumbling into a vessel, now swimming to the far edge and drenched. The damage in falling to the countertop proved sufficient to end the Wild Shape, and Agaric-gnome found himself now  lying in a pool of all the water carried in the fur of his bear-sized form.

Combining water, flour and egg - the party advanced upon the hostiles behind the rolling pin. Agaric dropped one with a poisoned dart while the second was crushed after the charge of the armored dwarf pushed the pin to the side of the pie.  Scrambling up into the pan, the four crossed along the lines of dough atop a sea of delightful-smelling sugared fruit. Each made their way across, but for long moments the uncertainty of Ziggy, having slipped and coated in goodness, seriously considered this to be an afterlife for which he might never find better. But urged to continue on, the four moved to what now appeared to be the end - a hazy window behind a basket of flowers like a palace.

Last among the scattered ingredients, and voiced as "mushrooms make mighty" - Agaric and Aelar grabbed bits of these and only vaguely noted lightning-quick movements of a great form stealing away the dwarf, and then the drow. Resigned to share their fate, the gnome and sea elf were then also gobbled by a titanic turtle.

Trial of Isolation

Wrapped in a confining darkness, upon squishy tissue to each side, above, and below, each of the party found itself in the gullet of the turtle-titan. The only way out being onward, each shuddered at the nature of the challenge. While occupying a location of the same shape and perhaps somewhat shared in that muffled sound could be heard from the others, each was alone and confronting escape. If none did so, this would be a most tragic end to the party. But one must pass through, surely! Absent the other three - each began their journey down the digestive tract...


(Next: TBD)


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(11th level) A message delivered in Waterdeep:

"You don't know me, but we can help each other immeasurably. My name is Iskander, and I made a terrible mistake in joining the Cult of the Dragon. The cult's horrifying plans are sure to bring doom to all, but I can stop those plans with your help. Rescue me from the cult's clutches, and I will deliver to you the prize of prizes: the Blue Dragon Mask. Without it, Severin faces an insurmountable setback in his effort to call Tiamat back to our world. The mask is here in Xonthal's Tower, being studied and guarded by only a handful of wizards, including myself.

"The danger of my treason becoming known grows with every passing day, and if I'm discovered, I'll surely be killed. Please hurry, for the sake of everyone and everything you value."

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Also  Forest Country and the Land of the Purple Dragon

https://forgottenrealms.fandom.com/wiki/Cormyr


(Purple dragons are the military of Cormyr:

https://forgottenrealms.fandom.com/wiki/Purple_Dragons)

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wEMdwMFicEwNcRL1XAAWMMcrd8ke5yAcLX11EVnX.pngFey Deity of cold, frost, and winter, Auril the Frostmaiden is worshipped in cold climes of Faerûn not so much out of devotion, but out of respect and plea for mercy in her harsh environment. However, she does command a following who call themselves the Children of Auril, which include winter-focused druids and their fearsome leader known as the White Inquisitor.

Everlasting Winter of the Frozenfar

These all gained prominence following her making of the Rime of the Frostmaiden, an Everlasting Winter she crafted through the extermination of daylight from the Frozenfar.  This enchantment has denied the arrival of the seasons of Spring, Summer and Fall since the Year of the Warrior Princess, DR 1489. Her icy grip on the lands became so strong, even those dying in the clutches of exposure to the cold might rise as  terrifying minions called Coldlight Walkers

In these times, some learned scholars believe this avatar may well be Auril herself, studying her nightly passings in the northern skies, working her enchantments from the back of a great white bird (a Roc) called Iskra. They also believe to have discovered Auril's Abode to be a skull-shaped castle called Grimskalle, at the center of the snowflake-shaped Isle of Solstice, which floats in the Sea of Moving Ice.

Grimskalle has been the seat of Auril's Handmaiden, the Unknown Drottning Vassavicken, (queen, female Jarl). As the Chardalyn Syndicate heated up their attacks on followers of the Frostmaiden, Vassavicken joined the White Inquisitor in leading an armies of ice orcs, yeti, ice trolls, and Awakened beasts against these humanoid forces, led out of Targos. The Ten Towns of Icewind Dale have shouldered the horrific effects of all this, including sacrifices encouraged and even imposed by the White Inquisitor and Children of Auril, blizzards, coldlight walkers, and a devastating attack by a Chardalyn dragon (see Ten little Towns).

63542a80-dc52-4106-bfca-afc294cba82f.png

Motives & Methods

Daring to attempt to understand the minds of a deity, in pursuit of knowledge while also seeking to restore balance to the Frozenfar, a group was formed, calling themselves the Kalteswetteruntergrund. Their observations supply the observations already described. The remainder to follow are merely informed speculation, as this is the stuff of myth and legend and the ineffable (beyond words).

Though Auril's tale places her origin in the Feywild, her chosen immortal residence was a castle called Winter's Hall (sometimes visited by Norse deity Loki) which floated above the divine realm of the Land Under Eternal Ice in the Deep Wilds. Talos leads forces some call the the "Gods of Fury" - himself as storms, Auril as winter, and Umberlee as the sea.

The Kalteswetteruntergrund hypothesize that, known to bicker, a falling out between Auril and Talos has led to her being exiled to this material plane, where she seeks to re-create her divine realm upon Faerûn's Frozenfar. Each night for 1,024 nights she has written runes in the sky's aurora sealing these lands from sunlight, most likely in conjunction with the Goddess of Darkness, Shar. This potent magic sustains the winter and bars the intrusion of sunlight. Having completed these wards to her territory, she has begun the transformation of the lands into a divine realm upon, but apart from, Toril(See also: Summer's Ice and Faerûn and Fury.)

Forms

Auril is known to take several forms in visions and now even, perhaps, in person.

  • The Frostmaiden, perhaps her original in the fey realm, is a tall, lithe, devastatingly beautiful white-haired elf adorned in whites and blues of ice and snow.
  • The Cold Crone appears as a seven-foot tall ram-horned, owl-faced, cloven-hooved, black-taloned nightmare wearing wolfskins.
  • Icedawn, an impassive apparition, glides indistinctly and silently with the impression of an ornate crown and spurred armor of ice.
  • The Brittle Maiden is a tall figure of fearsome feminine aspect, held within a thin cloak of mist. Eyes burn with a cold blue light and her body crackles as it moves, ice blades growing at odd angles and breaking.
  • Winter's Womb appears as an enormous hovering faceted diamond, radiating intense cold and speaking with her divine voice.

The Frostmaiden:

8889cd38-36ee-4604-957f-8adb829ce56e.jpg

See also: Faerûn and Fury (regarding the divine politics as seen by Carol Anne Montarthas)


(See also: wiki)


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Half-orc Shamans and mystics rising in activity in the North, fanatically devout to Talos, the god of Storms and Destruction.
(An anchorite is a "religious recluse"). 

https://forgottenrealms.fandom.com/wiki/Anchorites_of_Talos

Activities have included:

  • Stealing the egg left in Venomfang's care by Vorgansharax (and delegated to the Cult of the Dragon, from whom it was taken).
  • Attacking the logging camp east of Thundertree, using Unknowns.
  • Operating the Tower of Storms, a lighthouse north of Leilon whose light draws ships to crash on the reefs. Moesko the priest there was attacked, unkillable, then later defeated by Favored Few who destroyed the beacon.
  • Sending Gorthok the Thunder Boar to menace threats in the Neverwinter Wood from their summoning location at the Circle of Thunder.
  • Fheralai Stormswornrecking the Death Knight Dreadnought of Ularan Mortus, trying to take it for their own pirate fleet, resulting in calling up a Unknown to founder the ship.

lbvCcbYQnTLZCh31qfebqUZkl9WwzB4miIPAvo2g.pngSee also: Cult of Talos

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