The Feywild is an echo of the Material Plane, where properties are carried to the extreme. Nature and magic are two governing properties of the Feywild, and are evident in the geography, flora, and fauna of the entire plane. The sky is alight with the faded colours of an ever-setting sun, which never truly sets or rises; it reminds stationary, dusky and low in the sky.

Creatures

The most populous inhabitants of the Feywild are the Eladrin and the Gnomes, both of which live divided amongst the different Courts. Other creatures also inhabit the Feywild, including Banshraes, Boggles, Cyclopses, Dryads, Dusklings, Fomorians, Goblins, Hamadryads, Killoran, Leprechauns, Meenlock, Nymphs, Quicklings, Redcaps, Satyrs, and Sprites. Some outsiders also call Feywild home, including Lillends, Sylphs, and Tritons.

Some plants or plant like creatures are from Feywild, like Oaken Defenders, Treants, Myconids.

While many of those living in the Feywild were untamed, large numbers also congregated according to race or by political allegiance.

The creatures of the Feywild can be kind, cruel, noble, monstrous, and savage—often all at the same time.

Memory Loss

When returning to the material plane from the Feywild, some creatures experience memory loss and don't remember anything from their time in the Feywild.

Time Wrap

Creatures who spend more than a day within the Feywild may experience a Time Warp when they leave the plane. Time moves quite differently in the Feywild, and a day there could equal anything from minutes to years of time on the Material Plane.

History

Etiquette

  • Don't accept a gift from the fey.
  • Don't consume the food or drink of the Feywild.
  • Never dance with a fairy.
  • Never tell a fairy your full name.
  • Never stray from a path in the Feywild.
  • Never give a fairy clothing
  • Don't forget your manners, but never say "thank you"
  • Always keep your word.
  • Don't repay more than you borrowed.