Setup

Find the party after the fight, where Hilde goes and gets Auron to talk to him.

Session Goals

  • Hilde wants to see her tailor for a new dress.
  • Auron wants to continue his training
  • Auron wants to protect the princess.

Activities

A New Dress

Hildegard will visit her tailor Clementine Rauken. Her shop was raided during the occupation, so she is out of good cloth. If the princess can come with some cloth, she can work on a new dress for her.

Send the party to get cloth from the market, where an old human man (Elstan) offers high quality wool of several colours. His prices are high because of high demand, but really he’s overdoing it, and Auron realises that the cloth comes from soldiers of the city, those who presumably died during the attack.

The party goes to ask Devon the captured spy if it is something they would do. Richard was interrogating him, but allows the party to ask question. During the interrogation, Devon says it is not something they do, and Auron remembers several naked fighters from both sides, but no grave robbing.

The party follow him to his home, and listen to him talk to his son who helped with bringing the stand back to the house.

They can confront him, and have the guards take him away. For their work, a female gnome tailor names Shira gives her 2 meters of fine cloth as a gift, for doing what is right.

Extended training

Auron has a lesson with Balthasar Schachtschneider that day for a fight with his teacher. He tells Auron that he can take a friend with him.

1x knight

Protecting the Princess

Some bandits, seeing the princess walking around in the city with less protection, and the guards busy with rebuilding, will take advantage to try and kidnap her (they have maroon open shirts with hairy chests): 1x Cult Fanatic (mm 345, cr 2) and 1 x Cultist (mm 345, cr 1/8); 475 xp

After being defeated, the men talk about “obviously we weren’t made for joining the thieves guild…”

The party learn about the Snake Fire guild. They know it’s pretty small guild, and let the 2 recruits live. But one of the cultists says he saw a man and his child looting bodies.

The next day, two bodies were hanging close to the gate. The party recognise them as Jake and the other guy.

Thieves Guild

Finding the thieve’s guild is obviously difficult. See http://dndwiki.app/index.php?title=Snake_Fire

The Creature In The Sewers

A Strange Exotic Looking Lord (Arthur QuartzFeet, male gnome) is believed to have been killed in the common room of a local guild (Hammers of the Strong, merchant guild) without getting any real attention from the local population. The case is handled by Royal Guard who are Not Doing So Much For solving it and are hostile when asked to share details.

The wife comes to the princess asking for help in exchange for whatever gold she has.

Killed by a member of the Guild that could transform his arms to bear arms.