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Welcome to Arrakon.

Three things you should know about this remote island, should you ever have the misfortune to reach it: 

1. Dragons rule all.

Forget what you know about dragons in the rest of Volohin. Those rare demigod-like beings you might glimpse once in a lifetime on the great continents? They've merely crafted beautiful personas for themselves. They might shine like precious metals and bright jewels, but it's all fakery. 

The dragons of Arrakon know what true power looks like, and they don't have time for all your pretty legends. Like the wild, craggy mountains that form the spine of this place, Arrakon dragons are hewn of stone and raw force, with cores of pure magic and cunning. And they rule the land with a will to match. 

And above them all: [name,] the Dragon Monarch.

The less said about her, the better. The last thing you want to do is catch her attention.

2. Death lurks in the mist.

Dragon rule is harsh. Some might say cruel. But the true danger lies in the things unseen within the thick mists that shroud the shores of Arrakon and weave between its duchies. No one can leave Arrakon through that fog, and no one can enter. But even crossing from one side to the other spells death for the unprepared. 

Things whisper in the murk, inspiring madness at their most benign. They consume and corrupt. They defy mortal description. To witness a true Horror is to be destroyed from within, before the devouring even begins.

With such things preying inside the mists, the mundane horrors of dark sorceries, mortal monsters, and corrupt rulers seem positively idyllic.

3. Don't expect divine aid.

The gods have forsaken Arrakon, if they ever visited it to begin with. No divine magic touches this place. No clerics, no godly healing, no chance for any kind of resurrection. 

And don't think too hard about where you go when you die. No good comes of such thought.


When your heroes are your monsters...

Meet Tara, Berin, Silene, and Visik. A young human woman expelled from the Wizard Corps for what can only be a string of terrible luck. A half-orc fighting second-class-citizen status while struggling with a curse he picked up in the shadowy wood. A highborn human bardic student unable to face her loving family after a mysterious illness changes her forever. A dragonborn noble whose sudden and extremely odd shift in personality tells a story far, far stranger than anyone can imagine.

All four hide secrets too big, too ugly, too dark even for this godforsaken island to accept. Some even hidden from themselves. 

And all four have caught the eye of [ the Dragon Queen.]

Poor souls.


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Orias

The Capital City of Arrakon


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