Dwarves are said to have first emerged in Eimrar, but have spread out all of Iralas since.

Traits

  • Size. Dwarves are medium, and stand at between 4 and 5 feet tall, weighing about 150 pounds.
  • Speed. Base speed is 25 ft.
  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. 
  • Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage, most likely a feature of you ancestors’ diet.
  • Dwarven Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level, due in large part to the long history of difficult labor required to survive underground for generations.

Cultural Traits

Eimrarian Dwarven culture knows 4 distinct subgroups. Membership (or growing up) in one of these subgroups can produce greatly differing values. For more information on these groups, see the entry on Eimrar.

Imperialist

  • Combat Training. You have proficiency with the crossbow, short- and longsword, and pole weapons such as spears.
  • Languages. You can speak, read, and write Common, Dwarvish, and one other language.

Culturalist

  • Languages. You can speak, read, and write Common, Dwarvish, and two other languages.

Traditionalist

  • Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
  • Tool Proficiency. You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, mechanic’s tools, or mason’s tools. 
  • Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
  • Languages. You can speak, read, and write Common and Dwarvish. 

Reformist

  • Tool Proficiency. You are proficient in using Cartographer’s tools.
  • Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
  • Languages. You can speak, read, and write Common, Dwarvish, and one other language.