A ship has the following attributes:
- Speed. The amount of 40ft. hexes that can be traversed during a turn. Also the number of kilometers a ship can sail in an hour under normal conditions.
- Agility. The amount of hexes a ship needs to move before it can turn one degree.
- Size. The scale of a ship. This scale differs from creature-based scales.
- Medium: <75ft. Examples: Sloop
- Large: <100ft. Example: Brigantine
- Huge: <125ft. Examples: Ship of the Line
- Medium: <75ft. Examples: Sloop
- Armor Class. Represent armor and nimbleness of a ship, ability to avoid damage.
- Sailing DC. How hard it is to perform various maneuvers with and around the ship. Is equal to AC.
- Hull Points. Represent the Hull of the ship and its scale and bulk.
- If a ship's Hit Points are reduced to zero, it will start to sink. See: Ship Conditions.
- The damage ratio between creature and ship is 1:5. A ship of 10 hp and 1d6 damage has 50 hp and 5d6 damage when it interacts with a creature.
- Damage Die. How much damage a ship's weapon does.
- Weapon Placements. Ships are generally able to perform more attacks sideways ('broadside') rather than forward, due to the placement of weaponry.
- Crew. The first number is the minimum required crew to operate the ship without being stressed (See: Ship Status Effects). The second value is the max crew that can comfortably sail on this ship. In cases of emergency, short trips can be made with double this number.
- Cargo: The amount of cargo 'slots' on this ship.
Conditions
Stressed
A ship is Stressed when it has less than half of its starting hit points. A ship is also Stressed if it has less than the required crew. A stressed ship has Disadvantage on all attacks and skill checks. The Captain can take the Raise Morale action to attempt to temporarily remove this condition.
Sinking
When a ship hits 0 HP, it starts to sink. Its Speed drops to 0. The ship's crew must succeed 3 Repair Actions before failing 3 times. These repair actions do not regain ship HP; they are merely to 'stabilize' the damage. The DC is 10 + the current negative HP of the ship. When you succeed 3 times, the ship's HP resets to 1.