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Rules

Difficulty reset
Monthly
Breaks
1 hour breaks between fights
Defeat
-If someone falls unconscious during a fight, they will be escorted outside. The rest of the party may continue fighting if they wish to do so.
-A person who falls unconscious in the arena may resume fighting with his party if they win and wish to continue.
-A person who fell unconscious may not compete again in the arena for 3 days after leaving arena grounds.
Returning to the arena
After leaving the arena, the participants may return to fight again only after 2 days have passed
Clearing levels
After a level is cleared, the level becomes unavailable to any participants/gamblers until next difficulty reset.
The current available level is tracked on the arena log in the overview page.
Fighting multiple levels
Participants may choose to fight multiple difficulty levels at the same time given that:
-All previous difficulty levels have been cleared
-The levels are consecutive
*This option is available once per participant per difficulty reset

Fighting rewards

Arena XP
Shared between all participants -- received after every fight.
Arena tokens
Arena Tokens are gained per level won (the party decides who gets the token) -- received when quitting the arena.
Easy: 1 Tokens per fight
Medium: 2 Tokens per fight
Hard: 3 Tokens per fight
Deadly: 4 Tokens per fight
Items
After each fight won, every participant will receive a single potion of healing, which they will be able to drink only on arena grounds. Any excess potions will be forfeited when leaving the arena.

Active Gambling

Explanation
A participant may gamble on his party's success in the arena. Each gambler must have the fee amount of Arena Token in his account in order to gamle on a specific fight.
The fee amount is listed on the table below, and is based on the level of the fight.

Active Gambling fee table

Currency
Arena Token
Fight level 1
1d4
Fight level 2
1d4
Fight level 3
1d4
Fight level 4
1d6
Fight level 5
1d6
Fight level 6
1d6
Fight level 7
1d8
Fight level 8
1d8
Fight level 9
1d8
Fight level 10
1d10
Fight level 11
1d10
Fight level 12
1d10
Fight level 13
1d12
Fight level 14
1d12
Fight level 15
1d20
Fight level 16
1d20
Fight level 17
1d20
Fight level 18
1d20
Fight level 19
1d100
Fight level 20
1d100

Active Gambling Rewards

Tokens - per fight
Gambling_fee X (number_of_consecutive_wins + 1) -- received when quitting the arena WITHOUT losing
Tokens - multiple levels
Gambling_fee X (number_of_difficulty_levels X 2 + 1) -- received when quitting the arena WITHOUT losing

Downtime Gambling

Explanation
To gamble you need to have the minimum risk amount of Arena Token from the table below.
Gambling on a specific fight increases the fight level available, same as fighting in the arena.
Gambling is only available on the current fight level that is available.
If you choose to gamble for more than the minimum amount, the reward earned is the precentage written on the table below, rounded down.
Roll 1d20 with DC equals to the fight level you gamled on, to determine whether you won the bet or not.

Downtime Gambling Table, minimum risk - minimum reward -- reward percentage

Currency
Arena Tokens
Fight level 2
10 - 1 -- 10%
Fight level 3
20 - 3 -- 15%
Fight level 4
30 - 6 -- 20%
Fight level 5
40 - 10 -- 25%
Fight level 6
50 - 15 -- 30%
Fight level 7
60 - 21 -- 35%
Fight level 8
70 - 28 -- 40%
Fight level 9
80 - 36 -- 45%
Fight level 10
90 - 45 -- 50%
Fight level 11
100 - 100 -- 100%
Fight level 12
110 - 115 -- 105%
Fight level 13
120 - 133 -- 111%
Fight level 14
130 - 153 -- 118%
Fight level 15
140 - 176 -- 126%
Fight level 16
150 - 203 -- 135%
Fight level 17
160 - 232 -- 145%
Fight level 18
170 - 265 -- 156%
Fight level 19
180 - 302 -- 168%
Fight level 20
200 - 1000 -- 500%