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  1. Objects

Black Blood

One Handed Weapon, Magical

Major Magic Item (attunement) 4d4 bludgeoning +2d6 if substance is active

wooden club coated with darkened dried globs of tar like substance.

(bonus action) speak command word to activate/deactivate substance, causing substance to glow black and become fluid, shedding draklight 40'/dim light additional 40'. +2d6 acid damage when on.