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  1. Organizations

Guardians of the Veil

Order/Ministry

The Guardians of the Veil are the sons and daughters of Visus Draconis (or "Eye of the Dragon") and serve as enforcers, secret police and spies for the Lex Magica and Consilii that hold to its tenets. Oftentimes social pariahs, they are considered by Awakened society to be assassins. Down through the centuries, disguise and infiltration have been honed to levels unheard of by any Sleeper intelligence agency. They have developed 49 different types of identities, called Masques (in game terms, Masques are based on all possible combos of the seven traditional Virtues and Vices). A favored infiltration/monitoring tactic is to temporarily intercept newly-Awakened who might be better suited among the other Orders and, after passing on some tantalizing question or other fact to the unaligned new mage, release him/her to be formally claimed by one of the other Orders; the other Order thus receives a new recruit who may or may not become a Guardian spy.

The guardians seek to keep the Diamond Wheel (their vision of the sacred path of creation) moving, whole, safe, and in balance; with this in mind they may make the sacrifices other Orders are simply unwilling to make so that all may fulfill the true destiny of magic. They also await the coming of the Hieromagus, who will unify Awakened society, seal the Abyss, and judge the Guardians' sins.

All characters that are members of this organization.