1. Organizations

Ikar's Salvage

Adventuring Guild

Ikar the Black is an imposing half-orc who was a decorated Karrnathi officer in the Last War. He leads a team of professionals and hardy laborers, mostly warforged and Karrnathi undead, searching for lost treasures in the Mournland. He and his dozen or so employees use high-quality tools and vehicles, such as elemental-powered barges and land carts.

Ikar prefers to work in previously settled areas, and makes regular forays into the outskirts of Metrol. The group’s base of operations is a temporary camp that Ikar moves up and down the the Cyre River as needed. The salvagers avoid going too far inland or too far south.

Ikar has contracts in the Karrnathi government and with Prince Oargev of New Cyre. He has wellplaced friends, and some consider him a hero for his actions in the war. If he were to be killed, more than a few people would look into his passing.

Ikar was severely wounded during the Karrnathi defense against a Cyran push for Atur near the end of the Last War. Those wounds saved Ikar’s life—if not for them, he would have perished on the Day of Mourning with those who participated in the Karrnathi counterattack on northern Cyre.

Ikar the Black might look and work like a professional, but he and his cohorts are ruthless. Although he has never been accused of murder or other crimes, Ikar has slain “claim jumpers” and those who interfere with his operations. The Mournland has no law to protect those who get in the half-orc’s way.

Ikar’s forays into Metrol are far more successful than those of others. It has been said that he knows some secret related to the city.

Ikar might have contracts with Karrnath and New Cyre, but he shuffles the choicest relics to his masters in the Order of the Emerald Claw.

All characters that are members of this organization.