1. Locations

The Calabas (The Kennel)

District

Population: House Tharashk is the pillar of this district, and humans, orcs, and half-orcs make up a significant segment of the population. Most of the expatriates and travelers from the east reside in the Calabas or at least pass through it, and most of the elves, dwarves, gnomes, and halflings of Graywall can be found here. Many menial jobs are held by goblins, though few live in the district.

Character: Surprisingly civilized, the Calabas is a piece of the Five Nations trapped in Droaam. Buildings reflect the styles of the Five Nations. Bright colors on the buildings and in the glass windows, with painted signs bearing names written in the Common tongue, provide a flamboyant range of shades to the area. Orc guards in Tharashk livery patrol the streets, but the more frightening monsters—trolls, harpies, medusas—are rarely seen here.

Inns: The Gold Dragon Inn; The House of the Nine; The Twilight Palace.

Taverns: The Cracked Keg; The Merry Marcher.

Supplies: The Goblin Market; Vorgath’s.

Dragonmarked Services: Ghallanda; Jorasco; Kundarak; Orien; Phiarlan; Sivis; Tharashk.

Temples: The House of the Nine (Sovereign Host)

Key Locations

The Roar: The heart of the Calabas is a vast plaza. It takes its name from the statue at its center, which is of a rampant dragonne roaring at the sky. The beast is the sigil of House Tharashk and reflects their power in this district. Aside from its scenic value, at night the Roar plays host to the Goblin Market. All manner of monstrous merchants come to sell their wares to travelers and tourists. Smiths and artisans from Bloodstone and Little Graywall bring their mundane goods, but astute shoppers might find stolen goods, relics recovered from Dhakaani ruins, treasures stripped from fallen soldiers, or any number of other surprises.

House Tharashk Enclave: The Tharashk triumvirate believes that Droaam holds tremendous opportunity for their house, and their Graywall enclave is the largest outside Zarash’ak. In addition to selling the services of inquisitives, trackers, and guides, the enclave holds training facilities for the monstrous mercenaries the house employs and serves as a hub for prospecting operations within the region. House Tharashk enforces the law within the Calabas, and the enclave includes an audience chamber where Baron Kundran Torrn or one of his ministers can hold court.

The Twilight Palace: A joint venture of House Phiarlan and House Ghallanda, the Twilight Palace is a wondrous thing to find in such a savage land. Designed to serve the needs of the wealthy expatriate or the successful merchant, the palace is a grand hostel, with luxurious accommodations and courteous staff well-versed in the customs of every nation in Khorvaire. Within its walls, a visitor can easily forget she is in Droaam. Phiarlan minstrels perform works from the golden age of Galifar, and the Ghallanda chefs produce culinary delights to stir even jaded appetites. Thanks to Kundarak security, the Palace is as safe as Xorchylic’s fortress. Of course, such luxury comes at a heavy price: room and board starts at 35 sp per night and can go as high as 10 gp per night for a grand suite. If a customer rents an apartment by the week, the cost is reduced by 20%.

The Gold Dragon Inn: This inn is virtually identical to the Gold Dragon Inns found in cities across Khorvaire; it is House Ghallanda’s ubiquitous accommodations for the budget traveler. The menu serves one simple, comforting dish from each of the Five Nations, so a Karrn trader can relax with a bowl of Nightwood stew and a Thrane can enjoy flamegrilled tribex. The Gold Dragon Inn is managed by Reskal d’Jorasco, a former clawfoot wrangler with the scars to back up his stories of capturing dinosaurs barehanded. Room and board at the Gold Dragon Inn costs 5 sp per night, which is reduced by 10% for stays of 5 days or more.

The Merry Marcher: Tucked along the edge of the Roar, the Merry Marcher is a friendly tavern for travelers who want something a little more exotic than the Gold Dragon Inn but don’t want to brave the dangers of Bloodstone. The Marcher is owned by a half-orc named Durad Taash, and specializes in the cuisine of the Shadow Marches. Half-orcs and orcs from other lands are especially welcome and encouraged to tell tales of their travels.

Vorgath’s: A former prospector turned entrepreneur, the orc Vorgath provides mundane goods to travelers. Vorgath is willing to buy interesting trinkets from prospectors, and he might buy goods from PCs or have a magic item to sell; he typically has 1,500 gp on hand.

The Kundarak Vault: A small building with reinforced walls, the vault is shared by House Kundarak and House Sivis. Neither has an especially strong presence in Graywall, but there is a speaking stone and an access point for the Kundarak vault network, which allows clients of the bank to withdraw goods stored elsewhere in Khorvaire.

Far Davandi: An outpost of the famed Zil haberdasher, Far Davandi can produce clothing designed in the style of any of the Five Nations. It primarily serves expatriates who still remember their homeland fondly.

House Orien Enclave: This large outpost is designed to support multiple caravans at once, and it is currently operating below capacity. The Daughters of Sora Kell are interested in establishing trade routes and eventually lightning rails within their realm, and they have subsidized Orien’s operations in Droaam. The local Baron, Saria d’Orien, is a canny negotiator and has formed close ties within the town.

Hahlo’s House: Although small, this Jorasco house of healing can handle most problems. Thanks to his dragonmark, Hahlo d’Jorasco can perform Cure Disease, Raise Dead, or Remove Affliction rituals—although he adds a 20% “Droaam tax” to his prices unless he likes the clients.

The Silenced Stage: Subsidized by House Phiarlan, this playhouse specializes in works that have been banned in the Five Nations, along with new creations of exiled and expatriate artists. It is one of the major tourist draws in Graywall, since people travel from Fairhaven, Flamekeep, and Korth to see these forbidden performances. The luminaries of the company include Laren Devir, a Brelish playwright known for his antimonarchy rhetoric; half-elf Asta Brand, a Karrnathi singer-songwriter whose opera “Army of the Damned” is a bitter condemnation of both the Code of Kaius and the Karrnathi use of undead soldiers; and Syro Talandro, a changeling from Thrane renowned for his solo performances and his explorations of the dark side of the Church of the Silver Flame. Asta Brand is the founder of the company, having fled to Droaam after being turned into a vampire by the Order of the Emerald Claw; she considers herself to be a monster, and as such she believes there is no better place for her. If any of the PCs have artistic talent, Asta might seek to employ them in a performance at the Silent Stage; otherwise, Asta or any of the artists might want to talk to PCs who share her birthplace to find inspiration for new works.

Veils: Though small, this brothel has a stable of doppelgangers trained to mimic the accents and mannerisms common to any of the Five Nations. In addition to traditional services, Veils also provides escorts trained to pluck an image from the mind of a client—doppelgangers who can assume the form and mannerisms of a loved one, allowing an expatriate or traveling merchant to enjoy a meal or an evening in the company of someone lost through exile or slain in the war.

The Cracked Keg: This seedy tavern has smoked windows, and it is identified only by the barrel-shaped trade sign hanging over the door. This sign has a single crack running through the unmarked sign. The owner is Banor Blackbarrel, an old dwarf brigand who used to run potent troll grog to the troops stationed along the western border. In addition to serving powerful Droaamish spirits and sponsoring gambling, Banor runs a blood gin den in his basement—a home away from home for a growing number of dissolute exiles. Banor has contacts throughout the town, and PCs looking to find someone or something in Bloodstone could find him to be a valuable ally. But he’s a ruthless and cruel person, interested solely in his personal profit.

The House of the Nine: This small inn and public house is also Droaam’s sole temple to the Sovereign Host, run by a human family from western Breland. Hostess Channa Perryn blesses every meal in the name of Olladra and Boldrei, and Cord Perryn performs services in the back room. Neither Cord nor Channa are spellcasters, but they provide spiritual guidance to followers of the Host, and Cord might assist guests with his Heal (+14) skill. Room and board at the House of the Nine costs 5 sp, but there are only four rooms in the inn.

Adventure Hooks

  • A Cyran artificer named Dela Ranner has taken refuge in the Twilight Palace. The PCs have been hired to take her out of Graywall and back to their home country, as quietly as possible. First there’s the challenge of overcoming the security of the Palace. But beyond that the PCs find themselves in conflict with spies and assassins from across Khorvaire. It seems Dela knows something about the cause of the Mourning. But what does she know—and do the PCs want even their own nation to have access to her?
  • Asta Brand tells the PCs that the Order of the Emerald Claw is building an eldritch machine below the Calabas that might cause an army of undead goblins to rise and slaughter every citizen of the Five Nations in the town; they hope this causes war between Breland and Droaam. Do the PCs trust the vampire, and if so, can they stop the Claw?
  • Cord Perryn of the House of the Nine approaches a PC who worships the Sovereign Host. Perryn has had a vision from the Sovereigns: A great evil is brewing in the Tharashk enclave, and only the PCs can cleanse it. This evil is a cult of the Dragon Below, whose influence has spread throughout the enclave. They have already called up a number of aberrations from the depths; depending on the power of the PCs, they might now be working to summon Dyrrn the Corruptor. Xorchylic hates the lords of Xoriat, and this could be a chance for the PCs to earn the favor of the master of Graywall—but it might be a dangerous task, and depending how it is handled, it could easily make an enemy of House Tharashk.