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About

Half-elves are descended from humans and elves, in which the best—and worst—features of both races often appear. Growing up amongst humans, a half-elf child will find himself aging physically and emotionally slower than his peers. From the half-elf’s perspective, human friends mature quickly while the half-elf remains stuck in place.

Half-elves have no culture of their own, and usually adapt to their human or elven heritage. Imperial Half-elves can eventually earn full citizenship, acclimating well to their human parentage. Still to humans, the half-elf may appear haughty and aloof like their elven ancestry. And to elves, the half-elf is stocky, clumsy, and lacking in any subtlety. It is hard for a half-elf to truly feel as if they belong.

Half-elves that are the product of a union between orcs and elves are known as Vorkur.  Half-elves that have at least 50% human ancestry are eligible to become Sentran citizens.

Special Abilities

  • Low Light Vision: The character’s eyes amplify light like a cat’s, allowing him to see in the dark. He ignores attack penalties for Dim and Dark lighting.
  • Outsider: Half-elves are never quite comfortable in human or elven society, having a foot in both worlds but never fully standing in either. Because of this, they suffer a −1 penalty to Persuasion with all but others of their kind.
  • Human Heritage: Half-elves with human heritage begin play with any Novice Edge of their choosing. They must meet its Requirements as usual.

or

  • Elf Heritage: Half-elves with elven heritage are graceful and agile. They start with a d6 in Agility instead of a d4. This increases maximum Agility to d12+1.