Remove ads by subscribing to Kanka or enabling premium features for the campaign.

2nd-level transmutation

Casting Time: 1 action
Range: 20 meters
Components: V, S, M (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)
Duration: Concentration, up to 10 minutes

One creature or object of your choice that you can see within range rises vertically, up to 7 meters, and remains suspended there for the duration. The spell can levitate a target that weighs up to 300 kilograms. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 7 meters in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell’s range.

When the spell ends, the target floats gently to the ground if it is still aloft.

Attributes

Spell Level
2nd
School
Transmutation
Casting Time
1 action
Range
20 meters
Components
V, S, M (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)
Duration
Concentration, up to 10 minutes