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Welcome to the Ancient Greek inspired realm of Thylea, where the Gods walk amongst the people. Five hundred years ago, the legendary dragonlords  forged an unbreakable oath of peace with The Ancient Titans that brought an end to the war. Now, with mere months remaining of that golden age, the Oracle Versi predicts the world’s ruin, with only a group of fated individuals standing in it’s way. 

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The World

The Heroes

Draped over a cushioned kline, the hooded figure basks in the heat of the room. The robes that hang from her slender frame, though of fine make, show telltale signs of age and wear. Her sandals look poorly suited to travelling, yet bear the wethering of long miles. With a shrug of her narrow shoulders, her hood falls back to reveal a pale face of disarming beauty. Of more concern, however, is the nest of vipers that unfurl from her head, inspecting their surroundings with ophidian indifference. She avoids direct eye contact with those around her, keeping the lids of her green eyes low. Gently - delicately - Euryale strokes the neck of one the serpents and smiles, as though the creature had imparted a most private joke. 

She hails from the family Sideris but has recently gotten married to Sullas Neurdagon.



 Three things strike you about Aella on first meeting her.

  • First: she stands at every inch of her seven and a half feet and seems to almost accidentally dominate nearly every space she is in.
  • Second: her armour is a hodge-podge of dull and damaged parts from across Thylea, except her perfectly polished bracers.
  • Third: her face is weathered and worn as if it has seen a thousand storms and twice as many fights, highlighted by the eye-patch over her scarred right eye.

Tryntia stands slightly over 5ft tall with long, thick hair that is a slightly unusual colour for a Triton, being a dark purple. Her body is slight but that of a soldiers, toned with the occasional scar from years of training and battle. Though her face is young, her eyes have been battle-hardened, to protect herself from the tragedies of war.

 Her light blue skin slightly shimmers in sunlight from her scales but is only really noticeable if you're looking for it. She proudly wears traditional clothing and armour of her race, mainly things they have fashioned from the seafloor, held together by rope from sunken ships. She wears a bronze circlet to signify her bonding with Yklezion, her bronze Dragon.

There's no mistaking the short, winged, birdlike figure of an Aarokocra; ruffled dark grey feathers mottled with patches and smears of copper adorn the wings, head, chest, and bare arms of what seems to be a bright eyed, adolescent birdfolk.

Clothed lightly with only leather and cloth straps on the chest and cloth trousers, the only possessions that are carried seem to be at the figure's sides - a thick book and a small satchel. Standing at just under 5 feet, his head darts as he nervously scans the environment, clearly out of place in this new land.

The most striking thing about Praxos, is the bow he carries everywhere he goes. It is made of black locust wood with a green silk bowstring and a horn and an auroch leather grip.

I am Praxos, the archer, legion's bane, the fate twisted, born under the dreamer, but wide awake to the hardships of a cruel world.


Eurytus stands just over 7 ft. tall, a lean man’s body standing proud from the shoulder of a chestnut workhorse. 

He always appears kind and approachable with his hair tied back, his coat well-groomed and tail tightly braided, though his sheer size lets him cut an imposing figure. From his neck hangs a sprig of mistletoe, though closer inspection would show this to be finely carved jade, with a single berry of darkened lavender crystal.

The Rest

Thylea

Thylea is a small continent surrounded on all sides by an ocean called the Forgotten Sea. The natives of Thylea are Centaurs, cyclopes, gygans, nymphs, satyr's, and other fey races. Thousands of Human settlers arrived in Thylea five hundred years ago. There are numerous languages spoken and there is a specific clothing style.

The Laws of Thylea are extremely important.

  • Sacred Oaths. Oaths are taken very seriously in Thylea. The punishments for violating an oath are severe
  • Mortal Curses. Breaking oaths or violating the laws of Thylea may cause you to be afflicted by dreadful curses.
  • Thylean natives. Centaurs, satyrs, nymphs, and other native races live and work alongside the settler races. The peace with their many tribes is precarious.

All major events that happened in Thylea in the last 2500 years can be found --> here <--.

The Ancient Titans

Thylea is named after the mother goddess who watches over the continent. She and her husband, Kentimane the Hundred Handed, bore many children. These ancient gods form a pantheon called “the Titans.” The two most powerful of their children are:

  • Sydon, Lord of Storms. He is the ancient Titan who once ruled over Thylea, long before the arrival of mortals. He seeks to dominate the land once again—to be worshipped by all mortals. He controls all the waters of Thylea, including the weather, and sacrifices must be offered to him daily.
  • Lutheria, Mistress of Death. She is the sister-wife of Sydon. She has dominion over the underworld, and she seeks to corrupt mortals and capture their souls for her own amusement. In spite of this, she is honored by frequent sacrifices and wine festivals throughout the land.

The Order of the Dragonlords

For many ages, Thylea was a wilderness of centaurs, satyrs, cyclopes, and other creatures who worshipped the Titans. Mortals who came to Thylea lived in small, defenseless tribes—until the arrival of The Order of the Dragonlords. The Dragonlords were an order of heroic, dragon-riding mortals who came to Thylea five centuries ago. They initiated the First War against the Titans and defeated their armies. Most of The Order of the Dragonlords and their dragons were killed during this conflict

The Five Gods

When all seemed lost, the mortals of Thylea were saved by the sudden appearance of the Five Gods, who walked the land in mortal guise. They forced the Titans into a temporary truce, called the Oath of Peace.

Volkan, God of Forges

Kyrah, Goddess of Music

Mytros, Goddess of Dawn

Pythor, God of Battle

Vallus, Goddess of Wisdom


The Oath of Peace

The Oath of Peace has prevented open warfare with the Titans for five hundred years. But now, the truce is ending. The power of the Five Gods wanes, and the Titans prepare to wage war upon mortals once again.

The Oracle's Prophecy

The Oracle is a water nymph named Versi. She is Thylea's most famous prophet, and she has recently had a terrifying vision of the future. She has called for a band of mortal heroes to join together to confront the Titans.

The Mortal Kingdoms

There are three major kingdoms in Thylea.

The Kingdom of Mytros was the first kingdom founded by the Dragonlords. It is the largest city in all of Thylea and the center of commerce, religion, and politics. The ruler of Mytros is King Acastus, one of the last descendants of the Dragonlords.

The Kingdom of Estoria is an ancient stronghold that has resisted centuries of attacks by centaur's, cyclopes, manticores, and other dangers which thrive in the steppes. The ruler of Estoria is King @pythor, the God of Battle.

The Kingdom of Aresia has long been a rival to the kingdom of Mytros. The two cities have been engaged in dozens of wars over the last several hundred years, which are collectively known as the Aresian campaigns. The ruler of Aresia is Queen Helen.

The Heroes of Thylea

You are one of the heroes who has been called by the Oracle's prophecy to save the world from the tyranny of the Titans. Whatever your personal background, be you a native or an outsider you know that you are destined for greatness.

Pavlos Pavlakis is an enterprising merchant based in The City of Mytros. He can be often found making the trip between Mytros and Estoria with delectable goods.

This crowded tavern is deep in the Stygian Row. It is frequented by sailors who come to this tavern drink to forget what they’ve seen on the waters of the Cerulean Gulf

The interior of this tavern is thick with smoke and various unpleasant smells. The wine here is famous for being over-sweet and watered-down, but also cheap and plentiful.

The tavern is run by Julius, a older man known for his moodiness. If someone distrurbs him or his patrons he wont hesistate to send his lads to remove the problem.

I once saw a stampede of centaurs going to battle against the cyclopes, west of Xanderia. There is no more marvelous sight in Thylea than their spears gleaming in the sun of the steppes, wild manes flowing, hooves thundering. That night, they feasted and sang under the stars, calling out to me from afar, but I confess that I was too afraid to draw near.

—Leyland, Gladiator of Mytros

 

A noble race that roams the great plains of the world, centaurs are both feared and respected by other intelligent creatures. Centaur legends claim that they are the offspring of a powerful god of war that came down to the mortal plane in the form of a stallion. They are proud of this divine heritage and demand that the proper respect be shown to them.

Equine Nomads

Centaurs possess a humanoid torso with a horse’s lower body. They are as varied in coloration and physical build as humans and horses. Their horse body can be chestnut brown, black as a nightmare, pure white as a unicorn, grey, and other colors between. They can be a single color, spotted, have white “socks,” or have hooves of different coloration. Their human bodies can be of any skin color from dark-skinned to pale. Their human hair can be black, brown, blonde, or red—but it most often complements that of their horse body.

Proud and Haughty

Centaurs are a proud people. They view themselves as superior to all other races and demand respect and adulation. They can be vain about their appearance and are careful to be dignified and aloof in the presence of others. However, most centaurs are also fond of drink and once inebriated they can become loud, boorish, and dangerous.

Centaur Tribes

Centaurs are a tribal people. Centaurs are fiercely loyal to members of their tribe and will never leave one of their own behind. When they mate, they mate for life. If they join an adventuring group, they will often consider that group to be their current tribe and will be intensely loyal to their fellow heroes. They normally roam huge expanses of steppe land that they consider their domain. They don’t build settlements in these lands, but they are protective of them. While centaurs can be herbivores, they prefer meat and enjoy hunting, but they will resort to gathering fruit, nuts, and other plants if an area has been overhunted. Travelers who are respectful of the plants and animals in tribal territory are left alone, but those who disrespect nature or try to build permanent settlements of any kind will become a target of the tribe’s wrath.

Centaurs In Thylea

Centaurs are distrustful of the civilized races. In the First War that raged five centuries ago, thousands of centaurs were killed by the invading Dragonlords, and the centaurs have never forgotten or forgiven. The distrust is mutual, especially as centaur tribes are now flocking to the banner of Sydon and raiding outlying farms. Centaurs that enter a Thylean town or city will find that they are tolerated but kept under constant watch. The centaurs tend to worship the mother goddess, but they will sometimes offer prayers to one of the titans, Sydon or Lutheria. They never worship the Five.

Centaur Names

Centaurs have names that are specific to their race. These names can often be difficult for members of other races to pronounce, so they can adopt nicknames when traveling with a band of non-centaurs.

  • Male Names: Agrius (Agri), Amycus (Amy), Asbolus (Az), Bienor, Chiron, Cyllarus (Cyl), Dictys, Eurytus (Tus), Elatus, Eurytion (Yuri), Hylaeus (Hyla), Nessus, Perimedes (Peri), Pholus, Rhoetus (Rote), and Thaumas (Tom).
  • Female Names: Agaria, Biano, Cylla, Diena, Eura, Hylonome (Hylo), Heranae (Hera), Nessicana (Nessie), Nara, Ponadata (Pona), Rhaelatisis (Rala), Rhaena (Rain), and Seranu (Sara).

"The brightest star in the night sky is called the Golden Heart.  You can see it high above us on any clear night.  It represents the tree that sprang up when Thylea, the Great Mother, sacrificed herself to create our land.  If you look closely, you can see a cluster of fainter stars scattered around the Golden Heart; these represent all the islands that sprung up from her roots.

And if you look slightly to the west, you'll notice a single red star watching over the Golden Heart and the islands: Kentimane, Thylea's husband, who honours his vow to protect his lover with an endless vigil.

This horn was fashioned from one of the horns of Balmytria herself. It has two command words: one (Glenti!) produces delicious food, along with water and wine, in a sufficient quantity to keep six Medium-sized creatures well fed for a day. If wine is drunk from the horn it can sometimes induce a deep sleep with dreams that will reveal possible futures. The second command word (Methi!) produces a paralyzing, mercurial vapor. Once per day, you may use an action to create a cloud within 60 ft. of you. The cloud starts with a 5 ft. radius, which increases by 5 ft. each round to a maximum of 30 ft. Any creature that starts its turn in the mist must make a DC 14 Constitution saving throw or be paralyzed until the start of its next turn.


When The Heroes of Thylea drank from the horn they saw the following vision.

You are standing on the deck of a beautiful galley. A bright cerulean sea stretches out before you. You look down at a strange bronze device in your hands. It seems to reflect the constellations of the night sky, even though the sun shines brightly overhead.The oarsmen pull the ship through the water faster than you thought possible. You look down at the men on the benches. They meet your gaze with dead eyes and skeletal faces—dozens of leering corpses.
Suddenly a gigantic tentacle bursts out next to the ship. You are unable to move and you just watch as it pauses then strikes out, grabs Praxos and disappears in the depths of the ocean. You are all, except Praxos, startled awake.


Praxos you are drowning. Struggle as you may the tentacles hold does not budge. Your breath runs out and your vision goes dark. But as you feel the cold embrace of death claim you - you see a chamber, it’s roof an inky black, filled with thousands, nay hundreds of thousands of silk lines criss crossing everywhere and a large loom in the center - but what catches your attention is a side chamber containing a single line - separate from all the others.

More Info

Entity list

The Order of the Dragonlords
Charalampos Koundourakis
The Legend of Creation
Charalampos Koundourakis
The Legend of Creation
Charalampos Koundourakis
The Golden Heart
Charalampos Koundourakis
Praxos
Charalampos Koundourakis
THE END OF THE OATH OF PEACE
Charalampos Koundourakis
Thylean Calendar
Charalampos Koundourakis
(S26) Into the Depths and out again.
Charalampos Koundourakis
The Story so far
Charalampos Koundourakis
(S27) The Heart of The World
Charalampos Koundourakis

Entity list

The Golden Heart
Charalampos Koundourakis
THE END OF THE OATH OF PEACE
Charalampos Koundourakis
Thylean Calendar
Charalampos Koundourakis
The Story so far
Charalampos Koundourakis
Map of The Ultros
Charalampos Koundourakis
The Underworld's Touch
Charalampos Koundourakis

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