The thousand-year Magical War between the two noble families, Lofus and Borro, mainly took place in Qamaria where all the magical devastation has created a barren wasteland of landscapes. With the amount of life force expended to fight these wars, an energy surge erupted bringing more life from various places in the universe spreading throughout Eredonia. Borro Elves used magic to mix races to create dark, mindless creatures misled by hatred to destabilize other regions of Eredonia with their high numbers. These varieties include; Bugbears, Demoni/Orcs, Goblins, Hobgoblins, Kobolds & Firbolgs.


Aarakocras
Many believe that Xaies, the god of divination and fate who has the appearance of a fowl, created the first Aarakocras to keep his domain running as a flying observer of the world. They resemble humanoid birds. The average specimen was about 1.5 meters long and had a wingspan of 6 meters. Halfway along the edge of each wing was a hand with three human-sized fingers and an opposable thumb. An elongated fourth finger extends the length of the wing and locks in flight. The hands cannot grip when flying, but they are almost as useful as human hands when an aarakocra was perched and its wings folded back.


Aasimar
Aasimar carry in their souls the light of heaven. They are descended from people with a touch of divine power. The first Aasimar were heroes who were praised even by the gods themselves and thus acquired their divine power. Aasimar contemporary are born to serve as champions of the gods, their births are hailed as blessed events. They are a people with otherworldly faces, with luminescent features that reveal their celestial heritage.

  • Protector Aasimar
    Protector Aasimar are entrusted by the forces of good to guard the weak, to attack evil wherever it arises, and to be watchful against the darkness. From a young age, a Protector Aasimar receives advice and directives that urge resistance to evil.
  • Scourge Aasimar
    Scourge Aasimar are imbued with a divine energy that blazes intensely within them. It fuels a powerful desire to destroy evil - a desire that is, at best, unwavering and, at worst, all-consuming.
  • Fallen Aasimar
    Fallen Aasimar have been touched by dark forces as a youth or turned to evil in early adulthood - a group of Aasimar whose inner light has been replaced by shadow.

Bugbears were a huge humanoid race distantly related to, but larger and stronger than, Goblins and Hobgoblins. Bugbears appear in the nightmare stories of many races - large, hairy beasts that creep through the shadows as silent as cats. If you walk alone in the woods, such a beast will reach out of the bushes and strangle you. Many scholars believed that bugbears and goblins were both bred by the hobgoblins as slave races, with bugbears serving as elite soldiers.


Centaurs
Centaurs are a mystery to most scholars and common people. No one knows exactly where they come from and where they are located. Sometimes you come across them in dense forests or elsewhere in the wild, but often you don't see them. Centaurs have the upper body, down to the waist, of muscular humans, with all the human variety of skin tones and features. Their ears are slightly pointed, but their faces are wider and squarer than those of Elves. Below the waist, they have the bodies of small horses, with a similar range of colors - from various shades of chestnut or bay to mottled or even zebra-like striped patterns. Most Centaurs style their hair and tails in a similar way.


Demigods
Demigods look like their mortal lineage, though they tend to have more ideal bodies due to their divine lineage. This can range from simple physical features such as common eye or hair color; similar face shape or voice.


Demoni/Orcs
In Eredonian Orcs are called Demoni. They were created by Elves and served as killing machines in many wars fought. Demoni/Orc are ferocious humanoids with stooped postures, pig-like faces, and prominent tusk-like teeth. They gather into tribes that satisfy their bloodlust by killing all humanoids that come against them.


Half-Demoni/Orcs
Half-Demoni/Orcs are born from alliances between Humans and Demoni/orcs made through marriages. Some Half-Demoni/Orcs become proud leaders of the Demoni/Orc tribes, and their human blood gives them an edge over their full-blooded Demoni/Orc rivals. Some venture into the world to prove their worth among men and other more civilized races. Many of them become adventurers and achieve greatness through their mighty deeds and infamous for their barbaric habits and savage rage.


Dray
Asgorath the dragon king and god, through his collaboration with Mother, has received a world as a gift where he has brought his dragons to life. The first dragons in the world were incredibly powerful and could disguise themselves as other races. By mating with humanoids, the Dray were born. Dray are much like dragons standing upright in humanoid form, although they have no wings or a tail. The first Dray had scales with vibrant hues that matched the colors of their dragon relatives, but generations of crossbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging from scarlet, rust, gold, or verdigris. They are tall and strongly built, often standing nearly 6 feet tall and weighing 300 pounds or more. Their hands and feet are strong claw-like claws with three fingers and a thumb on each hand.


Dwarves
Due to the thousand-year magical war and the erupted energy wave, Dwarves were brought to Eredonia and quickly spread in Broga with their tunnels and mines. Tough and strong, Dwarfs are known as skilled warriors, miners, and workers of stone and metal. Although they are just over 3 feet tall, Dwarves are so broad and compact that they can weigh as much as a human that's nearly 6 feet tall. Their courage and stamina also easily match the larger Humans.

  • Mountain Dwarves
    Mountain Dwarves are strong and tough, accustomed to a tough life in rough terrain. You are probably on the taller side (for a dwarf) and leaning toward lighter coloring.
  • Hill Dwarves
    Hill Dwarf have keen senses, deep intuition and remarkable resilience. They are smaller and more like Halflings if they were a bit tougher.

Elves
Elves have unearthly grace and delicate features and are hauntingly beautiful to humans and members of many other races. They are on average the same height as Humans. They are slimmer than Humans and weigh only 40 to 60 kg. They are blessed with a long life often spanning a millennium of years of life. The oldest elves could live even older than 3000 years.

  • Borro Elves
    Borro Elves have a sharp mind. They are haughty and withdrawn, believing themselves superior to non-Elves and even other Elves.
  • Lofus Elves
    Lofus Elves have keen senses and intuition, and with nimble feet they fly swiftly and stealthily through the native forests. They are often friendlier and common with Humans and other races.

Half-Elves
Half-Elves walk in two worlds but actually belong to neither, Half-Elves combine what some say are the best qualities of their Elf and Human parents: Human curiosity, inventiveness and ambition tempered by the refined senses, love of the nature and artistic taste of the Elves. Some Half-Elves live among Men, distinguished by their emotional and physical differences, watching friends and loved ones age while time barely touches them. Others live with the Elves and grow restless as they mature in the timeless Elves realms, while their peers continue to live as children.


Quarter-Elves
Quarter-Elves are more Human than Elf, yet the creatures of this race are an intriguing bunch. They look and behave like Humans, but their bodies age less quickly. While the average Human lives to be 80 years old, Quarter-Elves can live up to 200 years.


Firbolgs
Firbolgs resembled humans and the males had great, thick beards. Their thick, tough skin was fleshy pink, and their hair, though it came in many colors, was usually red or blond and worn long. A firbolg's voice was deep and soft, and they had a tendency to roll their consonants when they spoke. Firbolg tribes monsoon in remote forest strongholds, preferring to spend their days in quiet harmony with the forest. When provoked, Firbolgs demonstrate formidable skills with weapons and druidic magic.


Genasi
Genasi were plane-affected Humans, imbued with the power of the elements. Technically, the Genasi were not a race, but rather a general classification of Humans with a heritage (usually unknown) that included some planar being from one of the elemental realms.

  • Earth Genasi
    Earth Genasi often have bits of cloth falling off their bodies and mud sticking to their clothes and they never get clean no matter how many times they bathe. Others are as shiny and polished as gemstones, with skin tones of deep brown or black, eyes sparkling like agate. Earth Genasi can also have smooth metallic flesh, a dull iron skin with rust spots, a coarse-grained and rough skin, or even a layer of small embedded crystals. The coarsest have cracks in their flesh, from which faint light shines.
  • Air Genasi
    Air Genasi usually have light blue skin, hair and eyes. A faint but steady breeze accompanies them, stirring through the hair and clothing. Some Air Genasi speak in hoarse voices, characterized by a weak echo. A few show strange patterns in their flesh or grow crystals from their scalps.
  • Fire Genasi
    Fire Genasi are feverishly hot as if burning inside, an impression enhanced by flaming red, coal black or ash gray skin tones. The more Human-looking ones have fiery red hair that squirms under extreme emotion, while the more exotic ones have real flames dancing on their heads. Fire Genasi voices can sound like crackling flames, and their eyes flicker when angry. Some are accompanied by the faint smell of sulfur.
  • Water Genasi
    Water Genasi look like they have just finished bathing, with drops of moisture on their skin and hair. They smell of fresh rain and clean water. Blue or green skin is common, and most have somewhat oversized eyes, blue-black in color. A Water Genasi's hair can float, wave and sway freely as if it were underwater. Some have voices with undertones reminiscent of whale songs or babbling brooks.

Gnomes
It seems as if the Gnomes have crawled out of their holes from one moment to the next as if they were always there. No one knows exactly how they got here, but they are welcomed almost everywhere. Gnomes were very small compared to most other breeds and, with an average height varying between 1 and 1.2 meters and a weight range of 18 to 20kg, gnomes were generally slightly shorter and lighter than Halflings. Gnomes enjoy life and enjoy every moment of invention, exploration, research, creation and play. A Gnome's energy and enthusiasm for life shines through every inch of his or her tiny body.


Goblins
Goblins were a race of small and numerous goblinoids found throughout Eredonia, often in underground surface caves known as holes. The race was often, but not always, dominated by other goblins, usually Hobgoblins. Goblins were originally created by this related race to serve as scouts and infiltrators.


Goliaths
Goliaths wander through a gloomy realm of sand, dunes, rocks, wind, heat and cold all at once. Their bodies look like they are carved from mountain stone and give them great physical strength. Their spirits follow the wandering wind, making them nomads who wander from peak to peak. Their hearts are imbued with the cold esteem of their cold realm, Qamaria, the Midpass, giving each Goliath the responsibility of earning a place in the tribe or die trying.


Halflings
Halflings survive in a world full of larger beings by avoiding notice or, for that matter, avoiding offense. They are just over 3 feet tall and seem relatively harmless, thus managing to survive for centuries in the shadow of empires and on the brink of wars and political strife. They tend to be sturdy and weigh between 30 and 50 pounds.


Celestials
Celestials are beings of great power that controlled some aspect of mortal singularities. Worshipers were necessary for the survival of a Heavenly Dweller and the powers. The number and zeal of the worshipers largely determined the power of the Celestials. If the popularity was waning or there are no suitors, the power fades and in extreme cases they can die of neglect. When these gods from the celestial pantheon and beyond cross with mortals, you get Demigods.


Hobgoblins
Borro Elves used magic to mix races to create dark, mindless creatures misled by hatred to destabilize other regions of Eredonia with their high numbers. The first of these were Hobgoblins. Hobgoblins are large goblinoids with dark orange or red-orange skin. A Hobgoblin measures virtue by physical strength and martial prowess, caring for nothing but skill and cunning in battle. War is the lifeblood of Hobgoblins. His glory are the dreams that inspire them. Its horrors do not appear in their nightmares.


Kenku
The fallen fowl that Xaies brought to the world. Kenku were a race of flying bird humanoids. They tended to be selfish and secretive in nature and often engaged in plots to gain wealth and power. They operated in small gangs and often lived in large human cities where they worked as spies, assassins or thieves.


Kobolds
Kobolds were aggressive, inward, but industrious little humanoid creatures. They were known for their skill in building traps and preparing for ambushes and mining. Distantly related to dragons, they were often found as their minions, having been created by the elves.


Goblins
Goblins were aggressive, inward, but industrious little humanoid creatures. They were known for their skill in building traps and preparing for ambushes and mining. Distantly related to dragons, they were often found as their minions, having been created by the Elves.


Lizardfolk
Lizardfolk, despite their physical form, have more in common with iguanas or dragons than with Humans, Dwarves or Elves. Lizardfolk have a strange and inscrutable mentality, their desires and thoughts are driven by a different set of basic principles than those of warm-blooded creatures. Their bleak swamp dwellings may be hundreds of miles from the nearest Human settlement, but the gulf between their way of thinking and that of the smooth skin is much wider.


Loxodons
Loxodons are humanoid elephants. They are not originally from Eredonia, but brought with them wisdom that shaped the world. They hum or sing in sonorous tones and move slowly or sit completely still. When provoked into action, Loxodons are true terrors - roaring with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty and unwavering conviction are huge assets to their guilds.


Humans
Humans are the most adaptable and ambitious creatures among the common races. They have very different tastes, morals and customs in the many different countries where they have settled. But when they settle, they stay: they build cities that last for centuries and great kingdoms that can last for centuries. An individual Human may have a relatively short lifespan (~80 years), but a Human nation or culture preserves traditions with origins far beyond the reach of a single Human memory. They live fully in the present - making them well suited to the adventurous life - but also plan for the future and strive to leave a lasting legacy. Individually and as a group, Humans are flexible opportunists and remain alert to changing political and social dynamics.


Minotaurs
Minotaurs are humanoids with a barrel on their chests with heads similar to those of bulls. Minotaurs are resurrected by Nariël's lightning when a common bull is struck by its savage bolts. Their horns range in size from about 8 inches long to large, curling arms easily three times that length. They often decorate their horns with metal rings or encase them in metal to protect them from damage.


Pegataurs
Pegataurs, as their name suggests, are Centaurs-like creatures consisting of an elven upper body that replaces the head and neck of a winged horse. Many commonly believe they are the result of a wizard linking a pegasus to an Elf, while others, typically members of the elvish families, insist they must be the creation of an unknown immortal.


Satyrs
Like Centaurs, Satyrs are a mystery to most scholars and common people. No one knows exactly where they come from and where they are located. Sometimes you come across them in dense forests or elsewhere in the wild, but often you don't see them. Satyrs resemble Humans with hairy lower bodies and cloven hooves similar to those of goats. Satyrs have pointed ears that resemble an Elf, and horns that range from small stubs about two inches long to large and curly ram's horns that protrude about a foot from their heads. Their hair ranges from the most common brown to shades of reddish orange and the rare white. They usually have a bushy beard, or at least a goatee. The eyes of Satyrs are usually blue or brown, but some satyrs have yellow eyes that resemble those of a goat. They are relatively short, about 1.50m - 1.60m.


Simic Hybrids
Simic Hybrids use magic to fuse different life forms together. In recent years, they have expanded this research to humanoid subjects, magically transferring the traits of various animals to Humans, Elves, and Vedalken. The goal of the project is to build an army of soldiers perfectly adapted to different combat situations. These hyper-evolved specimens are called Simic Hybrids, although they sometimes refer to themselves as Guardians.


Tabaxi
Tabaxi come from a strange and distant land, they are wandering feline humanoids driven by curiosity to collect interesting artifacts, collect stories and stories and see all the wonders of the world. Ultimate travelers, the curious tabaxi rarely stay in one place for long. Their innate nature forces them not to uncover secrets and not to let treasures or legends go to waste.


Tieflings
Tieflings are the product of fallen celestials and mating with mortals. They are derived from Human bloodlines and in the broadest possible sense still look Human. However, their infernal heritage has left a distinct imprint on their appearance. Tieflings have large horns that take on different shapes: some have curly horns like a ram's, others have straight and long horns like those of a gazelle, and some spiral up like the horns of an antelope. They have thick tails, four to five feet long, that lash or wrap around their legs when they get upset or nervous. Their fangs are sharply pointed and their eyes are solid in color - black, red, white, silver or gold - with no visible sclera or pupil. Their skin tones cover the full range of Human coloring, but also include various shades of red. Their hair, which falls down from behind their horns, is usually dark, ranging from black or brown to dark red, blue or purple.


Tritons
Tritons were an outsider race native to the seas. They have blue or silver-blue skin and deep blue or blue-green hair. They usually have fins and crests along their arms, legs, and sometimes their heads. They are usually dressed in light clothing or armor made for easy movement through oceanic materials.


Vedalken
Vedalken are tall and slender, standing nearly a head taller than Humans on average, but weigh about the same. Their hairless skin comes in various shades of blue. Their eyes are darker shades of blue or violet. They lack external ears, their noses are broad and flat, and they are partially amphibious.


Yuan-Ti Purebloods
Yuan-Ti Purebloods are serpent creatures left over from an ancient, decadent Human Kingdom. Centuries ago, their dark gods taught them profane, cannibalistic rituals to mix their flesh with that of serpents, spawning a society of hybrids in which the most serpentine are the leaders and the most human are spies and agents in foreign lands.