Character Creation Refresher
Standard Generation - Easy Summary
Step 1: Choose or Roll your Species
Step 2: Choose or Roll your Career
Step 3a: Determine Starting Characteristics (Reference Species Characteristic starting scores)
Step 3b: Determine Fate, Resilience and Movement.
Step 4a: Record your Species Skill - Choose three Species Skills to gain 5 points and three Species Skills to gain 3 points. These do count for career completion advances.
Step 4b: Record your 5 Bonus Species Talents.
Step 4c: Allocate 40 Advances to your eight starting Career Skills (0-10 points). These count as career completions if you place at least 5 points in it.
Step 4d: Choose one free Career Talent
Step 5a: Gain All Starting Trappings.
1. All Class Trappings on page 37,
2. All Level 1 Career Trappings
Step 5b: Determine your Status and Starting Wealth (bottom of p.37)
Step 6a: Write down name and Description. Also determine your Weight
Step 6b: Establish Ambitions (optional; no x.p.)
Step 7: Establish Party Relationships (optional)
Step 8:Answer your Ten Questions (p.42)
Step 9: Start your Career Advancement Tracker:
- Check if you have completed the minimum Career Talent
- Check if you have completed and any Career Skills with 5 or more initial advancement points(including Species).
- Check if you have completed the Career Characteristic Advances (they will need 5 points each from x.p. in order to complete your first career).
Notice: Once you level-up, you do have access to advance points in your prior career skills, but do NOT have access to gain more ex-career talents.
Step 10: Make a Replacement Character.
COMBAT MODIFIERS
All modifiers are cumulative (ignore -30 limit.)
Melee
Called Shot to specific Hit Location: -20
Shield (Off-hand )
Defend with Melee (Basic) (+1SL & +1AP) -20
Prone Melee
Melee against Prone target (page 169) +20
Melee attack from Prone -10
Dodging while Prone -30
Ranged
Long range (2x) target -10
Extreme range (3x) target -30
Called Shot (max less Percept’ or <Long) -20
Cover vs Ranged
Target being Soft Cover (hedge) -10
Medium Cover (fence, rock, trees) -20
Hard Cover (stone wall) -30
Lighting vs Melee and Ranged
Attack/Shoot target in Fog or Shadow -20
Target in total Darkness/Invisible -20+ (50% miss)
Other Situational Modifiers
Off Hand Melee or Ranged Attack-20
Melee while in Difficult terrain-10 to -30
Ranged in badweather/wind-10 to -30
Large weapon in tight space -20
Dodging while Mounted (page 163) -30