+2 Str, +1 Cha, -1 Dex
Default Languages: Centaur, Common
Large (Quadruped): -1 AC, +4 to Special Attacks, -4 to Hide, x3 Carrying Capacity
Built for Speed: You have a movement speed of 40ft and advantage in Athletics checks.
Natural Cavalry: If you move at least 20 feet straight toward a target and then hit it with a Melee Weapon attack on the same turn, roll the weapon’s damage dice twice and add them together. Once you use this ability, you can’t use it again until you finish a short or long rest.
Master Smiths: You have Proficiency with Smith’s Tools. For the cost of 10 cp, you are able to make any one-handed simple weapon or one-handed martial weapon at a blacksmith's forge, or you may make any light armor. Additionally, you are able to make up to 10 pieces of any ammunition, at the cost of 1 cp per unit of ammo. You must be at a forge to make use of this feature. The time for crafting weapons and armor is 1 hour. The time for crafting ammunition is 30 minutes.
Equine Physique: You have disadvantage on Acrobatics checks. You require two squares of space instead of one in combat due to your horse half. You can be used as a mount by allied Medium or smaller creatures. Your armour has to be specially made to fit Centaurs.
Natural Weapons - Hooves: Your hooves are natural Melee Weapons, with which you’re proficient. If you hit with a hoof, the target takes Bludgeoning damage equal to 1d6+your Strength modifier.