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Flow is a very shy type of ruler. He is humble and modest as a ruler and doesn't like making public appearances. He usually sends someone out on his behalf which often can be noted as more harm than good. When he does make appearances he isn't around for very long before taking off. He rules Yeezla alongside his best friend Rith Zvir
The Aces was once working under the authority of an individual who only referred to them as Smiles. Smiles controlled and ordered The Aces to complete tasks anywhere from stealing to kidnapping. Eventually, their captain Heartless had had enough and defected the crew from their control. Smiles did not like this however, deemed that it was not worth their time to go after them. They did keep tabs on each other and if one were to mingle in the other's business, consequences would ensue.
The Aces has a few rivals, one of them being The Hourglass Pirates. The Hourglass Pirates were another one of the pirate crews working for Smiles. During an encounter after rescuing individuals, one of the rescues were taken by The Hourglass Pirates. Select members of The Aces went after to retrieve Ryver who was being held captive at a base. In a head on battle, The Aces were victorious and reclaimed Ryver back to their ship. After that encounter The Hourglass Pirates were deemed dead and were no longer seen on the seas.
Now that The Aces were free from Smiles' control, they were able to try and make up for the damages that they have done. In doing so, the Captain has become a privateer. What this meant was that the crew and their ship would often be hired on to complete tasks and missions from Nobles, Royalty, and other notable figures without causing a war between countries. So far, the tasks include recovering sunken supplies, securing trade routes, and rescue missions.
Sworn to the Raven Queen’s service, the mysterious shadar-kai venture into the Material Plane from the Shadowfell to advance her will. Once they were fey like the rest of their elven kin, and now they exist in a strange state between life and death. Eladrin and shadar-kai are like reflections of each other: one bursting with emotion, the other nearly devoid of it.
Ability Score Increase
Your Constitution score increases by 1.
You have resistance to necrotic damage.
Blessing of the Raven Queen
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a long rest.
Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
Druids of the Circle of the Moon are fierce guardians of the wilds. Their order gathers under the full moon to share news and trade warnings. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid.
Changeable as the moon, a druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth in bear form to drive off a trespassing monster. The wild is in the druid’s blood.
Combat Wild Shape
When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.
Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.
The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there).
Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.
Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.
Elemental Wild Shape
At 10th level, you can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental.
By 14th level, you have learned to use magic to alter your physical form in more subtle ways. You can cast the alter self spell at will.
Your friend was a victim to a tormenting event that has left her scarred and mentally unwell. She hasn't been the same and is unable to speak of the events. You are wanting to get down to the bottom of what happened to her when you were approached by an individual who feels like they can assist.
A stonebow, or bullet crossbow, resembles a light crossbow except for the distinct U-shaped bend in the stock.
Instead of bolts, the stonebow shoots sling bullets. The bow has two strings with a leather pocket between them to hold the bullet.
Loading: Loading a stonebow is a move action (a free action if you have the Rapid Reload feat) that provokes attacks of opportunity.
Firing: You can shoot, but not load, a stonebow with one hand, but doing so imposes a –2 penalty on your attack rolls. You can shoot a stonebow with each hand, but you take a penalty on attack rolls as if attacking with two light weapons. This penalty is cumulative with the penalty for firing one-handed.
You can shoot ordinary stones with a stonebow, but stones aren’t as dense or as round as bullets. When using stones, you take a –1 penalty on attack rolls and deal damage as if the weapon were designed for a creature one size category smaller than you.
A large rock quarry stood within the regions of Chiropetra. Long ago, two opposing sides fought over the rights of the area. These were two nobleman who have since perished within the battle. No side won as the battle was brought to a draw with the deaths of their leaders.