Dashboard Devils and Dragons

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A dragon, unleashed from its subterranean prison. A devil, colluded with. A city, overthrown.

This is the tale of a band of adventurers.

History

A city-state created barely a millenium ago. This desert city sits upon the great river flowing through the desert.

Once the location of Tabuk, an ancient human city, Karn was built over top of Tabuk (quite literally). The dwarven clan, Karn, has ruled this place for over one thousands years with an iron fist.

Most recently a group, along with scores of black swords from the Avarice Isles. That day, coin claimed the leadership of Karn.

For the past 5 years, a council has ruled.

Arcane Studies and Professionals

Anyone can join Alkarnum for a reasonable fee.

The goal is for it to be free to take lessons until level 3, then you must join the guild and pick a mentor/school of magic to study.

Becoming a mentor reduces the fee.

Thanks to generous gifts, a new wing/tower has been opened, now named the Velbinex Tekalo Wing, as he was given naming rights.

History

Recently Alkarnum has been investigating the possibility of Freedom of Knowledge.

Currently one must pay a high fee and take entrance examinations to join the guild. The concept of giving base magic knowledge to all was started by Velbinex and Vax.

Recently they began construction of a new wing/tower of the school (naming rights go to Velbinex)

Generous donations from Velbinex and Vax into a new fund have reduced the costs to an affordable sum for all people of Karn. The dream is to provide it all for free.

Prior to the council, the City-state of Karn was ruled by a single leader, the dictator Thoradin Karn.

After our heroes removed him during Unknown, they created a council to rule the city instead.
There are 11 seats including a head of the council, (originally) all of our heroes, representatives from various aspects of life in Karn, and (due to Cendis' deal with Berroven) an appointed seat by an Ice Devil.

The representative seats are voted on by the citizens of Karn. If anyone leaves the council, the remaining council will vote as to who should replace that person or seat (until another election occurs)

 

The Seats

  1. The People
    • to represent the commonfolk's interests
  2. Industry
    • to represent businesses and their interestes
  3. Dissatisfied
    • to represent the old rebellion members
  4. Religious
    • to represent the interests of all religions that can now practice in Karn
  5. Covenant
    • to satisfy the agreement that was made with Berroven
  6. Arcane Seat
  7. Militant
  8. Alliance
    • to represent the interests of allies (like an ambassador?)
  9. Impoverished
    • to represent those who have various troubles and live in the slums
  10. Heroic
    • to represent the ideals of Good and Law by Hikari
  11. Ruler
    • to give a head for the rest of the council to advise

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Related to the newest campaign!

  • Thanks to Game-Icons.net for many of the simple icons/images. Modified via their awesome in-browser editor!
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