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  1. Characters
Warpriest
Player Character

Level: 6 (currently retraining as a warpriest, not done!)

-- Armor and Items--

  • Mithral Chain Shirt
  • Adamantine Scimitar
  • Ring of Protection +1
  • Amulet of Natural Armor +1
  • Cloak of Resistance +2
  • Cure Light Wounds Wand
  • Speed Sheath
  • Werdna's Journal

-- Racial Traits --

  • Truespeaker: +2 on linguistic and sense motive checks / gain 2 languages when you put 1 rank in linguistics
  • Celestial Resistance: acid resistance 5, cold resistance 5, and electricity resistance 5.
  • Halo: +2 intimidate against evil creatures and +2 on saves against being blinded or dazzled
  • Spell Like Ability: alter self

-- Traits --

  •  Exalted of the Society (religion): reroll any ones to heal
  • Deft Dodger (combat): +1 on Reflex saves

-- Class Features --

  • Fervor:
  • Channel:

-- Robert Awarded --

  • Alertness: +2 perception and sense motive
  • Acrobatic: +2 acrobatics and fly
  • Initiative Bonus: +1 initiative
  • Save Bonus: +1 on any save (reflex)

-- Feats --

  • Weapon Focus (scimitar): bonus from class; +1 on attack rolls made with scimitar
  • Divine Fighting Technique: (level 1) Sarenrae's Mercy - no penalty on scimitar attack rolls to do non-lethal damage. Any additional damage is also treated as non-lethal. Can cast fire, good, light, and inflict spells as non-lethal damage. Can trade out blessing tiers for fighting tiers.
  • Weapon Finesse: (level 3) use DEX instead of STR for melee attack rolls
  • Dervish Dance: (level 3) bonus from class; use DEX instead of STR on dmg rolls and treat scimitar as one handed piercing weapon for feats and class abilities
  • Selective Channel: (level 5) up to cha mod unaffected by channel
  • : (level 6) bonus from class;

-- Blessings --

Healing: 

(minor) Powerful Healer: At 1st level, you can add power to a cure spell as you cast it. As a swift action, you can treat any cure spell as if it were empowered (as the Empower Spell feat), causing it to heal 50% more damage (or deal 50% more damage if used against undead). This ability doesn’t stack with itself or the Empower Spell feat.

(major) Fast Healing: At 10th level, you can touch an ally and grant it fast healing 3 for 1 minute.

Fire:

(minor) Fire Strike: At 1st level, you can touch one weapon and enhance it with the grandeur of fire. For 1 minute, this weapon glows red-hot and deals an additional 1d4 points of fire damage with each hit. This additional damage doesn’t stack with the additional damage from the flaming or flaming burst weapon special abilities.

(major) Armor of Flame: At 10th level, you can touch an ally to wreath it in flames. This works as fire shield (warm shield only) with a duration of 1 minute.

-- Languages --

Common, Celestial

-- Background --

Aradia was found by clerics of Sarenrae as a child and was raised by Aldon inside of Her temple in the city of Everlight, in the kingdom of The Ecclesiocracy.

Feeling that she owes her life to her goddess, Aradia studied hard and completely devoted herself to Sarenrae and healing those around her.

Aradia was killed by a water elemental with sharks inside. She ended up in Hell with Asmodeus instead of Nirvana with Sarenrae due to her too trusting nature (signing a contract with Izmil without a second thought).

The party saved her soul (along with Izmil's and Hugo's) from Hell on Rebecca's request. She is currently living in the Ecclesiocracy with her father, Aldon and training to be a warpriest of Sarenrae.