1. Journals

56 - Damned At Birth

Session
Ardenian Heritage 2019-03-17

Goals

Investigate the Brightstone Mines where the party believe the children to be.

Setup 55 - The Children Left Behind

Levin reunited with his mother, only to be interrupted by his Father Kairon, revealing greater plans for both Levin and his cousin Auron. Ignored poor Günter and traveled to Bad Axweiler where the party asked the mayor about the children and a criminal called Detlev. Received.

Locations

NPCS

Encounters

  • Investigate the river
    • bodies of children, some have "aged", but not all.
    • Most have been "killed", scared faced, malnourished. Marks of beatings.
    • River bank is calm.
      • Flind hunting the Wyverns (third round, arrows at first)
      • 3 Wyverns feeding on the corpses (fly above and "dive down" to steal the bodies)
      • After 5 rounds, a rock slide causes a huge wave to sweep away whatever is in the river, causing a small tsunami a bit later
  • Investigate the mines
    • 1-2 deliveries per week at night
    • A cart will be lightly guarded and quickly overrun. A spell on the cart muffles the sound of the children.
    • Delivery by a a known NPC: Yvonne Copperears
      • From Rosen (the party interacted with her when they investigated the Nameless Immortals). She is delivering 3 children from the Rosen area. She hasn't hurt them, and this is her first "delivery", she was just hired for the delivery and just had the info that she is transporting rare gems.
      • Promised not to look in the back, doesn't want to die for a job.
      • The party can convince her to "deliver them" at the gates of the mines.
    • Entrance: Heavily guarded by 2 archers and 2 footmen who inspect the carts and knock the children out.
      • Will talk about the children as being "monsters" if confronted. "Spawns of the devil, the magical devil."
      • Cages of malnourished children, some unconscious. All arrived during the last few weeks. maybe 20 of them from all over the kingdom.
      • Don't know why they are here. Scared, want to see their parents. Hear screams from deeper in the mines.
    • Room two: 
      • Stock, makeshift wooden "rooms" with beds for 8-10 people. Food supplies.
      • Surprisingly, an alter to Pelor.
      • Many magical shackles that block magic and sound, some of them cast darkness. Some are covered in blood, some rusty.
      • Hear some screaming from further (room 3)
    • Room three (dead end)
      • A dark pit with a small narrow staircase going down. Bones lying at the bottom 
      • A pit and at the bottom with a cave. Sounds of a child screaming for help
      • Inside the cave, a 500 ft "dome" with a child in the middle going bad. Camouflaged is a monster.
    • Room four:
      • 1 wizard and two guards experimenting on a child that is locked up.
      • Bodies of 3-4 dead children on the side.
        • Don't want to die, will teleport away if they feel like they will loose. Don't want to loose their ability to perform experiments on these children.
        • 1 Diviner (volo 213)
          • Portent
          • 1) Fireball or move away + delayed blast fireball on the child
          • 2) Maze on Auron (con)
          • 3) mass suggestion "leave us with our little toy"
          • 4) Ice Storm
          • Teleport
        • 2 Blackguard (volo 211)
          • Protect the mage, kill everything who interrupts
    • Room five:
      • "the countdown challenge". As they enter, door closes. In the middle, a pillar with a button with a hand sign. On the pillar signs of weapons.
      • As they press the button, a countdown starts "20...19...18". Pressing on the button resets the timer.
      • At 5 the room goes dark.
    • Last room:

End of session