Hirelings have the following stats:
HP. Hirelings have HP equal to their Level*d8+Level. You can choose to roll when you recruit them, or take the average.
Level | Minimal HP | Average HP | Max HP |
---|---|---|---|
1 | 2 | 6 | 9 |
2 | 4 | 11 | 18 |
3 | 6 | 17 | 27 |
4 | 8 | 22 | 36 |
5 | 10 | 28 | 45 |
6 | 12 | 33 | 54 |
7 | 14 | 39 | 63 |
8 | 16 | 44 | 72 |
9 | 18 | 50 | 81 |
10 | 20 | 55 | 90 |
Death. When Hirelings drop to 0 HP, they get to make 1 Constitution Save their next turn, DC 10. If they fail, they die. If they succeed, they are unconscious but stable. If a Hireling survives being dropped to 0 HP, roll 1d6: 1: Head injury. 2: Torso injury. 3: Left arm. 4: Right arm. 5: Left leg. 6: Right leg.
AC. A Hireling has Light Armor (13), Medium Armor (15), or Heavy Armor (18).
Primary Ability. The Hireling gains +4 on a primary Ability Check, +2 on others.
Primary Skill. The Hireling gains +5 on a primary Skill Check, +2 on others.
To Hit. A Hireling has a To Hit bonus of +Level. If you hit with an attack, the Hireling is inspired by your attack and automatically hits your or another target. If you miss, roll to hit.
Damage. Hirelings deal weapon damage+level damage per attack. Hirelings deal average damage:
- If you hit with an attack and the hireling attacks the same target, the hireling automatically deals their max damage (example: 1d8+2=10 damage)
- If you miss with an attack or the hireling attacks a different target, the hireling rolls to hit.
- If they hit, deal max damage.
- If they miss, deal minimal damage (example: 1d8+2=3 damage)
Saving Throws. A Hireling has +3 on all saving throws, with an extra +3 for their Primary Ability.
Save DC. Adventuring followers’ spells and actions that require a saving throw start with DC 13 at 3rd level, improve to DC 14 at 5th level, and finally improve to DC 15 at 7th level.