In brawl situations such as bar fights, you can choose to keep swinging at opponents.
If you are at the end of your turn and otherwise out of attack actions, you can choose to make another attack.
- If you hit, you deal normal attack damage. You can choose to attack again, as long as you keep hitting.
- If you miss, you take damage from all opponents within range.
After you are done with your attacks, make a CON Save, DC 10 + times you've attacked extra x2. 2 extra attacks mean DC 14.
If you fail, attack rolls against you have Advantage until the start your next turn.