They give up the versatility of a sorcerer to focus on one school of magic. They choose their school, then give up three opposing schools that they can never learn spells from. Spells from their specialty shcool costs one spell level less mp to cast, take 2/3 the time to learn, and can cast one level higher for bonus action casting. Schools: Evocation, Illusion, Abjuration, Conjuration, Divination, Evocation, Necromancy, Transmutation
Class C Melee, Class C Defense, Class A Arcane, Tree: Magi
Weapons
Tight group or Fighting Style (Practiced)
Armor:
Light Armor
Class Skills:
{starting
points 10 + Magic mod} Choose 12
bonus abilities:
3 cantrpis, 2 lv 1 spells, Unknown