Welcome to the Vigilants. You are one of the thousands of people living in the imperial capital of Sentra, the jewel of the Empire

For some of you, this is home—a comfortable and familiar place you've known your entire life.  For others, the city may only be a brief stop, perhaps one of many in your travels.  But regardless of how you came here, you share the same streets.

Depending on who you are—and where you live—Sentra can be a beautiful city of wonder and splendor. Yet that perfect city is only what many people see on the surface.  There are those that understand there is more to the city, that there are flaws in it that run deeper than what most will see.  There are those that know what lies beneath.

The Story

Niman was a student studying theoretical thaumaturgy at Pallida University. Originally from Seidland, he was granted a scholarship granted by one of the foundations of House Fournius. He has no family in the city.

He died from an acute case of Arcstone poisoning, which should not have been possible given his circumstances. An autopsy revealed that his internal anatomy was mirrored.

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Semeko works in Renatus Hall as a night shift custodian.

He said he was the one who discovered Niman Agerson's body, lying in the middle of the arcane circle in the workshop, on the 32nd of Mais. Semeko said that unlike the other students and faculty, Niman talked to him and exchanged pleasantries.

Warden Fario Tanikus did not interview Semeko about Niman's death.

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Part of the Ministry of Trade, the Ministry of Imports serves as a cornerstone in the economic infrastructure of the Empire, tasked with overseeing and regulating all goods entering the empire. Its mandate encompasses a broad spectrum of responsibilities, from enforcing trade policies and tariffs to ensuring the compliance of imported goods with safety and quality standards. The Ministry plays a critical role in facilitating trade agreements, working closely with foreign entities to secure favorable terms that bolster the Empire's economic prosperity. Within its purview also lies the crucial task of monitoring and managing the importation of strategic resources, such as the highly coveted Arcstones, ensuring these vital materials are allocated efficiently and responsibly to serve the Empire's interests.

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The City

Read about life in the city and the neighborhoods and people that live in them:  City Life

Random Spotlights

The Hub is the entertainment center of the Whitestone District.  A large open plaza is home to a rotating schedule of markets, fairs, and events.  Ringing the plaza is a group of inns, taverns, and theaters.

Places of Interest

Ten Torches Theater features bawdy shows with a strong dose of music and comedy presented in a crowded smoky atmosphere.  Admission price is low and the entertainment is raucous.

Syrilia's Imports is where one goes to find exotic goods, especially non-human pieces of art, trinkets, and assorted paraphernalia.

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Captain Dugald Hollow is the leader of the smugglers known as Hollow Men. He tells many tales of his days of being a pirate between the Jeweled Strait and the Innermost Sea, and has a few scars to back them up.

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The Chamber of Arcane is a bastion of magical knowledge and influence, one of the three legislative bodies of the Imperial government. The original chamber was formed by thirteen skilled wizards, all veteran battlemages of various imperial conflicts. The inception of the chamber was spurred by the recognition of the importance of arcane arts in the Empire's victories during these times.

Today, the chamber still consists of 13 wizards. They are carefully curated to include only those with significant arcane prowess, and excludes Magewrights, emphasizing the need for expertise and mastery in the arcane arts to hold legislative authority. With military roots, they historically held significant influence over military strategy and the development of arcane technologies.

The Chamber of Arcane assumes responsibilities related to magical legislation, the oversight of enchanted artifacts, and ensuring the ethical use of arcane power. While maintaining independence, it collaborates with the other chambers for cohesive governance.

Together with the Governors' Chamber and Lords' Chamber, they have veto power over the Emperor.

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