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  1. Characters

Morea Yukito

Zahnbrecher
NSC

Morea Yukito

Medium Humanoid,


Armor Class 12 (natural armor)
Hit Points 55 (9d8 + 15)
Speed 30 ft.

STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
10 (+0)
CHA
14 (+2)

Saving Throws Int +6, Cha +4
Skills Arcana +6, Deception +4, History +2
Condition Immunities charmed
Senses blindsight 60 ft
Languages common, elvish
Challenge Rating 6 (2300 xp)

Innate Spellcasting. Morea Yukito's innate spellcasting ability is Charisma (spell save DC12). They can innately cast the following spells, requiring no material components.

At will: alter self, detect magic, fear, ice storm, invisibility
1/day each: divine word, symbol (pain only)

Magic Resistance. Morea Yukito has advantage on saving throws against spells and other magical effects.

Regeneration. Morea Yukito regains 5 hit points at the start of its turn.

Actions

Multiattack. two attacks: one with its claws and one with its stinger.

Claws. Melee Weapon Attack: +1 to hit, reach 15 ft., one target. Hit: 14 (2d6 + 4) slashing damage.

Stinger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) piercing damage.

Teleport. Morea Yukito magically teleports, along with any equipment they are wearing and carrying, up to 120 feet to an unoccupied space they can see.

Legendary Actions

Morea Yukito can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Morea Yukito regains spent legendary actions at the start of their turn.

Scary Face. Morea Yukito targets one creature they can see within 60 feet of them. If the target can see Morea Yukito, the target must succeed on a DC 13 Wisdom saving throw or become frightened of Morea Yukito until the end of its next turn.